Fallout New Vegas
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Carxt - Tgspy - lStewieAl

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carxt

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2019 comments

  1. AVeryUncreativeUsername
    AVeryUncreativeUsername
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    I have but one question kar. Why? The joke's run its course.
  2. carxt
    carxt
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    Future NVTF releases will arrive first on Github
  3. carxt
    carxt
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    FAQ:

    This mod doesn't do anything, X other mod is much better

    Due to the potential for conflicts, NVTF comes with most of its performance enhancing options disabled by default.
    It is imperative for you, the user, to read and edit its INI file.

    Does this work for X Bethesda game?


    Only NVSE is supposed to load this dll. Any other script extender would most certainly just ignore it, because the dllexports have a different name.
    Let's think, however, about the possibility of X game loading this dll. This dll works with very specific addresses in the NV executable, which means the probability of patching the desired addresses is virtually zero. You could even end up patching the wrong thing, which is completely undesirable. In short, the probability is null, and if you install it in another game and experience a change, it's most likely placebo.

    Is this compatible with Tale Of Two Wastelands?


    TTW runs on the NV executable, so, yes.

    This does X when it's not supposed to, how do I fix it?


    Be sure to disable ENB, ENBoost, and anything of the sort before reporting it as a problem with this mod.
  4. deleted40201380
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    I thought I was going crazy but in my latest build every human npc was bouncing up and down in place constantly, like they had to take a piss.

    Only outdoors, only in idle stance, and only when playing in first person. But constantly. Was driving me nuts.

    This never happened before and my mod list had not changed much since last year.

    Determined to find the solution I narrowed it down to NVTF and JIP-LN when both are installed..

    I can load NVTF OR JIP along with NVAC, One Tweak, Ultra-Wide Fix, Mod Limit Fix, Stewie's Tweaks, UIO, NVGE, JohnnyGuitar etc and not a problem.

    But if both mods are installed the glitch continues. Tested repeatedly on a fresh install with only the NVSE mods listed above.

    I don't see anyone else commenting about this on either the NVTF or JIP pages, so I'm not entirely sure I'm not nuts.

    If anyone has any ideas I'd be glad to hear them.

    1. carxt
      carxt
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      Known issue. Pretty hard to debug. In the meantime, here are some workarounds (credits to ceski for coming up with them):


      Solution #1:
      Make sure that your in-game framerate is capped below 120 FPS. Better use some fps counter to double check if it really is below 120.

      Solution #2:
      That is a trade off between player foot dynamic placement efficiency and the absence of foot bouncing glitches for NPCs. It eliminates NPCs bouncing glitches almost entirely, but also makes player dynamic foot placement work slightly worse.

      Set these lines in [FootIK] section using either "FalloutPrefs.ini" or "FalloutCustom.ini" to the following values:
      fjavascript-event-stripped0.01
      bFootPlacementOn=0
      fPelvisUpDownBias=0
      fPelvisOffsetDamping=0
      fOriginalGroundHeightMS=0

      Solution #3:
      [RagdollAnim]
      bFootIK = 0
    2. deleted40201380
      deleted40201380
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      Thank you for the quick response.
      Solution 1 sadly didn't work at all. Using Rivatuner I dropped framerate to as low as 30fps and confirmed with in game fps monitor. No joy.
      Solution 2 works and only slightly affects foot placement. The least intrusive of the solutions. This is the solution I chose.
      Solution 3 works but ruins 'muh immersion'.
    3. carxt
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      Pinned for the people who experience this issue, also known as "bouncing bug"
  5. Meatballis1
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    this might sound dumb but do I still need to play in windowed mode? For the latest version of this mod, that's not a requirement anymore, right? thanks
  6. shaneyd93
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    cant get it to work i followed all instructions downloaded all prerequisets but IsDLLLoaded "nvtf.dll" >> 0
  7. alicrity920
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    Im not confident with coding or editing .ini files.

    How do i go about enabling high fps with this mod? is it as simple as changing a specific value or is there more to it?

    thanks
  8. gluumba
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    The ONLY performance mod in pretty much any bethesda game to make a massive difference.

    This thing singlehandedly removed 99.99% of stutters, any remaining stutters are wayyy less pronounced. I used to have stutters every few seconds, now it's only ever in specific places, usually high up ones where the game threatens to crash.

    New vegas has never been so stable before for me
    1. deleted165062823
      deleted165062823
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      this and lstewie's
    2. gluumba
      gluumba
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      i hadn't noticed istewie performance fixes, though i wasn't aware it helped that much there. Istewie's IS an MVP for the just disgusting amoung of new options though
  9. DmxDex
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    I have a question, that people here may have the knowledge to answer. When i fire my gun, i get a microstutter, this ruins the game for me. Its not the tick fix causes it as it does this on vanilla game. Can this be fixed? I am on fallout 3
    1. deleted165062823
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      are you using an ironsights mod?
  10. Richmn12
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    I'm getting this problem in where my player's speed is super fast at fps above 60. Either the high fps fix ain't working or I'm doing something wrong. HElp lol
    1. deleted165062823
      deleted165062823
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      Vsync should be on. Sometimes i get a bug where the vsync stops in Fallout 3, but haven't had that happen in NV.
  11. Weycito123
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    Hola, en primer lugar muchas gracias por este mod. Me ayudo mucho a resolver mis problemas de crasheo. En segundo lugar me gustaría saber como modificar mi archivo .ini, ya que no se nada de programación y no quiero arruianr nada. Gracias de antemano
    1. carxt
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      Nada, pues si el juego le corre bien le recomendaría que deje el ini como está.
      Son más que todo cosillas extras y eso, por si tiene un monitor de muy alto refresco y tal.
      Puede modificarlo sin problemas, el mod no es permanente en su partida y puede ser revertido, aunque configuraciones erróneas pueden reducir el rendimiento del juego.
      El cambio más común que he visto es activar bModifyDirectXBehavior (o sea, poner la opción en 1) por si usa texturas de alta resolución y tal, ya que libera espacio en RAM (y el límite absoluto de memoria RAM que el juego puede usar es 4GB, pero en la práctica es un poco menos), pero esa opción requiere que instale o DXVK o OneTweak, cualquiera de las dos, aunque preferiblemente no ambas.
  12. pancakesoup
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    I have this installed as part of my new install of TTW, and my frame rate wont go passed 60 as if it is locked there.I followed the Viva New Vegas TTW guide to the T.

    Is there a setting I need to enable or the FPS boost?


    I'm a dumb-ass. I had recently did a fresh install of windows, and forgot to change my refresh rate. 
  13. jeanskern
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    WOW! Working great for now!
    Being play with TTW. While in the DC it's all OK. But when travel to New Vegas, the stutter showed up. After using this mod, the game began working as smooth as silk. Thank you!
  14. westonw7
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    works great