Fallout New Vegas
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Carxt - Tgspy - lStewieAl

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carxt

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1631 comments

  1. carxt
    carxt
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    FAQ:

    This mod doesn't do anything, X other mod is much better

    Due to the potential for conflicts, NVTF comes with most of its performance enhancing options disabled by default.
    It is imperative for you, the user, to read and edit its INI file.

    Does this work for X Bethesda game?


    Only NVSE is supposed to load this dll. Any other script extender would most certainly just ignore it, because the dllexports have a different name.
    Let's think, however, about the possibility of X game loading this dll. This dll works with very specific addresses in the NV executable, which means the probability of patching the desired addresses is virtually zero. You could even end up patching the wrong thing, which is completely undesirable. In short, the probability is null, and if you install it in another game and experience a change, it's most likely placebo.

    Is this compatible with Tale Of Two Wastelands?


    TTW runs on the NV executable, so, yes.

    This does X when it's not supposed to, how do I fix it?


    Be sure to disable ENB, ENBoost, and anything of the sort before reporting it as a problem with this mod.

    Do we need to use NVSE's DefaultHeapInitialAllocMB tweak?


    Use New Vegas Heap Replacer instead.
  2. deleted40201380
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    I thought I was going crazy but in my latest build every human npc was bouncing up and down in place constantly, like they had to take a piss.

    Only outdoors, only in idle stance, and only when playing in first person. But constantly. Was driving me nuts.

    This never happened before and my mod list had not changed much since last year.

    Determined to find the solution I narrowed it down to NVTF and JIP-LN when both are installed..

    I can load NVTF OR JIP along with NVAC, One Tweak, Ultra-Wide Fix, Mod Limit Fix, Stewie's Tweaks, UIO, NVGE, JohnnyGuitar etc and not a problem.

    But if both mods are installed the glitch continues. Tested repeatedly on a fresh install with only the NVSE mods listed above.

    I don't see anyone else commenting about this on either the NVTF or JIP pages, so I'm not entirely sure I'm not nuts.

    If anyone has any ideas I'd be glad to hear them.

    1. carxt
      carxt
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      Known issue. Pretty hard to debug. In the meantime, here are some workarounds:


      Solution #1:
      Make sure that your in-game framerate is capped below 120 FPS. Better use some fps counter to double check if it really is below 120.

      Solution #2:
      That is a trade off between player foot dynamic placement efficiency and the absence of foot bouncing glitches for NPCs. It eliminates NPCs bouncing glitches almost entirely, but also makes player dynamic foot placement work slightly worse.

      Set these lines in [FootIK] section using either "FalloutPrefs.ini" or "FalloutCustom.ini" to the following values:
      fOnOffGain=0.01
      bFootPlacementOn=0
      fPelvisUpDownBias=0
      fPelvisOffsetDamping=0
      fOriginalGroundHeightMS=0

      Solution #3:
      [RagdollAnim]
      bFootIK = 0
    2. deleted40201380
      deleted40201380
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      Thank you for the quick response.
      Solution 1 sadly didn't work at all. Using Rivatuner I dropped framerate to as low as 30fps and confirmed with in game fps monitor. No joy.
      Solution 2 works and only slightly affects foot placement. The least intrusive of the solutions. This is the solution I chose.
      Solution 3 works but ruins 'muh immersion'.
    3. carxt
      carxt
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      Pinned for the people who experience this issue, also known as "bouncing bug"
  3. TZ4TZ4
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    I switched to NVSR cause (I believe it was) this mod that was giving me a weird slomo/moon jump whenever I jumped, really strange
  4. RAFFA203
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    Is i true that NVTF is not compatible with any ENB? I am asking that because i found this web page that says that. The website is https://stepmodifications.org/wiki/FalloutNV:NVTF_-_New_Vegas_Tick_Fix
    1. Funeralwolf
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      I believe what this is referring to is that both ENB and NVTF have memory tweaks, the ENB ones are disabled by default. NVTF is borderline requirement for other mods like The Frontier & possibly TTW, so you're telling me nobody that uses those mods uses ENBs? pls.
      Don't take one website/person's opinion that x mod is incompatible with x, you're welcome to test that yourself if you come across issues. But verify other sources.
      Anyone feel free to correct me if I'm wrong at any point.
    2. RAFFA203
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      Actually, when I use an ENB and NVTF together, the game crashes between a period of time that goes from 5 to 20 minutes, so I asked here to know whether this was a common issue.
    3. carxt
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      It's not officially supported. Heard people use it without issues, but I don't use ENB, so YMMV
  5. psalm69
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    Guys, so I usually have around 80fps outside (Zotac AMP! 1080ti), FullHD.
    A clean installation (well, just the TTW). My fps drops to 40 during the first Goodsprings fight.
    Same in other resource intensive areas with combat. The bigger battles are 25-30fps.
    What can I possibly do about it? Nothing I tried helped. All the INI changes were done according to standard.
    Apart from that - Tick Fix did wonders for me. Thank you.
    Happy trails!
    1. carxt
      carxt
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      That combat lag is partly because AI is heavy, but (mostly) because muzzle flash lights are much heavier than they should be.
      You can try c6's No Muzzle Flash Lights mod, and you can use DXVK to reduce the impact of DX9's stalls.
  6. HyperC
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    Awesome mod,it really helps me a lot reduce the lags.
  7. chancea35
    chancea35
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    is this mod supposed to make my game run in slow motion? everything feels so much slower especially since i usually only use power armor at this point id rather just have the lag no offense i just need to know if its supposed to be like this since all stutter remover mods ive used does this....
  8. philetuslapham
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    Hello, if i have triple buffering on in my nvidia control panel, do i still turn on the triple buffering setting in the NVTF.ini????
    1. EnclaveHere1
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      very good question someone answer pls
    2. mkvamm1
      mkvamm1
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      Triple buffering in GPU control panel is only for OpenGL applications, FNV is DirectX.
  9. juniorwussup
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    how do i optimize the ini file for a 120hz monitor and a rtx 2060 gpu with a 6 core 12 thread intel cpu
  10. andy050289
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    It's not good. It helps from stuttering only for the first 15 minutes, then there are lags. NV SR, oddly enough, works much better and smoother.
  11. Etherial1
    Etherial1
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    why does the option changebrightnessinwindowed not actually work?
  12. RousingPita2
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    Is this mod compatible with Vortex? It was one of the first mods I installed and for some reason, my game still stutters. Is there something I'm maybe missing? I'm really new to this so please be gentle. 
    1. Zanderat
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      Yes, you can use with Vortex.  There are lots of reasons for FNV to stutter.  NVTF addresses some but not all of them.