Fallout New Vegas

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Created by

Jtrainz

Uploaded by

AtomicTEM

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55 comments

  1. boo1234567890123
    boo1234567890123
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    • 0 kudos
    is anyone having the issue of the megaton house being full of every theme item? with this mod or am i the only one?
  2. archerarcher
    archerarcher
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    • 31 kudos
    Slightly incompatible with your mod 'The Megaton Walkway - TTW', NavMeshes. What's the best load order?
    1. AtomicTEM
      AtomicTEM
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      For now load The Megaton Walkway AFTER Expanded Megaton House.
    2. archerarcher
      archerarcher
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      Thanks.
  3. LucyTheSuccubus
    LucyTheSuccubus
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    Uhm. It seems like the house player home cell resets all few ingame days. I wasn't home for several days and upon entering the whole cell reset INCLUDING containers. Yes, I lost all my items...
    1. deleted23590599
      deleted23590599
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      Same thing happened to me just now but worse. I left for the mojave and when I came back after like 60 hours of gameplay I find out that I lost all of my loot, unique items, modded items, armor, aid items, everything that was placed in a container from this mod. Even the items I left in the display table shown in the images are gone too. The cell simply respawned. I still have them in an old save, and I really wish I knew of a way to somehow transfer all those items between saves or something, like selecting them in the old save and adding them to my inventory in the current save. Anyone know of a mod or a way to do this? I'm willing to waste time to fix this but I can't just add them one by one with console commands, we are talking about possibly over a thousand items here. 
    2. AtomicTEM
      AtomicTEM
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      I will check that immediatly.
    3. deathslide8
      deathslide8
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      Any update on this? don't want to use this unless it's false/fixed
    4. danny6
      danny6
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      so?  does this mod f*#@ you over or not? I see it hasnt been updated so im assuming it hasnt been fixed?
    5. AtomicTEM
      AtomicTEM
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      I've seen nothing that points to the cells resetting.
  4. magicman525
    magicman525
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    • 1 kudos
    nvm
  5. magicman525
    magicman525
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    Does this mod allow buying the stuff to upgrade home or no?
    Also are the guns put there from gameplay or do they come with the house?
    1. AtomicTEM
      AtomicTEM
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      1) Yes)

      2) They are from gameplay, they DO NOT come with the house.
    2. magicman525
      magicman525
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      So would themes work with this as well then?
    3. AtomicTEM
      AtomicTEM
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      Yes, Themes work.
  6. deleted171259413
    deleted171259413
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    1. AtomicTEM
      AtomicTEM
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      Sure I don't see why not.
    2. deleted171259413
      deleted171259413
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      Just thought that maybe you change in the interior so much the above mods won't work.
  7. 7empest2
    7empest2
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    Hi there, love the mod :) curious if anyone might know, but does this mod work well with Megaton Walkway - TTW? I've been using them both together and I personally havent noticed anything out of the ordinary, however I did check my load order for conflicts in xEdit and noticed that the 2 mods had some conflicting navmeshes. Is this something I should be concerned about? Or can I just Ignore it? Thank you in advance to anyone who might have an answer for this.
    1. AtomicTEM
      AtomicTEM
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      They are compatible, use this version of walkway The Megaton Walkway - TTW at Fallout New Vegas - mods and community (nexusmods.com) and load walkway after Expanded house in your load order.
    2. 7empest2
      7empest2
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      Awesome! That's the version I'm using currently, just wanted to make sure. I appreciate the quick response & both the amazing mods, thanks again! :)
  8. Nachorqo
    Nachorqo
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    • 0 kudos
    The mod works perfect, Thanks!
  9. DeckardBane
    DeckardBane
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    What will happen to loot i have stored in the home after installing the mod?
    1. AtomicTEM
      AtomicTEM
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      it will still be there. It uses the same containers. Though save before installing just in case it still removes them.
  10. jwei92
    jwei92
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    • 0 kudos
    I'm trying to patch this to be compatible with FO3 colored world map. Loading the colored world map (which is just a dds file) BEFORE this mod, colors the world map in DC. However, loading it after just gets the vanilla map. I'll try and figure it out, but if you can that would be great.