This mod alters navmeshes according to FNVEdit which makes it incompatible with Improved AI (Navmesh Overhaul Mod). The author of said mod says if your mod alters navmeshes you should make it an .esm not .esp, otherwise, even without his mod it can cause pathfinding issues and game breaking bugs. For that reason I'll be uninstalling, but feel free to give a shout if you ever decide to update the mod to an .esm!
If this is the mod that added the power supply thing that can cut off power to all but three terminals in the terminals room with the virus, I appreciate it
ive had that there for the longest time and i've never known what mod its from. one of the script extenders (idk which one i have like 4) is saying that its YUP, but im not 100% sure
This only edits the BOS bunker in NV, and the only BOS-related mesh it edits is the BOS logo graffiti (which it flips to face the right way), so by all accounts there should be no conflicts.
After using this mod for many years when I originally commented decades ago, you've now updated it! It's nice to see you still update old mods! You should make it look more filled, more like a proper brotherhood compound!
I like how this adds a realistic, military and useful touch by adding the technology and stuff, but also makes it feel less empty and way more comfortable.And I mean come on, if you have to spend you whole life in a bunker, at least put on some carpets and give your bunker a nice,comfortable touch
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Btw, big fan of your mods.