This is really cool! I'd be interested in seeing your take on Fallout 4's combat rifle in New Vegas. It would probably just be a matter of swapping out the drum mag and narrowing the barrel, but it would certainly fit right in with this.
That's just a matter of ticking a flag in the GECK and setting new grip/reload animations, but I'm working on some other stuff at the moment that's captivated my interest. I'll eventually cycle back around to this, though! Do you want me to basically make the New Vegas version as a a replacer (full-auto, 20-gauge, 12-round capacity)?
Yes, I would like a version for TTW, replacing all the standard, large drum, semi-auto shotguns with small drum, full-auto ones. No rush though, your mod has already given me a lot of fun.
I've uploaded the full-auto version for TTW. I haven't tested it, though, just ticked the appropriate flags in the semi-auto TTW plugin, and changed the meshes to use the full auto animations. Please let me know if there are any glaring problems.
That wouldn't be all that hard to do. Do you think it should be full auto or not? I ask because that determines what mesh I should use. Currently, the full auto version uses the Assault Carbine animations but if it isn't full auto, I can use the vanilla Combat Shotgun animations and it will be held properly in first and third person.
EDIT: It turns out that as of the v3.2 release, TTW implemented mods for the combat shotgun, along with the requisite new meshes which that entails. I adapted these new meshes to feature the drum-behind-the-handguard configuration, but this means I won't be converting them to use the Assault Carbine animations because to do so would be a pain in the ass.
I've uploaded a TTW replacer which will replace the default Combat Shotgun, Charon's Shotgun and The Terrible Shotgun with the new configuration, keeping it semi-auto only. This replacer only replaces the meshes and doesn't touch any of the stats.
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I know you have already made a TTW version, but would it be possible to make a fully-automatic, small drum replacer?
EDIT: It turns out that as of the v3.2 release, TTW implemented mods for the combat shotgun, along with the requisite new meshes which that entails. I adapted these new meshes to feature the drum-behind-the-handguard configuration, but this means I won't be converting them to use the Assault Carbine animations because to do so would be a pain in the ass.
I've uploaded a TTW replacer which will replace the default Combat Shotgun, Charon's Shotgun and The Terrible Shotgun with the new configuration, keeping it semi-auto only. This replacer only replaces the meshes and doesn't touch any of the stats.