The Viva New Vegas team now maintains a repository of INI presets with diverse options preconfigured for different scenarios (heavy texture mods, high performance, X3D CPUs, prevent out of memory errors, etc) Grab it here: NVTF - INI Presets
Due to the potential for conflicts, NVTF comes with most of its performance enhancing options disabled by default. It is imperative for you, the user, to read and edit its INI file.
Only NVSE is supposed to load this dll. Any other script extender would most certainly just ignore it, because the dllexports have a different name. Let's think, however, about the possibility of X game loading this dll. This dll works with very specific addresses in the NV executable, which means the probability of patching the desired addresses is virtually zero. You could even end up patching the wrong thing, which is completely undesirable. In short, the probability is null, and if you install it in another game and experience a change, it's most likely placebo.
TTW runs on the NV executable, so, yes.
Be sure to disable ENB, ENBoost, and anything of the sort before reporting it as a problem with this mod.
The Frontier says it has this built in. But I had this, then found out the frontier had this, so I removed the stand alone version then installed the frontier. But now the game runs worse, not even in the mod yet, just running around the vanilla world space.
The Frontier has an EXTREMELY outdated version that hasn't been supported for years now. I've tried to get them to remove it from their package as it has caused nothing but headaches on my end, but to no avail. Remove the version inside The Frontier, it's worthless. Don't forget to remove the INI inside it, too.
For anyone wondering why the main file of this mod (manual) contains literally nothing and isn't usable, the developer of this mod expects you to follow them religiously and check their GitHub for a version of this mod that isn't a hollow download. Thanks for wasting my time making me think my mod manager was broken!
You wasted 5 minutes of your "precious" time due to your own inability to install a mod correctly. The mod author has probably spent hours to days writing code and testing his mod and posted it here for us to use for FREE. If you really have a problem then there's nothing stopping you from making your own mod addressing these issues, good luck with that tho lol
"bModifyDirectXBehavior = 1" doesn't seem to actually work for me when I set it.
I am getting crazy memory issues with virtually zero texture mods(outside of obviously anything that has it's own textures, like some weapon mods) Last year when I ran the game and had that setting on I was able to install hundreds of 2k texture mods and FNV very rarely crashed and when it did it was usually not for a consistent reason. Now I can't even play the game with half the amount of mostly the same scripted gameplay mods(but updated) installed and zero texture packs and I crash the moment I step past 2-3 cell chunks, roughly right outside goodsprings in any direction, I've also tried to coc other places, no dice.
What I've currently tried: -4GB aware: confirmed -latest xNVSE: confirmed loaded and hooked to executable properly -NVTF: confirmed loaded -Setting "bModifyDirectXBehavior = 1" and "bUseDefaultPoolForTextures = 1" in NVTF ini -Running the game in windowed mode with OneTweak -DXVK: confirmed loaded -Heap Replacer: confirmed loaded -NVAC: confirmed loaded but removed after just to test if it would do anything(it didn't) -Installed the game vanilla with minimal mods just for performance like NVTF, it's dependencies, 4GB patch etc. and used NMCs large texture pack as a stress test for the memory and sure enough I'm still running out of memory.
I can provide Crash Logger files if needed.
I am running the steam version of Fallout New Vegas(in MO2) through arch linux using latest proton experimental with the most recent proprietary Nvidia drivers. My hardware: CPU: Intel Core i7-12650H GPU: RTX 4070, 8GB VRAM RAM: 64gb
Sorry to add to the pile of user issues but I have been at this for 4 days and have completely exhausted my options. Anything I can do? My first instinct is telling me something about the directX behavior changes don't work on proton and therefore "bModifyDirectXBehavior = 1" just does nothing.
Not related to proton, I use Wine for New Vegas. You'll probably have to get d3dcompiler_43 and 47 in protontricks. You would have to provide crash logs, yeah. Put it on a pastebin or something though, putting it in a comment will just waste comment space.
I can't actually get the game to properly crash(only freeze with no crashlog) on the Vanilla test build but I'm still getting texture glitches. I do have an older crashlog from the modded build from a few days ago so I'll upload this: https://pastebin.com/DKjXicem
I set WineDLLOverrides to "d3dcompiler_47=n,b" in SteamTinkerLaunch and it didn't help anything. Protontricks will not work because I'm running the game through SteamTinkerLaunch instead as it was the only way I could get MO2 to work through linux. Not sure how much that matters.
I installed the mod correctly under NVSE plugins and configured the NVTF.ini but I can't get the game to run more than 60FPS? I turned off Vsync, messed with max FPS under Nvidia CP, even in FalloutPrefs.ini. I tried using DXVK, nothing seems to work. Any help on this?
THANK YOU!!! NVSR doesent work with TTW and you saved me! I was getting like 29 fps out in the wastes but now a constant 60! I thought it was my hardware but I guess the old ass engine doesent like 400+ mods in the game LMAO
I'm getting the Fallout New Vegas\Data\NVSE\Plugins\\NVTF.dll (<NULL>; version 0; infoVersion 0) couldn't be loaded due to an error (win32 error code: 193 message: "%1 is not a valid Win32 application.") error as well
I've downloaded an installed All the visual C++ versions, the latest directX and NVSE 6.3.5
All the other TTW essential plugin work except for this one. Any ideas?
Running Win 11 Home, AMD Ryzen 9 7940HS w/ Radeon 780M Graphics and NVIDIA 4060 (I've forced FNV to use the 4060)
So I updated to the latest version and now my game just stutters nonstop. The mod used to work but doesn't anymore unfortunately. It looks like I have to go back to stutter remover. I am using Windows 11 65-bit and an RTX 3070 with 32 GB of RAM if that helps.
Edit: I should mention that I also have nvac, enb, project Nevada, Lutana NVSE, NVSE Extrnder, and I installed them all with nexus mod manager. I don't know if new tock fix conflicts with sexout or not. But the previous version worked and nvsr also works.
Woke up today and suddenly my modded game that was working beautifully yesterday is suddenly broken beyond belief.
After the windows update for 11, casings are floating mid air. Everyone is bobbing up and down and the phsyiscs are spastic. Even with this installed and i've reinstalled it twice.
Wtf
Edit: Fixed it, but the well is poisoned. Nuked everything, just gonna stick with a small list. Even with all the fixes, this game is a disastrous POS when it comes to stability, 20 hours wasted. Whatever, installing more than 50 mods is just asking for this game to implode on itself.
Hi, I've been following The Best of Times guide, got all the essentials but after launch in the log I see NVTF.dll (<NULL>; version 0; infoVersion 0) couldn't be loaded due to an error (win32 error code: 193 message: "%1 is not a valid Win32 application. ") I've installed all the requirements and I'm out of ideas. Any suggestions?
2310 comments
Grab it here: NVTF - INI Presets
For a list of known issues and their possible solutions, see the Documentation page.
Due to the potential for conflicts, NVTF comes with most of its performance enhancing options disabled by default.
It is imperative for you, the user, to read and edit its INI file.
Only NVSE is supposed to load this dll. Any other script extender would most certainly just ignore it, because the dllexports have a different name.
Let's think, however, about the possibility of X game loading this dll. This dll works with very specific addresses in the NV executable, which means the probability of patching the desired addresses is virtually zero. You could even end up patching the wrong thing, which is completely undesirable. In short, the probability is null, and if you install it in another game and experience a change, it's most likely placebo.
TTW runs on the NV executable, so, yes.
Be sure to disable ENB, ENBoost, and anything of the sort before reporting it as a problem with this mod.
I've tried to get them to remove it from their package as it has caused nothing but headaches on my end, but to no avail.
Remove the version inside The Frontier, it's worthless. Don't forget to remove the INI inside it, too.
Your mod manager really must be broken.
Crashes repeatedly fighting the supermutants until i cap it back to 60fps.
Above 120 game shits the bed again. Super strange, only area that hates more than 60fps even with this fix.
I am getting crazy memory issues with virtually zero texture mods(outside of obviously anything that has it's own textures, like some weapon mods)
Last year when I ran the game and had that setting on I was able to install hundreds of 2k texture mods and FNV very rarely crashed and when it did it was usually not for a consistent reason. Now I can't even play the game with half the amount of mostly the same scripted gameplay mods(but updated) installed and zero texture packs and I crash the moment I step past 2-3 cell chunks, roughly right outside goodsprings in any direction, I've also tried to coc other places, no dice.
What I've currently tried:
-4GB aware: confirmed
-latest xNVSE: confirmed loaded and hooked to executable properly
-NVTF: confirmed loaded
-Setting "bModifyDirectXBehavior = 1" and "bUseDefaultPoolForTextures = 1" in NVTF ini
-Running the game in windowed mode with OneTweak
-DXVK: confirmed loaded
-Heap Replacer: confirmed loaded
-NVAC: confirmed loaded but removed after just to test if it would do anything(it didn't)
-Installed the game vanilla with minimal mods just for performance like NVTF, it's dependencies, 4GB patch etc. and used NMCs large texture pack as a stress test for the memory and sure enough I'm still running out of memory.
I can provide Crash Logger files if needed.
I am running the steam version of Fallout New Vegas(in MO2) through arch linux using latest proton experimental with the most recent proprietary Nvidia drivers.
My hardware:
CPU: Intel Core i7-12650H
GPU: RTX 4070, 8GB VRAM
RAM: 64gb
Sorry to add to the pile of user issues but I have been at this for 4 days and have completely exhausted my options. Anything I can do? My first instinct is telling me something about the directX behavior changes don't work on proton and therefore "bModifyDirectXBehavior = 1" just does nothing.
You would have to provide crash logs, yeah. Put it on a pastebin or something though, putting it in a comment will just waste comment space.
I set WineDLLOverrides to "d3dcompiler_47=n,b" in SteamTinkerLaunch and it didn't help anything. Protontricks will not work because I'm running the game through SteamTinkerLaunch instead as it was the only way I could get MO2 to work through linux. Not sure how much that matters.
I installed the mod correctly under NVSE plugins and configured the NVTF.ini but I can't get the game to run more than 60FPS? I turned off Vsync, messed with max FPS under Nvidia CP, even in FalloutPrefs.ini. I tried using DXVK, nothing seems to work. Any help on this?
I've downloaded an installed All the visual C++ versions, the latest directX and NVSE 6.3.5
All the other TTW essential plugin work except for this one.
Any ideas?
Running Win 11 Home, AMD Ryzen 9 7940HS w/ Radeon 780M Graphics and NVIDIA 4060 (I've forced FNV to use the 4060)
Link to picture of log and installed https://imgur.com/a/V9ONTCk
Edit: I should mention that I also have nvac, enb, project Nevada, Lutana NVSE, NVSE Extrnder, and I installed them all with nexus mod manager. I don't know if new tock fix conflicts with sexout or not. But the previous version worked and nvsr also works.
Edit 2: disabling mission mojave seems to fix it
After the windows update for 11, casings are floating mid air. Everyone is bobbing up and down and the phsyiscs are spastic. Even with this installed and i've reinstalled it twice.
Wtf
Edit: Fixed it, but the well is poisoned. Nuked everything, just gonna stick with a small list. Even with all the fixes, this game is a disastrous POS when it comes to stability, 20 hours wasted. Whatever, installing more than 50 mods is just asking for this game to implode on itself.
NVTF.dll (<NULL>; version 0; infoVersion 0) couldn't be loaded due to an error (win32 error code: 193 message: "%1 is not a valid Win32 application.
")
I've installed all the requirements and I'm out of ideas. Any suggestions?