Fallout New Vegas

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deleted999565

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deleted999565

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55 comments

  1. nognow
    nognow
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    • 37 kudos
    Hey!
    Ever since this came out, there's no need for stacked lockers full of gear.
    It'll help performance immensely if you remove all lockers and safes.
    Perhaps in an optional file
  2. AtomicTEM
    AtomicTEM
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    • 129 kudos
    Can you make version for Fallout 3? Please.
    1. deleted999565
      deleted999565
      • account closed
      • 290 kudos
      Unfortunately this is not possible, because the mod's scripting relies on certain functions that are available only in New Vegas Script Extender and/or JIP plugin. Sorry.
  3. Snowlep337
    Snowlep337
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    • 0 kudos
    Is there a way to make it so it spawns different NPCs? like ghouls, deathclaws, etc...
  4. ZigZagZouave
    ZigZagZouave
    • member
    • 4 kudos
    My first mod in the GECK was a few extra containers in the TestQAItems cell in FO3. Took lots of time and had almost no compatibility except the mods i was putting into my game. I was afraid I might have to do it again for FNV but i was lucky to stumble on this. Its 100x better than my crap mod.  Only spent maybe 30 min in the range so far but I can tell how much time you put into this. I appreciate it. You have saved me many hours already. Under endorsed for sure. Great mod.

    Just realized you have a bunch of mods on the nexus.. I will certainly be checking out all of them.
  5. xenokriin
    xenokriin
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    When you leave the shooting range, do you take the weapons with you? I don't want to bring the weapons out of the range that I didn't bring inside the range so I don't have an unfair advantage.
    1. deleted999565
      deleted999565
      • account closed
      • 290 kudos
      Unfortunately there is no system in place for checking whether you bring anything out of the range. The mod is primarily intended as a tool for testing newly added weapons while using a debug character, and is not recommended for use in serious playthroughs, at least not if you care about preserving the gameplay balance.
  6. Demorome
    Demorome
    • member
    • 110 kudos
    Not sure how or why, but I get a consistent crash when I continue firing at testing dummies after they die with a .45 Auto Sumbachine Gun. (This doesn't happen with normal NPCs). Doesn't really bother me, though. Great mod!
  7. sonic65101
    sonic65101
    • supporter
    • 18 kudos
    Not sure if it's intended or not, but I noticed that items added by Courier's Stash are included among the mod items.
  8. AVeryUncreativeUsername
    AVeryUncreativeUsername
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    • 283 kudos
    I was looking for a shooting range where I can test weapons. This is exactly what I've been looking for!
  9. EtriganDaemon
    EtriganDaemon
    • member
    • 0 kudos
    Great mod, On every play through I test my weapons at the Test Range its SOP now (Standard Operating Procedure). If I add a weapon I don't have to go high and far to look for it , just update the containers in the shooting range and Presto! (same for armor etc).

    I would like to have like a living bunker inside the shooting range with a well rest bed , crafting, auto doc, storage, food area, heck maybe a radio or a TV! plus as I shoot the targets their rifles loiter the floor even if I clean the debris with the terminal provided .

    Love your Mod , Thanks !
  10. leatherjacketgamer
    leatherjacketgamer
    • member
    • 0 kudos
    Absolutely love to have this mod!