Fallout New Vegas
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Asterra

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Julie Farkas will now have a goodbye dialogue.

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Julie Farkas Says Take Care

Julie Farkas will now have a goodbye dialogue.




The reason why Julie Farkas says "..." whenever the player character leaves the conversation?  Almost certainly not because Obsidian were being cheeky and decided to give her a bizarre personality quirk.  No, they probably just forgot to record any goodbye dialogue from that voice actress that would actually work for the character.  We see examples of weird goodbye dialogue peppered throughout New Vegas, as well as Fallout 3.  Those all occur because of the same sort of oversight.

You have a choice.  You can make Julie Farkas always say goodbye, or you can let her maintain her famous silent treatment until the player character has done the Followers of the Apocalypse a few favors and Julie is greeting them more warmly.

Now that the mod limit has been fixed, I don't feel bad about posting trivial tweaks like this.  Drop it in your load order / merge and forget about it.  Maybe it will surprise you one day.


Other sweepingly comprehensive, indispensable changes I made to the game to satisfy that OCD itch:

It's A Sin To Tell A Lie - Adds a karma penalty to the sin of lying.
Don't Steal Doc Mitchell's SMG - Just makes it to where you don't automatically become a thief if you decide to repair Doc Mitchell's SMG for him.
Doc Mitchell Easier To Impress - Forces Doc Mitchell to judge the player character's S.P.E.C.I.A.L. on a 1 to 9 scale (as opposed to 1 to 10).
Female Nuka-Cola Drinking Sound Replacer - A female Nuka-Cola drinking sound replacer.
Less Constant Music - Reduces the incidence of background music from 100% to 25%.  Adjustable.
More Accurate Geiger Clicking - Increases the Pip-Boy Geiger clicking beyond the vanilla default.