Mount & Blade II: Bannerlord

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Last updated

Original upload

Created by

Lazeras

Uploaded by

lazeras

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Safe to use

About this mod

Completely rebuild the mod, new methods to affect party sizes and party spawning.
New Features
All new Dynamic bandit multiplier based on elapsed days
optional player caravan size modified by clan size or static, clan parties, AI lords of Player created kingdom and the player'sd party
Calradia Expanded: Kingdoms,
Tavern m

Requirements
Permissions and credits
Translations
  • Turkish
Changelogs
Donations
Overview
Allows you to affect the party limits on a modular basis. It will allow you have different sized bandit parties base on type, as well as AI party sizes on a per faction basis, also can set different limits for the following minor parties peasants, outlaws and mercenaries.
Calradia Expanded: Kingdom’s support added for kingdoms, villagers, manhunters, militia, caravans, base garrison sizes.

Kingdom now has militia modifiers as well as base garrison size modifier, recruitment rates are increased with kingdom AI lords party sizes to help allow the AI lords parties to grow with the new sizes.

Player caravans, clan parties, AI lords that belong to the Player created kingdom and the player as well can all now be modified when clan level is greater than 0.

The current range for modifiers from 0.1 to 10, with values below 1.0 reducing troop limits and values above it increases troop limits.


Requirements:
The easiest way to get the mod requirements is to use Kaoses Mod Requirements | Mount & Blade II: Bannerlord | Nexus Mods collection as a base, and then download Kaoses Common

Documentation
For detailed information and API docs visit Kaoses Party Sizes Wiki page.


Features:
  • Bandits
  • Caravans
  • Calradia Expanded: Kingdoms
  • Garrisons
  • Kingdom
  • Leadership bonuses
  • Militia
  • Minor Factions
  • Player
  • stewardship bonuses
  • Tavern mercenaries


Detailed Features List:

Bandits:
Any party that uses id's with key words looters, bandits or raiders are looked at.
Spoiler:  
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  • Looters
  • Mountain Bandits
  • Forest Bandits
  • Sea Raiders
  • Desert Bandits
  • Steppe Bandits
  • Custom PartyTemplates with correct keywords

 

Caravans:
keyword caravan
Spoiler:  
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  • Normal
  • Elite
  • Player static or clan size based
  • Custom PartyTemplates with correct keywords

 

Custom Spawns Mod:
Keyword cs_
Spoiler:  
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  • Single multiplier that applies to all cs_ parties

 

Kingdom:
keyword kingdom_hero
Spoiler:  
Show

  • Native
  • Calradia Expanded: Kingdoms
  • Player Kingdom AI lords
  • Custom PartyTemplates with correct keywords

 

Mercenary Factions:
keyword mercenary
Spoiler:  
Show

  • Ghilman
  • Legion of the Betrayed
  • Skolderbrotva
  • Company of the Boar
  • Custom PartyTemplates with correct keywords



Minor Factions:
keyword kingdom_hero and that aren't one of the native major factions
Spoiler:  
Show

  • Jawwal
  • Karakhuzaits
  • Forest People
  • Eleftheroi
  • Custom PartyTemplates with correct keywords

 
 

Outlaws:
keyword outlaw
Spoiler:  
Show

  • Beni Zilal
  • Wolfskins
  • Embers of Flame
  • Guardians
  • Hidden Hand
  • Lakepike
  • Brotherhood of Woods
  • Custom PartyTemplates with correct keywords

 


Player:
Spoiler:  
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  • Player Ai clan member party sizes
  • Player party
  • Player created kingdom AI lords

 



Villagers:
keyword villager
Spoiler:  
Show

  • Native
  • Calradia Expanded: Kingdoms
  • Custom PartyTemplates with correct keywords

 





Installation:
It is best to install the mod via vortex if you are not an advanced user
Add the mod folder to your modules folder (C:\Program Files (x86)\Steam\steamapps\common\Mount
& Blade II Bannerlord\Modules) unblock the .dll and then activate it.

Translations:
The mod should be fully translatable and the strings file can be found in the download section, or in the folder ModuleData inside of the mod folder.

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