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Slippy

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slippyguy

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  1. slippyguy
    slippyguy
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    Coming in the next update (updated 6/2/2024):
    Spoiler:  
    Show
    New:
    - Added MCM options for saving and loading all of your in-game settings as a preset.
    - Minimum xNVSE version required raised from 6.2.5 to 6.2.8.
    - Added a Customizations page to installer, to quickly tailor the mod to your tastes. Currently includes the following options: No Eyeglasses, No Sunglasses, De-focused Visor Damage
    - Added dynamic ambient lighting effects, where your overlay brightness is affected by how well lit your character's face is. Walking underneath lights, or down dark hallways will now brighten and darken your overlay(s). Night/Interior brightness settings now default (On New Games only) to 50% and 75% to accommodate this. The old lighting system is still available.
    - Added muzzle flash lighting effects (disabled by default). Muzzle flashes are now controlled by the config files found in '.../Helmet Overlay/muzzleflash/'
    - Added a 'Cell Blacklist'. Overlays will now be disabled during endgame slideshows for the main game and DLC.
    - Added un-tinted variants of the following overlays: t45d, t51b, and combat
    - Added t45d_pink, a pink variant of the t45d helmet.
    - Added colorless, red, green, blue, and yellow variants of the following overlays: enclave01, enclave02
    - Added glasses02 (and glasses02_tint), a rounded, thin-framed variant of the eyeglasses.
    - Added glasses03 (and glasses03_tint), a glasses variant reminiscent of the tortoiseshell glasses.
    - Added visorless variants of the sunglasses, glasses, and welding overlays.
    - Added spacesuit overlay.
    - Added error messages for if the mod was installed incorrectly, or if attempting to load Helmet Overlay above FalloutNV.esm.
    - Added error messages for incorrectly set up config files, listing both the FormID and config file responsible. No errors are provided for invalid FormIDs, as those are simply discarded.

    Fixes:
    - Attempting to equip an item that conflicts with an existing force-equipped item no longer incorrectly applies double overlays.
    - Visor damage will no longer flicker when switching between headwear whose conditions are different.
    - Fixed an issue with overlays appearing in third person when loading a save file that saved in third person. This only happened once per launch; all subsequent loads would behave correctly.
    - Fixed terminal lighting effects turning off after hacking a terminal.
    - 'iSizeBuffer' INI setting now functions as expected again.
    - Fixed missing 4k version of the sunglasses01 overlay.

    Other:
    - Re-organized Mod Configuration menu to account for new options.
    - Updated radsuit01 and radsuit02. They now use different grunge from one another.
    - Updated grunge texture on firehelm overlay.
    - Tortoiseshell Glasses now use glasses03_tint.
    - Reading Glasses, Dr Klein's Glasses, and Dr. Mobius' Glasses now use glasses02.
    - Tinted Reading Glasses now use glasses02_tint.
    - Slightly tweaked the antagonizer overlay to be more symmetrical.
    - Added support for Headwear added by Powered Power Armor.
    - [TTW] T-45d Power Helmet of Love now uses t45d_pink.
    - Space Suit Helmet, (TTW) Spacesuit, and (TTW) Astronaut Helmet now uses spacesuit overlay.


    Demo of the muzzle flashes

    Please do not share config files in the comments. Nexus destroys the formatting required for them to function and requires manual fixing before they can be used. They will also get buried by further comments and thus won't be useful anyway.
  2. TheShinyHaxorus
    TheShinyHaxorus
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    Just as something helpful: Here is a version of the latest file (as of this date, 06/2025) that sidesteps the NVSE requirement FOR THE INSTALL ONLY.

    This is NOT meant as a replacement for the main file, and if the author requests it, I'll take this down. I just couldn't get a correct install because of my MO2 setup. All I did was delete this block of code in the script.cs file. You should obviously still make sure you have the correct version of NVSE installed. Don't blame me or the author if ya can't read lol

    Here's the edited zip file: Helmet Overlay - No NVSE Check
  3. MrAdrift
    MrAdrift
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    I made a patch for sunglasses as the default.txt's HelmTextures are pointed to the wrong dds file.
    Right now all sunglassses are paired to $sunglasses01.dds however that doesn't exist as the sunglasses textures are colored. So I assigned the textures to $sunglasses01_red.ddsHere is the mod link
    Helmet Overlay - Sunglasses Fix
    If it wasn't okay for me to make this fix then I'll remove it.
  4. Nfillmore2003
    Nfillmore2003
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    You should have a rain animation to this mod
  5. sandkings321
    sandkings321
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    Is there like a video tutorial for how to make a patch because the instructions are unclear to me and I am not exactly a reading learner more of a visual learner.
    1. ZedraxStereo
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      It's easy, too bad there's nothing on the internet to do it.
      Install xEdit (or FNVEdit, it's the same thing). Inside the "Edit Scripts" folder, paste the "Generate Helmet Overlay Config.pas" file that's in the Miscellaneous files of the files tab of this mod.
      Load the mod you want to patch, select the helmets you want to patch, right click, apply script, select "Generate Helmet Overlay Config", click ok and in the messages it gives you the code, make a text file, copy this code that it gave you and save it with the name you want inside the location "data/Helmet Overlay/" and remember to change the names of "$empty.dds" for the overlays that the mod gives or that you added yourself. If you have doubts about the code just look at it for a few seconds in the description part, it's totally logical and simple.
    2. huejazz59
      huejazz59
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      https://youtu.be/w3bW99mWskY?si=-ysbn51f6bKA-fDB
      I made a video ! thanks @ZedraxStereo
    3. rknowj
      rknowj
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      thank you so much huejazz
  6. ficmaniac
    ficmaniac
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    Can you please provide a fix for proton users? Cant install the mod with ncc manually or with fmod on my steam deck.
    1. Fulbright
      Fulbright
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      i second this steam deck mo2 doesnt support fomod c# for some reason. it would be nice to use this mod on deck someday i hope
    2. cryptid0hunter
      cryptid0hunter
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      And same issue here boys.
  7. BiteOf1987
    BiteOf1987
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    I have the newest script extender installed and for some reason it tells me I do not have it installed? What? ... Well I am running "Fallout New Vegas Wild Card Modpack" which recommends placing Fallout New Vegas onto a second SSD separate from the main SSD. Maybe this mod is confused or something because of this
  8. Seamed12
    Seamed12
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    why is such a simple mod that adds so little almost 300mb?
    1. Risu247
      Risu247
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      The main reason is because It's a FOMOD which makes it bigger by default. Just think of it as a "one size fits all" type of mod that has it's own installer to let you pick and choose what to install. In this case the mod gives us options between 1k, 2k and 4k texture files for many different types of helmets which makes the mod pretty beefy since we're essentially downloading 3 texture files for each helmet type instead of just 1. I don't think many mod authors make FOMODs anymore as it requires knowledge as well as time to implement, at least from what I've heard.
  9. Dand2302
    Dand2302
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    Wondering if it would be possible to change the fomod to a standard one instead of a C#? Makes it incompatible with linux and would love to use this mod
    1. xToxicToasTx
      xToxicToasTx
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      Wait.. you're able to use Mod Organizer on linux? That's literally my one gripe on why I haven't switched to linux yet is because I couldn't figure out how to mod bethesda games.
  10. Could we get blood, oil, or other gunk to splash over our display screen like Republic Commando?
  11. Lordaeronite
    Lordaeronite
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    Can there be an overlay version for the Wandering Remnants Power Armorhttps://www.nexusmods.com/newvegas/mods/76726?tab=description
    1. Puckmaquinadefuego
      Puckmaquinadefuego
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      I don't think so, but you could do it yourself, there is an explanation in recent comments