Fallout New Vegas

File information

Last updated

Original upload

Created by

CPCN

Uploaded by

CPCN

Virus scan

Safe to use

Tags for this mod

75 comments

  1. CaptBlakhelm
    CaptBlakhelm
    • premium
    • 0 kudos
    Looks like it may not be compatible with  ySI - Categories 

    The wheel appears while navigating AID items in the Pipboy, but they don't get sent to the wheel

    Bummer

    Alternatives: 
    Quick Select - A Zelda BOTW Style Quick Menu
    JWH - Just Weapon Hweel
    Just Assorted Mods (Includes JWH)
  2. PuzzledByte
    PuzzledByte
    • premium
    • 4 kudos
    I have altered the INI file with the following keybinding:
    iHUDKeycode=13
    iSelectKeycode=4096
    After this I noticed hitting D-Pad Up also brings up the Quick Aid Menu unintentionally regardless of how I change the two settings above, is this being hard-coded similar to the right thumbstick for the iSelectKeycode setting? If so could the author consider giving an option to remove those hard-coded default keybindings?
    Another thing is despite the fact that I set the select key to become button A on gamepad, hitting A while the Quick Aid Menu is open within the pip-boy does not work as intended (I think it acts as if the Quick Aid Menu is not open), could the author consider disable what-ever other keys the user may have pressed while the Quick Aid Menu is open such that those key-press are only considered directions for the Quick Aid Menu. The only way I found that can reliably bind an aid item in pip-boy is to use the right thumbstick (hard-coded).
    One last thing I noticed is with the following setting:
    bHUDIsToggle=1Hitting the HUD key code key works as intended only outside of pip-boy; this key still needs to be held within pip-boy to bring up the menu, could this behavior be made consistent both in and out of pip-boy?
    1. Novessel
      Novessel
      • member
      • 1 kudos
      I would like these fixes as mentioned above as well. But it's already been a couple of years since the last update.

      Great mod nonetheless!
  3. NoobMori
    NoobMori
    • member
    • 1 kudos
    Does the mod only work with aid items and medicines? I wanted to use it for weapons 
  4. 4AC11
    4AC11
    • member
    • 0 kudos
    Great mod, but the zoom in effect whenever the menu opens is really disorienting for me and makes it weird to use with Just Weapon Hweel, which doesn't zoom. 

    Would it be possible to add a config option to disable the zoom effect?

    EDIT: Nevermind! Turns out the key I bound this to (left alt) has a vanilla effect I didn't know about.  
  5. DoomspudRoflcopter
    DoomspudRoflcopter
    • premium
    • 3 kudos
    Just needs a patchfor B42 inject now.
  6. modguymath
    modguymath
    • member
    • 6 kudos
    Great MOD, great awesome epic mod.
  7. Bokstavsbarn
    Bokstavsbarn
    • member
    • 3 kudos
    Excellent add-on all in all.

    Could use MCM config instead of .INI and it would be awesome if it was implemented like an actual menu (so you can mouseover a wedge to select it and Mouse1 to activate it) but overall it gets the job done.
  8. vvolatile
    vvolatile
    • member
    • 0 kudos
    This is almost exactly what I hoped to find. For my purposes, I think that a strip of 8 squares tucked between the two halves of the bottom UI would be better than a radial, and there would be the ability to either whitelist or blacklist what items can/can't be assigned, so that the pipboy can be disabled in combat and a small selection of aid items can be made accessible in realtime -- with animations, for a nice hardcore playthrough. But I might just see if I can do it myself! Sometimes, I am more ambitious than my capability, so we'll see.
  9. StellarHarbour
    StellarHarbour
    • member
    • 5 kudos
    Will you improve it?
  10. morondoron1
    morondoron1
    • supporter
    • 0 kudos
    Thank you very much!

    I figured for all of my addictions one wheel is not enough :D , so I cloned yours as standalone, all whats changed is, the name of the mod and the referenced paths aswell as the formIDs.
    So the FoodMenu, does the same as your mod but it is now an additional wheel on a different hotkey (default = B)

    For users who might use FPSMouseWheel in addition with JustLootMenu and this mod (no matter if both food&aid or just one of it)
    might also be interested in this patch for the FPSMouseWheel:  scroll fix

    standalone clone of AidMenu:

    FoodMenu