Neverwinter Nights 2

File information

Last updated

Original upload

Created by

Clyordes

Uploaded by

Clyordes

Virus scan

Some files not scanned

26 comments

  1. TWS91
    TWS91
    • member
    • 0 kudos
    I do hope people still visit here as I am stuck and could use a bit of help.

    SPOILERs:  I have defeated Father Abramo at the temple but cannot make any further progress as I cannot find my way to the Naga.  I took a good look at the Naga statue he had but could not get it to do anything.  
    I also retraced my steps in the temple basement.  I seem to recall from a former play-through years ago that I needed to explore the cave-like section (?) but so far have only found one North to South cave passage with area transitions on each end.  Both area transitions take me back up to the temple.  I must be missing something that will start me on the path to the Naga.  Any help or hints would be appreciated.
  2. Csiki2
    Csiki2
    • member
    • 0 kudos
    Hi,

    I am somewhat disappointed, still it's a good module:
    What I liked:
    - The plot
    - Support for crafting
    - Shops for lots of types of items
    - The marsh's feeling is simply cool :)

    What I didn't like so much ( + bugs):
    - Bug: Lots of items are not removed from the store when you buy it, you can buy it multiple times (I consider this as a bug especially at the stronger crafting materials)
    - Bug: Monsters drops their claws :)
    - Bug: Doors needs picklock from both sides
    - Bug: The map not always gets the reveal update (probably add-on bug)
    - Doors auto closed themselves
    - Hidden doors need to be refind again and again and again
    - Search: If you don't have elf, bad for you...
    - The village is way too big, I just kept moving and moving
    - "Some" of the temple levels way too big (probably due to the original module)
    - The village's houses could get some titles on the map
    - The village drinks doesn't stack
    - At least the final skull could be removed from my bag when I go to the quest giver (tried not to spoiler) :)
    - Very, very few XP, at least extra XP at the end for not killing everybody brainlessly (I hope you understand what I mean) :D

    In PnP you can move faster and fight slower... :P
    Aside from the above, thanks for the module!

    Now, lets go to the chapter 2. ;)
  3. Titanion
    Titanion
    • member
    • 0 kudos
    When one party member leaves Hochoch heading East, everyone gets grabbed and teleported. This was OK, but during a battle with Abramo, actually before him but upstairs, one of my party members died. He respawned back in Hochock. OK. NP. Sometimes dead characters pop back up with 1 hp. But when he left the town on his way back to us and went throught he transition, with the rest of us in the temple, we all got teleported to the mountain pass map. Does it always grab all the players no matter who moves throught that transition?

    And Abramo, with his friends upstairs, was a bit much for four level 2 characters last night, but with a cleric serving as the only tank. So to gain some more experience and gold and maybe gear, what side quests could or should be done before fighting him? In our investigations, the temple on the hill was part of a progression, but after the bandits and undead, that was maybe the 3rd battle. Were we there too soon?

    I have enjoyed the experience so far.
    1. GCoyote
      GCoyote
      • member
      • 2 kudos
      Full Party transitions are the normal method when moving from one area to another in NWN2 running on your PC. The only exception is a transition within the same area. One or two of the secret doors in the temple are single character transitions. These can misfire if used by a character other than the Lead PC.

      The monks are pretty tough but that seems to be the norm in this module. You will need to plan your characters for mutual support in combat.

      Hope that helps, good luck!
  4. jaddes
    jaddes
    • member
    • 0 kudos
    awesome, my group is running this right now. can't wait to try it out.
    1. mj32202
      mj32202
      • supporter
      • 0 kudos
      Put the folders in documents/campaign, hak, and module. Campaign not listed when starting a new campaign.
  5. Firebird3223
    Firebird3223
    • member
    • 0 kudos
    **SPOILERS**
    I really enjoyed this, it did have an old school PnP feel (I always loved the old JG modules and the stuff in The Beholder and this felt like that). Details were lovely, especially the swamp. The cleric in the final battle had no particular role in my play through (at least I don't recall any mention prior to meeting him) and his corpse was not selectable/ lootable? Once the BBEG was dealt with I got a message to say journal updated, but it did not change. Perhaps this was just a script misfiring on this occasion and thus when I then moved on to the next room the BBEG spoke to me even though she was really very dead. Secret doors were a pain in as much that I had to take every party member through individually, I squared it in my head from a role play point of view by saying it was a complex mechanism that each had to operate separately, but it slowed things down a little too much in my opinion. There was a secret door in the cave with the water beetles that I couldn't get to fire, but maybe that was just a glitch at my end? Finally, there was an armour stand towards the end, in the store full of armour and weapon stands, which I could not engage with either. Sorry if that seems like a moans list, it's not meant to be, just feeding back the very small number of bits I spotted. It's a personal thing, but I loved the fact that all the NPCs had a name rather than the generic "farmer" or "commoner", I felt it added to the level of immersion (though why doesn't make sense, I don't automatically know everyone's name as I walk down the street!). Fabulous module and heading off to D/L the next one. Thank you soooooo much : )
  6. Clyordes
    Clyordes
    • member
    • 2 kudos
    Thanks for the comments Nicotine - you're right, having conversations update after player actions would be great, and some do - the Mayor, the Baron & Ramne all do in reaction to what characters have been up to, but time constraints prevented me from creating something similar for the more minor NPCs - specifically, there are a load of minor NPCs - farmers & the like - & it would have been a lot of work to set up all their conversations to update in response to the players place in the plot - so I decided to leave most with their default convos. (I also didn't really expect many players to try to talk to NPCs more than once).

    PS - I've been away from playing NWN2 for a while, and the toolset for almost as long. Not sure if I'll get back into it just yet as life keeps getting in the way, but on the positive side, there doesn't seem to be much of an alternative for recreating classic D& adventures, so maybe I'll get the rest of Oasis of the White Palm complete yet...
    1. NicotineCaffeine
      NicotineCaffeine
      • member
      • 10 kudos
      Right on! Yeah anyway i'm one of those crazy guys which usually talks to every npc and also more than one time XD
      But it's becouse i like investigative-kind of modules, and yours is very well-constructed. What i like of yours is that you left the possibility to investigate or to break everything and be done with it. The nwn1 version has not this option so i didn't enjoy that.
  7. deusy
    deusy
    • member
    • 0 kudos
    Seems constructed pretty well to me. The typos and grammar errors were kept to a minimum, which is better than most can say, and I loved being able to examine things by hovering over them. The little jokes throughout the module were well-received, like the millers milling about, and other references/allusions. it's nice to see someone who doesn't explain every little joke they make by forcing it into your face. The last dungeon was fairly entertaining to run through as well... it played like a maze without the "getting lost" part.

    Only a couple things that I think could be improved... sticking to the tradition of leaving useless NPCs mostly nameless would help a lot early on. Sometimes you want to talk to everybody you can, but when you talk to 50 named people and they all say the same three things it's a bit off-putting. I don't know if the map system can be turned off, but that was downright obnoxious (having both my maps closed and blacked out *every* loading screen). Sometimes a little realism actually hurts when it's frustrating.
    Also, because nearly every door can be picked, and nearly every door can be bashed, many cannot be picked but can be easily bashed, and I don't remember running into more than a single door that could be picked but not bashed (and I don't think any doors anywhere are trapped), the solution to *every* door becomes "bash it down and come back with a key if I fail". It's not really an issue, but with as many doors as there are in the module it makes for a lot of busted doors.
  8. GCoyote
    GCoyote
    • member
    • 2 kudos


    Please tell me your still making these.. or someone making campaigns in the forgotton realms setting.


    If you can't get him here check at NeverwinterVault.org.
    1. desser90
      desser90
      • member
      • 0 kudos
      ah cool thanks. Love this campaign! aside from a few glitches, its very well done. playing the litchway now, though im stuck...
  9. desser90
    desser90
    • member
    • 0 kudos
    Please tell me your still making these.. or someone making campaigns in the forgotton realms setting.
  10. Etherfyre
    Etherfyre
    • member
    • 0 kudos
    Just finished playing through and really enjoyed it. Highest praise to Clyordes for the excellent work putting this together. I love playing low-level characters and am often frustrated by the mainline campaigns which grant the party enough experience to make it to level 2 after doing little more than tying their shoelaces correctly. This really felt like some of the paper and pencil campaigns I used to play with friends. The detail you spent on the scenery is amazing. I loved being able to wander through the forests and fields and sometimes sneak up on enemies from the opposite direction. I also LOVE the idea of converting classic D& modules into NWN2 modules. I'll be looking around for more of these. How I would love to revisit the village of Homlett...