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VC Balance

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About this mod

Balance and gameplay improvement mod for Viking Conquest. Hundreds of changes documented in detailed changelogs. Fully save compatible with vanilla Viking Conquest campaigns.

Permissions and credits
VC Balance Mod Version 10.0, a saved game compatible modification for the latest release of Viking Conquest (2.044), including Bug Fixes by EvilSquid and Dark Age Village Names by Philippe at Bay

Alternate ModDB download link: https://www.moddb.com/mods/vc-balance-mod

Feel free to comment here, or visit our discussion threads at other forums:
Taleworlds: https://forums.taleworlds.com/index.php/topic,373658.0.html
Reddit 1.0 release thread: https://www.reddit.com/r/mountandblade/comments/7qpl8k/vc_balance_mod_10_release_save_game_compatible/
Reddit 2.0 release thread: https://www.reddit.com/r/mountandblade/comments/7rv1tk/vc_balance_mod_20_release_looting_rework_and/
Reddit EvilSquid bugfixes (included in 3.0) discussion thread: https://www.reddit.com/r/mountandblade/comments/7sjlfb/vc_evilsquid_bug_fixes_and_mods/
Reddit 4.0 release thread (including explanation of traits): https://www.reddit.com/r/mountandblade/comments/7tp1cz/vc_balance_mod_40_release_and_details_on_the/
Reddit Berserker changes for Balance Mod 4.0 discussion thread (over 100 comments, thanks everyone!): https://www.reddit.com/r/mountandblade/comments/7sr05g/vc_berserkers/
Reddit 5.0 changelog thread: https://www.reddit.com/r/mountandblade/comments/8m34fj/vc_balance_mod_50_changelog/
Reddit 6.0 release thread: https://www.reddit.com/r/mountandblade/comments/8nv1ib/vc_balance_mod_60_release_realistic_travel_speed/
Reddit 7.0 release thread: https://www.reddit.com/r/mountandblade/comments/8sl17m/vc_balance_mod_70_release_save_game_compatible/
Reddit 8.0 release thread: https://www.reddit.com/r/mountandblade/comments/8vmd3s/balance_mod_80_release_stronger_laithland_norse/
Reddit 9.0 release thread: https://www.reddit.com/r/mountandblade/comments/920hx6/balance_mod_90_released/

IMPORTANT NOTE: Travel speeds are now realistic in the main download based on:
1) mounted travel times between London and York vs speeds achieved in the Tevis cup;
2) sea travel speeds from Ribe to London vs historical guesses at longboat speeds;
3) historical records of roman army marching speeds (couldn't find anything closer in time)

If you want to restore vanilla VC 2x as fast as realistic speeds, download the alternate full install version posted on Nexus.

IMPORTANT NOTE 2: As of 9.0, the player has the option to manage any settlement, which allows you to finance temples for conversion (though in opposite religion fiefs they might be destroyed by riots), or to finance the construction of buildings to help out other lords of your kingdom.

Installation: If you have not modded VC yourself, you can just drop the text files from the full install archive into your VC directory and overwrite. Backup your original files in case you want to remove the mod later. If you tweak VC yourself and want to preserve your own tweak choices (instead of using the included ones from the 2.0 changelog), use the module installation optional file, or use winmerge on the full install text documents. Always just install the latest version--all updates are full working releases, not patches.

Difficulty settings: I highly recommend “Normal” campaign AI difficulty, “Hard” tactical AI, “hardcore” leveling and “hardcore” finance, for a balanced and challenging game. Here’s why: In VC, if you want difficulty, you want better parity between player and AI lord army composition. That means better party templates for AI lords (added in 5.0), and hardcore finance setting (vanilla VC bug fixed so it works as intended in 5.0) and hardcore leveling (this setting really helps preserve parity with AI lords). 5.0 also removes all ways in which the game cheated for the player on Normal Campaign AI, and rebalances most relevant mechanics under Normal to the old Hard Campaign AI (for example, tax inefficiency). You can use Hard Campaign AI if you like, no problems will arise, but I consider the rebalanced normal campaign AI to be the most balanced and immersive experience. If you do choose Hard campaign AI, you will have: faster replenishment of defeated AI lords and weaker player kingdom vassal lords.

Suggested houserules for a more challenging play through:
1) Don't reload ammo in the inventory chest more than at most a couple of times per battle if you are mounted (otherwise, it becomes just as easy as other mods to solo enemy armies at range)
2) Don't retreat from sieges to reload ammo for you or your men
3) Don't drop recruited prisoner stacks into camps before the first nightfall (the check to remove a percentage from escaped prisoners happens during the first night, so dropping them into camps for that night escapes the check, making it far too easy to obtain large amounts of high level prisoners)
4) Don't get a tree branch, mount a horse, and club all the elite bandits unconscious for recruiting (same as above, too many easy high level units)
5) Don't join into lord battles that have little to do with you just for the free prisoners or captured ships (unless you are willing to lose men and actually participate)
6) Don't purposefully lose tournaments to pump up the renown of your kingdom's lords (obviously fine for them to get the boost for legitimate wins, just don't take a fall to milk feasts and their multiple tournaments a day to make all your lords capable of commanding huge armies)

Changelog 10.0  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 9.0  (as always, save compatible--full release version, no need to install prior versions first):
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Changelog 8.0  (as always, save compatible--full release version, no need to install prior versions first):
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Changelog 7.1  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 7.0  (as always, save compatible--full release version, no need to install prior versions first):
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Changelog 6.0

https://forums.taleworlds.com/index.php/topic,373658.msg8979978.html#msg8979978

Changelog 5.0

5.0 Changelog was too massive to post here--I hit the character limit. See the following links

5.0 Changelog Part 1: https://forums.taleworlds.com/index.php/topic,373658.msg8976512.html#msg8976512

5.0 Changelog Part 2: https://forums.taleworlds.com/index.php/topic,373658.msg8976513.html#msg8976513

Changelog 4.1  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 4.0  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 3.1  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 3.0  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 2.0  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 1.2  (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog 1.1 (as always, save compatible--full release version, no need to install prior versions first):
Spoiler:  
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Changelog, 1.0 (save compatible with vanilla VC saved games):
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Credits:

Credit to tweaks and the use of the VC Tweaks Tool from the taleworlds forums, and its creators Kalarhan and Kraggrim, who
generously grant permission for use of their tool in other mods. Find
their wonderful VC Tweaks Tool here: https://forums.taleworlds.com/index.php/topic,348186.0.html

Credit to EvilSquid for all his great bugfixes, included in Balance Mod with
permission, permission granted via both email and personal message at
Taleworlds forums.

Credit to Philippe at Bay for his wonderful Dark Age Village Name mod, permission to include in Balance Mod granted here: https://steamcommunity.com/app/48700/discussions/0/517142253864366831/

Credit to Diplomacy mod and Taleworlds users Waihti and zParsifal, for several
incorporated changes, including horse slowing with damage. Diplomacy
mod page and use permission: http://forums.taleworlds.com/index.php/topic,116424.0.html


Special thanks to the following people whose suggestions and discussions have improved this mod:

Reddit user EricAKAPode, who suggested improvements to the weight/armor distribution of quality wrapping boots

Reddit user Qidder, who holds an excellent Faction Units Highlights discussion series at reddit

Reddit user Mathias_Bianchi, who convinced me to include veteran mercs in the glove and melee upgrades applied to faction units

Reddit user BunnyPoopCereal, who offered advice on several 2.0 release issues

Reddit user LordIronToe, who helped clarify bandit spawn and world leveling issues through past discussions

All contributors of past tweaks to VC, and in particular Kalarhan and Kraggrim for their work on the tweaks tool

Taleworlds user Entaro and Reddit user Glorious_Jo for requesting changes to the tax collection quest

Reddit user Azura13e for discussions contributing to warnings on lord inventory option and bandit setting

Reddit user Joaquin823 for finishing the job of convincing me to remove lord inventory option

EvilSquid bug fixes are included as of 3.0. Thanks EvilSquid for granting permission!

Reddit users Syn7axError, EricAKAPode, and everyone else who contributed to the berserker changes discussion!

Steam users Windrider and Pode for consultation on second outfit vanilla VC bug

Steam user Adabr Brcol for bringing my attention to the vanilla VC bug with Odin's cave and high athletics

Taleworlds user Zeqe for requesting village defense changes

Talewords and Reddit user Maluxorath for reporting the vanilla VC bug about hardcore finance and suggesting giving Norse Bodyguards guaranteed helmets

Reddit user EricAKAPode for frequent consultations on a range of topics, including throwing weapons

Taleworlds user Cokjan, Reddit user Peppiping, and Steam user Windrider for discusion on archer issues.

Steam user Tuidjy for lending his expertise as both a real-world and in-game archer to the bow rebalance

Taleworlds user EvilSquid for Vikingr upgrading to danish and norwegion elites

Taleworlds users Scar1981 and EvilSquid for ideas for proposing upgrade path for Svear Warriors 

Reddit user EricAKAPode for suggesting upgrade defenders for peasant trading parties

Reddit user D_Pear and BallioLeno for discussions regarding siege accuracy mechanics

Reddit user Lynxbuckler for suggesting several missing family relationships

Reddit user Joaquin823 for suggesting rebellion changes in optional add-on

Taleworlds user Kalarhan for suggesting changes to timescale in optional add-on

Reddit user Joaquin823 for suggesting changes to rebellions

Taleworlds user Rubik for making his Custom Commander code available for all to reference

Talewords user DeSoto for suggesting changes to tournaments

Reddit user Syn7axError for suggesting lowering leg armor strength (way back in the 1.0 release thread)

Nexus user Karth Galin for suggesting changes to quest timers

Reddit user D0UB1EA for also suggesting quest timing issue

Nexus user Karth Galin for suggesting many changes to 8.0 including making bandit lair loot not include idle soldiers and consulting on a wide variety of issues, including buffs to laithland and lord placement

Reddit user ObeseMcDese for discussions on morale system

Taleworlds user Zakarum for discussions regarding late-game lord defections and personality

Steam user Tuidjy for discussions on horse changes and morale

Steam user Philippe_at_Bay for giving permission to include his excellent Dark Age Village Name mod

Taleworlds user Zakarum for noting there were two lords named Bacseg and suggesting a name change

Diplomacy mod (http://forums.taleworlds.com/index.php/topic,116424.0.html) and Taleworlds users Waihti and zParsifal, for several incorporated changes, including horse slowing with damage.

Taleworlds user Ryantheskinny for his conversions of Troops and Parties files. Everyone should follow the progress of his mod
in development, where he is expanding the VC map to cover Europe, among
other exciting changes.

Taleworlds user Eternalflame for druid sacrifice change

Reddit user ObeseMcDese for discussions leading to the more elite Saxon recruiting templates (when compared to Angles)

Steam users 杰克·赫兹, Disturbed, and Pode, and Nexus user adslhzc543, for discussions on fix for Thora dialogue

Taleworlds user Toster and everyone who participated in discussions at Taleworlds regarding marriage and courtship

All the many Taleworlds users who participated in the horse slowing with damage discussion at the VC Balance Mod thread
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