I would not recommend this as there are better options out there. The light flickers on most surfaces and for over a month I was trying to figure out what the hell this object was following my character and companions and finally discovered it was this mod. Thank god it's gone now. https://ibb.co/R4sbfDYT
What are the better options? The only other flashlight mod I could find was Pointlight Flashlight, which only has one flashlight option (clip-on chest flashlight) and limited customization.
I'm gonna say this right now. Don't use this mod. I don't know if this mod was the cause but when I enabled it, whilst walking around New Vegas, my screen kept fading to black and I could hear this weird scratching noise, ingame.
It stopped when I disabled the mod. Idk what or why this would do that, I don't know.
While installing I'm receiving an error that claims "MCM 1.2 outdated" and I'm unable to proceed with the installation. I have the newest version of MCM, I tried to delete it and install it again but it didn't help. I've seen people have a similar problem but no one seems to have an answer. I'm slightly pissed off because I've transferred the mod collection from another PC and the exact same mods worked perfectly but the "built-in" mod installer seems to be screwed making me unable to proceed with the installation. Why can't I have a checkmark in the installer "don't care if you detect ass install it anyway", it would've worked perfectly well. xd
The "workaround" for this problem is that you can open the fomod file manually downloaded by seven zip after installing the mod with the error, dropping the contents of the fomod file into fnv/data directory so that it overwrites any existing files and then making sure to enable the ESP file properly. It's a messy solution and I feel working with this mod is like fighting with a Juicero app with no internet connection, but if the save is on the line, welp it's better than nothing. EDIT: Also one theory of mine is that the problem might've been caused by messing up the installation order of MCM and Project Nevada, maybe it's because we must install MCM after PN, but I can't verify it because I made my setup working manually. https://steamcommunity.com/app/22380/discussions/0/1643169167159018675/ Is is legal on this forum to link to others? I hope so, maybe it'll help someone in the future.
I believe I have figured out how to fix terrain flickering for the most part. Start with Improved Lighting Shaders. Then go into the Flashlight NVSE settings and change the overall quality to Dynamic, then set exterior quality to Low. My Flashlight NVSE settings are High Quality/Near for Interiors and Low Quality/Far for Exteriors.
The quality setting simply projects extra lights in the same spot to make it brighter where you point, but this causes issues with the extra exterior light sources of sun/moon (speaking of which, grab MoonlightNVSE).
With these changes, exterior flickers occur so infrequently for me that I took night-vision off my T-Series power armors in favor of the headlamps, which I think is more lore-friendly. *shrugs*
Edit: I also use ATTT Redux together with JAM Hweel slots and this mod. Just don't stick the handheld lights in visible holster slots and you should have no issues. Fist weapons break ATTT worse than this mod does, and those are vanilla.
Love it. Small bug where linking it to pip-boy doesn't work but just bugs it out. Only default hot key J works. Playing TTW with 200+ mods. IS there a tweak I could do to get it to work right? Thanks.
Make sure to check out the Locations area of the mods description, seems like some of them you have to buy while others are crafted and integrated into the helmets.
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It stopped when I disabled the mod. Idk what or why this would do that, I don't know.
I have the newest version of MCM, I tried to delete it and install it again but it didn't help. I've seen people have a similar problem but no one seems to have an answer. I'm slightly pissed off because I've transferred the mod collection from another PC and the exact same mods worked perfectly but the "built-in" mod installer seems to be screwed making me unable to proceed with the installation. Why can't I have a checkmark in the installer "don't care if you detect ass install it anyway", it would've worked perfectly well. xd
EDIT: Also one theory of mine is that the problem might've been caused by messing up the installation order of MCM and Project Nevada, maybe it's because we must install MCM after PN, but I can't verify it because I made my setup working manually.
https://steamcommunity.com/app/22380/discussions/0/1643169167159018675/ Is is legal on this forum to link to others? I hope so, maybe it'll help someone in the future.
The quality setting simply projects extra lights in the same spot to make it brighter where you point, but this causes issues with the extra exterior light sources of sun/moon (speaking of which, grab MoonlightNVSE).
With these changes, exterior flickers occur so infrequently for me that I took night-vision off my T-Series power armors in favor of the headlamps, which I think is more lore-friendly. *shrugs*
Edit: I also use ATTT Redux together with JAM Hweel slots and this mod. Just don't stick the handheld lights in visible holster slots and you should have no issues. Fist weapons break ATTT worse than this mod does, and those are vanilla.
Finally fixed it.