Mount & Blade II: Bannerlord

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Created by

AD1259 team

Uploaded by

basedyannis

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About this mod

Anno Domini 1259 is a total conversion mod meant to be enjoyed with Lemmy1916's Europe Campaign Map mod. The mod converts kingdoms, clans, nobles, settlements and troops to a 13th century Europe setting.



ECM Kievan Rus compatibility update released!
Bannerlord 1.1.2 - 1.1.6

Requirements
Permissions and credits
Translations
  • Russian
Changelogs
NOTE: This mod is in no way affiliated with the team/creators of the  "Anno Domini 1257" mod for Mount&Blade Warband and should not reflect on the quality of it. It is, however, heavily inspired by it.


DISCORD SERVER

Consider the Discord if you've got technical issues, it is far easier for us to help you there.



Anno Domini 1259 attempts to recreate 13th century Europe in Bannerlord and is intended to be enjoyed with Lemmy1916's Europe Campaign Map
Heavily inspired by the related Warband modification AD1257 (practically ever lord and their house are from AD1257, as well as the troop trees are heavily inspired by AD1257) and Medieval Europe by Starter Noob & noban, this project started because whilst I enjoyed the latter mod, I wanted to clean up any left over stuff from native Bannerlord. The mod converts almost every aspect of the game into a 13th century European counterpart.

AD 1259 aims to be historically accurate wherever possible, without sacrificing fun gameplay.


Feel free to leave suggestions in the comments or join the Discord for feedback!


For Bannerlord v1.1.5, 1.1.4, 1.1.3 & 1.1.2
(1.1.6 untested but might work)



I suggest finding out all the features by playing! But if you really want to know:

Spoiler:  
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Custom made loading screens using real historical manuscript art
All new, custom-made faction troop trees using Open Source Armoury and Expanded Bannerlord Armoury
New cultures
All native villages/towns/castles converted to real-life 13th century counterpart based on their relative location on Lemmy's map
All new clans with their own custom, mostly historically accurate banners, lords and members of nobility
All factions converted to historical factions from the time period
Minor factions converted to historical mercenaries/factions with all new custom-made troop trees (thanks to cyberjerusalem)
All instances of dialogue and other miscellaneous game text converted to fit the setting of the 13th century (WIP)
Optional additional music tracks (AD1257 players might recognize these :) )  (thanks to cyberjerusalem)
Updated bandit factions; sea raiders, looters, mountain bandits, forest bandits, and new bandit spawns introduced with Custom Spawns API
Integrated armour assets from Swadian Armoury (thanks to ADamnSexyName!
Custom armours and weapons (using native crafting system thanks to TomZy)




Europe Campaign Map Kievan Rus Update 1.1.6
Expanded Bannerlord Armoury latest version
Open Source Armory + Weaponry + Saddlery latest version
Custom Spawns API (download version 1.9.5 of the CustomSpawns file ) - DO NOT DOWNLOAD CALRADIA AT WAR
POC color randomizer (version 1.1.5 not mandatory but highly suggested)

´╗┐and of course, the above mods' respective requirements

show all of these mods your appreciation with an endorsement! we would not be here without them :)



POC color randomizer (this will allow lords & their troops to have their own clan colors)
Settlement Icons - Redesign  (this will color the names of settlements on the map much like Warband)

these mods have config files that you can find under optional files.




 

The following mods have been reported by users as compatible:
Spoiler:  
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Diplomacy
Bandit Militias (there might be some errors displayed in the game log)
Immersive Sergeants
My Little Warband
Detailed Character Creator
BannerColor Persistence
Dismemberment Plus
Distinguished Service
Better Time
More Companions For My Tavern
War and AI Tweaks (some have reported incompatibility)
Houses of Calradia
Random Events
Auto Resolve Rebalanced
Kingdom Politics Expanded
BasicFixes
Surrender Tweaks
Perfect Fire Arrows
True Prisoners
True Noble Opinion
True Relations
Realistic Weather
Better Smithing Continued
Tournaments XPanded
MoreArenas
ArenaPack
BloodMod
Fourberie
Real Battle Sounds
Immersive Enemies
RBM AI Module
RBM Combat Module (with patches)
RBM Tournament Module (some users have reported issues)
AI Defend Yourself
AI Values Life
Garrison Do Something
Supply Lines
Horse Call Edit
Art of War
Molochs Duels Updated
Horses Die
Enter Castle and Town with a Horse
Recruit Everyone
Civilized
Bannerlord Cheats
Serve as Soldier
Raise Your Banner (not compatible with POC Color Mod)
Balanced Tournament Armor
Banner Editor
Banner Fix
Beards Fix
Better Pikes
Character Manager
Companion Spawn Error Patch
Deserters
Helmet Hair Cover Continued
Improved Garrisons
Kaoses Common
KnowEveryone
Kaoses Tweaks
RTS Camera
RTS Camera Command System
Random Bodies
ScatterAroundExpanded
The Color of Profits
Workshops Completed
Barbary Pirates




The following have been reported as conflicting:
Banner Kings - will most likely crash at some point or another.





I cannot guarantee compatibility of mods not listed here. (but do let me know what mods you found are perfectly compatible!)




the AD 1259 team:
cyberjerusalem - for designing many of the mercenary factions and their troop trees aswell as bandit troop trees
Diamond545 - for custom made 3D assets!

and:
Lemmy1916 - the true medieval europe experience could simply not be had without a functioning Europe map!
ADamnSexyName - for allowing me to integrate some of his 3D assets from Swadian Armoury
CarolinaWarlord from Realm of Thrones - for sharing very useful code!
gnivler - for letting us use some of his code for the custom starting date
Starter Noob & noban - for the original Medieval Europe conversion that inspired me to start working on this one, as well as being able to use their mod to learn a bunch about simple .xml modding
max1m987 - for some customized historical surcoats over mail
Realm of Thrones & CA Eagle Rising mods - these mods, as well as Medieval Europe were a very useful tool to be able to dig around their files in and learn how many aspects of .xml modification works.
The AD1257 team for the warband modification - for an amazing mod that I have spent many hours on, and heavily inspired me to make this one. Almost every lord I chose to add in the game is used in AD1257.

NOTE: This mod is in no way affiliated with the team/creators of the  "Anno Domini 1257" mod for Mount&Blade  Warband and should not reflect on the quality of it. It is, however, heavily inspired by it.