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Baldur's Gate: Reloaded is a fan-made tribute to and complete remake of Baldur's Gate (1998), orginally developed by BioWare and published by Interplay Enterainment, for Neverwinter Nights 2.
- 358.4MB
- 4.4k
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Baldur's Gate: Reloaded is a fan-made tribute to and complete remake of Baldur's Gate (1998), orginally developed by BioWare and published by Interplay Enterainment, for Neverwinter Nights 2.
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Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called \"Ten Towns\" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales
- 76.1MB
- 1.8k
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Our tale begins here, in the quiet fishing village of Easthaven. One of the so-called \"Ten Towns\" of Icewind Dale, the tiny community is hardly a town, but rather a collection of ramshackle huts crowded together upon the icy shores of Lac Dinneshere. Here within a dimly lit tavern, a group of travelers sit huddled around a table, swapping tales
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Markus "Wayne" Schlegel's new interpretation of the legendary RPG of 1988. One of the top modules of NWVault comes to Neverwinter 2 Nexus.
- 178.7MB
- 678
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Markus "Wayne" Schlegel's new interpretation of the legendary RPG of 1988. One of the top modules of NWVault comes to Neverwinter 2 Nexus.
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Path of Evil: You are the villain of the story. This means it's up to you to decide what needs to be done. No Aldanon rambling on, no Nash
- 1.8GB
- 451
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Path of Evil: You are the villain of the story. This means it's up to you to decide what needs to be done. No Aldanon rambling on, no Nash
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THE WIZARD\'S APPRENTICE BY MATTHEW RIEDER _______________________ How many orcs can you blow up with one fireball? Is it a good idea to insult the spectre of a centuries-dead archmage? Do kobolds ever scratch their nether regions? Do kobolds even *have* nether regions? You will find answers to these compelling questions and m
- 80.2MB
- 301
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THE WIZARD\'S APPRENTICE BY MATTHEW RIEDER _______________________ How many orcs can you blow up with one fireball? Is it a good idea to insult the spectre of a centuries-dead archmage? Do kobolds ever scratch their nether regions? Do kobolds even *have* nether regions? You will find answers to these compelling questions and m
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Against the Cult of the Reptile God - The Crystalmist Campaign chapter 1
This module is a remake of the classic 1982 TSR Dungeons & Dragons module by Douglas Niles, for a party of 4-7 characters level 1-3, ideally new first level adventurers. The odd bit here & there is different due to the limitations of the toolset (& the builder), but on the whole I\'ve tried to keep the feel of the original.
- 274.2MB
- 208
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Against the Cult of the Reptile God - The Crystalmist Campaign chapter 1
This module is a remake of the classic 1982 TSR Dungeons & Dragons module by Douglas Niles, for a party of 4-7 characters level 1-3, ideally new first level adventurers. The odd bit here & there is different due to the limitations of the toolset (& the builder), but on the whole I\'ve tried to keep the feel of the original.
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Once upon a time in a far away land you were given a job to do, a job that would take you on a journey that would alter the way that this land would be forever. Starting at level one with no equipment you should finish up at level fifteen.
- 123.7MB
- 117
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Once upon a time in a far away land you were given a job to do, a job that would take you on a journey that would alter the way that this land would be forever. Starting at level one with no equipment you should finish up at level fifteen.
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Return of the Exile is a campaign which takes the players from level 1 to 17.500 years ago a great war happened that left the country in ruins. Now, a young person goes on a quest to prove something. A quest doomed to fail from the start. How can the two events be connected?
- 4.3MB
- 107
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Return of the Exile is a campaign which takes the players from level 1 to 17.500 years ago a great war happened that left the country in ruins. Now, a young person goes on a quest to prove something. A quest doomed to fail from the start. How can the two events be connected?
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The Lichway - The Crystalmist campaign - Chapter 2
This adventure is a classic aD&D dungeon crawl first published in White Dwarf 9, way back in 1978 and republished in Best of White Dwarf Scenarios 1, written by the late Albie Fiore, converted to NWN2 by Clyordes. According to Wikipedia, it was the first full adventure ever published in White Dwarf, so I guess its kinda historical, but for me it
- 9.7MB
- 106
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The Lichway - The Crystalmist campaign - Chapter 2
This adventure is a classic aD&D dungeon crawl first published in White Dwarf 9, way back in 1978 and republished in Best of White Dwarf Scenarios 1, written by the late Albie Fiore, converted to NWN2 by Clyordes. According to Wikipedia, it was the first full adventure ever published in White Dwarf, so I guess its kinda historical, but for me it
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Nihil Trilogy: Awakening Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a low
- 121.5MB
- 88
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Nihil Trilogy: Awakening Is it a dream you are awakening to or a living nightmare? When you open your eyes, all you see is shadow, unable to differentiate yourself from the multitude of voices you wander. You may have once been a great hero, a powerful arcanist, or merely a low
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The Sahuagin Heel - The Crystalmist Campaign - Chapter 3
Another classic aD&D P&P adventure, for character levels around 3-4, first published in White Dwarf #65 back in 1985, written by Graeme Drysdale, now converted for NWN2.
- 125.7MB
- 84
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The Sahuagin Heel - The Crystalmist Campaign - Chapter 3
Another classic aD&D P&P adventure, for character levels around 3-4, first published in White Dwarf #65 back in 1985, written by Graeme Drysdale, now converted for NWN2.
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Animal Companions-Familiars-Summons as Characters
This is a package of Animal Companions, Familiars, and Summons ready for use as characters in SoZ via the Party Registrar.
- 309KB
- 82
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Animal Companions-Familiars-Summons as Characters
This is a package of Animal Companions, Familiars, and Summons ready for use as characters in SoZ via the Party Registrar.
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Chapter 1 - Thrown to the Wilds A Story Driven Single Player Module. Level 1 to Level 8. 12+ hours of game play. You awake in a destroyed village covered in blood, all around you are bodies dead and nameless. Your memories are gone, yet there is no sense of urgency or burning desire to discover your past. You are pulled into an epic journey a
- 391.2MB
- 81
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Chapter 1 - Thrown to the Wilds A Story Driven Single Player Module. Level 1 to Level 8. 12+ hours of game play. You awake in a destroyed village covered in blood, all around you are bodies dead and nameless. Your memories are gone, yet there is no sense of urgency or burning desire to discover your past. You are pulled into an epic journey a
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The Last of the Danaan - v1.07 J.E. McKellar A single-player module for new characters. You have grown up on the frontier of the Empire, getting by with a little hunting and the few head of cattle you raise with Dei\'dre Dana\'an, daughter of old ranger famous for his exploits during the last Goblin War. His Danaan Rangers have kept the peace
- 94.9MB
- 74
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The Last of the Danaan - v1.07 J.E. McKellar A single-player module for new characters. You have grown up on the frontier of the Empire, getting by with a little hunting and the few head of cattle you raise with Dei\'dre Dana\'an, daughter of old ranger famous for his exploits during the last Goblin War. His Danaan Rangers have kept the peace
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From the boozy refuse of sea-front taverns to the war councils of murderous orcs, there is only one gang that can bind and command them- the slave lords.
- 150.6MB
- 73
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From the boozy refuse of sea-front taverns to the war councils of murderous orcs, there is only one gang that can bind and command them- the slave lords.
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Realms of Trinity Persistent World
The Realms of Trinity is a complete PW set in the Forgotten Realms Campaign setting and takes place 232 years after the goings on in Neverwinter Nights 2. It is a fully detailed campaign. The server is a hybrid Action/Adventure/RP PW that has many challenging and original ares. Please view our web site for more details and screen shots.
- 0KB
- 69
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Realms of Trinity Persistent World
The Realms of Trinity is a complete PW set in the Forgotten Realms Campaign setting and takes place 232 years after the goings on in Neverwinter Nights 2. It is a fully detailed campaign. The server is a hybrid Action/Adventure/RP PW that has many challenging and original ares. Please view our web site for more details and screen shots.
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A starting adventure for level 1 characters. The first module in a larger, multi-chapter campaign.
- 64.6MB
- 55
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A starting adventure for level 1 characters. The first module in a larger, multi-chapter campaign.
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A DMFI friendly, single player remake of module I7, for players level 5-7. A strangely delivered advertisement draws the characters to an odd sage named Demetrios. He needs a rare component to create a new but desperately needed potion.
- 110.3MB
- 51
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A DMFI friendly, single player remake of module I7, for players level 5-7. A strangely delivered advertisement draws the characters to an odd sage named Demetrios. He needs a rare component to create a new but desperately needed potion.
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Having left your parents house some days ago, you where not thrilled at the idea of spending the rest of your life being a farmer. That and you had about just enough of your mother\'s nagging and father\'s controlling ways. You decided it was about time to go out in the world and try your luck at making your fortune. Up the dirt road ahead, you s
- 42.3MB
- 38
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Having left your parents house some days ago, you where not thrilled at the idea of spending the rest of your life being a farmer. That and you had about just enough of your mother\'s nagging and father\'s controlling ways. You decided it was about time to go out in the world and try your luck at making your fortune. Up the dirt road ahead, you s
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The world is dying. Escape is all that's left to us. (A single-player module, set in a mid-apocalyptic fantasy world.)
- 406.5MB
- 28
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The world is dying. Escape is all that's left to us. (A single-player module, set in a mid-apocalyptic fantasy world.)