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Changelogs
Version 3.2.0
Fixed typos
Fast Shot bonuses and penalties increased in magnitude
Trigger Discipline bonus is now bonus crit damage, penalties increased in magnitude
Built to Destroy increased in magnitude
Claustrophobia reduced in magnitude
Gifted no longer reduces all skills by 5
Four Eyes now has a perk icon
Version 3.1.0
Reworked Gifted trait, now allows for un-increased SPECIAL points to be allocated at will.
Changed Kamikaze to act more faithfully to vanilla.
Fixed typo.
Fixed Good Natured penalties.
One In a Million no longer works with sneak attacks.
Version 3.0.0
Version 3.0.0:
• Increases trait count to 3.
• Built to Destroy - Vanilla effects.
• Fast Shot - Vanilla effects, fixed.
• Four Eyes - Increases/decreases weapon accuracy by 15%.
• Good Natured - Vanilla effects.
• Heavy Handed - Vanilla effects.
• Kamikaze - Increases AP regeneration by 25%, decreases DT by 5.
• Loose Cannon - Vanilla effect, now effects all thrown weapons.
• Small Frame - Decreases chance to get critically hit by 25%, increases limb damage taken by 25%.
• Trigger Discipline - Vanilla effects, fixed.
• Wild Wasteland - Vanilla effects.
• Claustrophobia - Increases/decreases move speed by 20%.
• Early Bird - Increases/decreases VATS cost by 30/15%.
• Hoarder - Increases Carry Weight by 25, decreases AP regeneration by 25% when below 150 lbs.
• Hot Blooded - Increases damage by 15%, decreases reload speed/swing speed by 15%.
• Logan's Loophole - Vanilla effects.
• Skilled - Vanilla effects, fixed.
• Gifted - Increases all SPECIALs by 1, decreases all Skills by 5 and Skill Rate by 2.
• One In A Million - Increases critical hit damage by 100%, decreases critical hit chance by 50%.
Version 3.0.0 Classic:
• Base version included (except increased trait count).
• Small Frame - Decreases chance to get critically hit by 25%, decreases Carry Weight by 50.
• Bloody Mess - Enemies turn into bloody paste when killed.
• Chem Resistant - Decreases addiction chance by 50%, decreases chem duration by 50%.
• Finesse - Increases critical hit chance by 10, decreases damage by 25%.
• Logan's Loophole - Disabled.
Version 2.2.0
Redid Claustrophobia
Tweaked Early Bird
Tweaked Good Natured
Tweaked Hoarder
Version 2.1.2
Both:
- Slight bug fixing.
Classic:
- Removed Chemist as a trait.
Version 2.1
Both:
- Fixed Kamikaze DT minus
- Reduced Hoarder penalty carry min from 160 to 150
- Reduced Claustrophobia Sneak bonus/penalty from 20 to 10
- Removed "Improved Tag Skill Items" optional, making it a seperate mod
Main:
- Changed Good Natured penalty from "-5 to combat skills" to "deal 10% less damage"
- Increased number of traits from 2 to 3
Classic:
- Changed Small Frame penalty from "25% weaker limbs" to "-50 max carry weight"
- Turned Bloody Mess into a trait, removed damage bonus
- Turned Finesse into a trait, buffed Crit Hit Chance from +5 to +10, penalty is -25% damage
- Turned Chemist into a trait, penalty is doubled addiction chance
- Turned Chem Resistant into a trait, penalty is halfed chem duration
- Disabled Logan's Loophole
Version 2.0
Redid OWB trait effects.
Before:
- Early Bird now only effects PER, CHA, INT, and AGL
- Hoarder's debuff now only effects STR and END
- Claustrophobia now only effects PER, CHA, and AGL
After:
Early Bird now effects Reload and Movement speed: +20% and +10% during the mornings, -10% and -5% during the evening
Hoarder's debuff is now -1 CHA, -10 Speech, and -10 Barter
Claustrophobia now effects +/- 1 PER, +/- 1 AGL, and +/- 20 Sneak (anxiety is a hell of a feeling)
Description: Once upon a time, back in the days of yore, when I used to play New Vegas on the 360, I used traits, both vanilla and OWB ones, however I eventually took a step back and realized how ridiculous the OWB ones are. So, I decided to tweak some of the vanilla traits and redid the OWB ones.
What it Does: This mod as of 3.0.0 completely overhauls the vanilla traits to effectively remove all SPECIAL buffs and debuffs, replacing them with effects that simulate what was replaced, as well as adds 2 new traits. (Classic is no longer being maintained)
Spoiler:
Show
Main Version: • Built to Destroy - Effects increased to +5 Crit Chance, +25% equipment degradation rate. • Fast Shot - Fire rate bonus increased to 25%, spread penalty increased to 25% (in VATS) and 50% (player arm sway). • Four Eyes - Increases/decreases weapon accuracy by 15%. • Good Natured - Vanilla effects. • Heavy Handed - Vanilla effects. • Kamikaze - Increases AP by 20, increases change to get critically hit by 50%. • Loose Cannon - Vanilla effect, now effects all thrown weapons. • Small Frame - Decreases chance to get critically hit by 25%, increases limb damage taken by 25%. • Trigger Discipline - Now gives 50% bonus crit damage instead of bonus accuracy, fire rate penalty increased to 25%. • Wild Wasteland - Vanilla effects. • Claustrophobia - Increases/decreases move speed by 10%. • Early Bird - Increases/decreases VATS cost by 30/15%. • Hoarder - Increases Carry Weight by 25, decreases AP regeneration by 25% when below 150 lbs. • Hot Blooded - Increases damage by 15%, decreases reload speed/swing speed by 15%. • Logan's Loophole - Vanilla effects. • Skilled - Vanilla effects, fixed. • Gifted - Increases all SPECIALs by 1, decreases Skill Rate by 2. • One In A Million - Increases critical hit damage by 100%, decreases critical hit chance by 50%.
(If you want ones of the new traits but don't want to start a new game, open console using ~ and type showtraitmenu)
Recommended Mods: Yukichigai Unofficial Patch: Never play without YUP, it is the ultimate unofficial patch for New Vegas and fixes thousands of bugs and mistakes, both big and small. Unofficial Patch NVSE: A collection of bug fixes that require and utilize NVSE and JIP LN.