Mount & Blade: Warband

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Brujoloco

Uploaded by

Brujoloco

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About this mod

Vertical Banners and New Textures to liven up POP 3.7

Permissions and credits
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IMPORTANT:

Users of Pop 3.8.X:  You can get all my banners to work by simply replacing the std_bannersX.dds files in PoP 3.8.X with the ones in my compilation, as newer versiosn of pop have all long banners so no need for the ini. SO IF YOU HAVE POP 3.8.x or higher just grab the .dds files called std_banners.dds and replace them , no need to do anything else, prior versions still need to do the .ini tweak and extra files.
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Years ago I decided to reimagine all of Pendor Banners to something that suited my interpretation of the World and its lore in the Taleworld Forums

This is the original thread: https://forums.taleworlds.com/index.php/topic,285542.0.html

I spent several days creating them and have been using them since PoP 3.4, this is a package update now for 3.7 that includes an easy installation and modded Module.ini for PoP 3.7

The banners are all specific to PoP and I took pains for the banners to be unique for each of the Pendorian Cultures.

The D Shar will have proper geometrical patterns for example and same with the Ravenstern Lords. In a standard game Rane and its baron will always sport the Thrice Impaled Lion due to the lore related hatred of that particular lord towards Sarleon.

They are also matched to Heraldic Surcoats within the game and as humanly possible within the graphic engine centered to display properly in heraldic shields.

Besides the vertical banners 3d model the textures are ALL my work and I would appreciate if you use them elsewhere to credit me please :)

Enjoy them!


INSTALLATION:


1) Place the module.ini in your module folder
IMPORTANT
I have added a modified module.ini for Pendor 3.706 if you have any other version or want to use them in a different module do the optional step

****
OPTIONAL
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How to Modify Module.ini
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You must add the following lines to module.ini in your mod's root folder:

load_module_resource = std_banners
load_module_resource = std_banners_default
load_module_resource = std_flags_vertical

If module.ini includes any of these lines they need to be removed or disabled start the line with the # sign to comment out the line).:

load_resource = banners
load_resource = map_flags
load_resource = map_flags_b
load_resource = map_flags_c
load_resource = map_flags_d  (Warband ONLY!)
load_module_resource = banners
load_module_resource = map_flags
load_module_resource = map_flags_b
load_module_resource = map_flags_c
load_module_resource= map_flags_d  (Warband ONLY!)
load_mod_resource = banners
load_mod_resource = map_flags
load_mod_resource = map_flags_b
load_mod_resource = map_flags_c
load_mod_resource = map_flags_d  (Warband ONLY!)

Also make sure that this line is present:
scan_module_textures = 1
****

2)Proceed to place the *.brf files in the resources folder of your module

3)Place  the *.dds files in the textures folder of your module.

4)profit!

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Credit to Yellowmosquito for his brf template for vertical banners

http://forums.taleworlds.com/index.php/topic,33372.msg859746.html

The Modified textures are all my work and the original thread can be found here

https://forums.taleworlds.com/index.php/topic,285542.0.html