Completely rebuild the mod, new methods to affect party sizes and party spawning. New Features All new Dynamic bandit multiplier based on elapsed days optional player caravan size modified by clan size or static, clan parties, AI lords of Player created kingdom and the player'sd party Calradia Expanded: Kingdoms, Tavern m
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Change system to affect parties maximum size instead of changing party templates.
fixed taleworlds FillStacks method.
hanged most settings to single modifier.
Increase recruit spawn chance to help when larger kingdom parties are set.
added Multiplier for militia parties
Added new model to replace DefaultPartySizeLimitModel
Added base garrison size modifers
Added Tavern recrutable mercenaries multiplier
Added Elapsed day banbdit multiplier system
Version 0.1.16
Updated For 1.5.10
Version 0.1.15
strings file created to make mod translatable
fixed the maximum troop for hideout missions config setting
Version 0.1.14
Fixed missing dll include
Version 0.1.13
MCM Fixed bandit infest hint
Version 0.1.12
- Upgraded Settings menu to Mod Configuration menu
- Made Mod Configuration Menu Optional
- remove config.base.json file
- Updated config.json
- Added MCM Presets
- Kaoses {Increase various costs}
- Native {resets values to native values}
- Removed Party Speed code to seperate mod
- reorganised MCM layout
Version 0.1.11
Compiled against beta 1.4.1
Version 0.1.10
Changed option to remove minimum speed to a setting that allows the selection of the minimum party speed.
Version 0.1.9
Changed order for party matching by moving cs_ to the bottom .Implemented option to disable minimum speed limit *hopefully as requested by YTYangbang
Version 0.1.8
Fixed hard to find issue with mod update code and MODLib. Optimized code to improve importance.
Version 0.1.7
Added new Player Clan parties sliders for adjusting speed of player clan parties other than player. Also added code to catch aditional parties that fall under the minor factions type.
Version 0.1.6
Added New sliders to party speed settings to apply speed bonuses or reductions to minor faction parties
Version 0.1.5
Fixed code to use new speed modifier enabler. Party speed adjuster can be turned off. Fixed version number in config file
Version 0.1.4
The mod works with out MODLib being installed. Versions of modlib below 1.3 are no longer supported.
Version 0.1.3
Updated to work with MODLIB ve1.3
Updated mod to have a config file With MODLib now being optional.
Version 0.1.2
Implemented code check to prevent mod trying to load for custom games as reported by SaMuRaILTU
Version 0.1.1
Implemented basic support for Custom Spawn mod
Version 0.1.0
Modularization the code for better managing
Version 0.0.9
Cleaned up code implemented further checks for corrupt data being passed to the mod
Version 0.0.8
Added additional error check for party templates being invalidated by other mods
Version 0.0.7
Fixed code for 1.3 changes by taleworlds is for Beta 1.3 ONLY
Version 0.0.6
Added Code to prevent party minimum and maximum being less than 1
Version 0.0.5
Added Bandit population controls
Version 0.0.4
Added party speed modifiers
Version 0.0.3
Mod now completely done via code no XML's are used. All configuration is done via ModLib which is a hard dependency
Version 0.0.2
Added the ability to select multipliers to reduce the size of parties
Version 0.0.1
initial version
Donations
Both straight donations and premium membership donations accepted
Overview Allows you to affect the party limits on a modular basis. It will allow you have different sized bandit parties base on type, as well as AI party sizes on a per faction basis, also can set different limits for the following minor parties peasants, outlaws and mercenaries. Calradia Expanded: Kingdom’s support added for kingdoms, villagers, manhunters, militia, caravans, base garrison sizes.
Kingdom now has militia modifiers as well as base garrison size modifier, recruitment rates are increased with kingdom AI lords party sizes to help allow the AI lords parties to grow with the new sizes.
Player caravans, clan parties, AI lords that belong to the Player created kingdom and the player as well can all now be modified when clan level is greater than 0.
The current range for modifiers from 0.1 to 10, with values below 1.0 reducing troop limits and values above it increases troop limits.
Bandits: Any party that uses id's with key words looters, bandits or raiders are looked at.
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Looters
Mountain Bandits
Forest Bandits
Sea Raiders
Desert Bandits
Steppe Bandits
Custom PartyTemplates with correct keywords
Caravans: keyword caravan
Spoiler:
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Normal
Elite
Player static or clan size based
Custom PartyTemplates with correct keywords
Custom Spawns Mod: Keyword cs_
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Single multiplier that applies to all cs_ parties
Kingdom: keyword kingdom_hero
Spoiler:
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Native
Calradia Expanded: Kingdoms
Player Kingdom AI lords
Custom PartyTemplates with correct keywords
Mercenary Factions: keyword mercenary
Spoiler:
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Ghilman
Legion of the Betrayed
Skolderbrotva
Company of the Boar
Custom PartyTemplates with correct keywords
Minor Factions: keyword kingdom_hero and that aren't one of the native major factions
Spoiler:
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Jawwal
Karakhuzaits
Forest People
Eleftheroi
Custom PartyTemplates with correct keywords
Outlaws: keyword outlaw
Spoiler:
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Beni Zilal
Wolfskins
Embers of Flame
Guardians
Hidden Hand
Lakepike
Brotherhood of Woods
Custom PartyTemplates with correct keywords
Player:
Spoiler:
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Player Ai clan member party sizes
Player party
Player created kingdom AI lords
Villagers: keyword villager
Spoiler:
Show
Native
Calradia Expanded: Kingdoms
Custom PartyTemplates with correct keywords
Installation: It is best to install the mod via vortex if you are not an advanced user Add the mod folder to your modules folder (C:\Program Files (x86)\Steam\steamapps\common\Mount & Blade II Bannerlord\Modules) unblock the .dll and then activate it.
Translations: The mod should be fully translatable and the strings file can be found in the download section, or in the folder ModuleData inside of the mod folder.