Mount & Blade II: Bannerlord
0 of 0

File information

Last updated

Original upload

Created by

helokero13

Uploaded by

helokero13

Virus scan

Safe to use

About this mod

- Change the culture of kingdom, clan or settlement from time to time when requirement met.

Requirements
Permissions and credits
Changelogs
Donations
A culture rating record will be created newly every time when entering the game. All previous rating record will be not be acuminated, but the changes made to the culture will be saved.
Start from 1.3.5 the culture rating record will also be saved, these record will be created when saving the game or culture change is needed in-game.

Each campaign will have a respective xml file to record clan and settlement culture, and will be loaded when campaign start.

No new game needed. Before updating the mod, BACK UP your CampaginSave First


Change Kingdom Culture: Default is OFF
  • Change the culture of kingdom if the majority of the clan within the kingdom are not matched with the kingdom culture from time to time. 
  • For example: 
  1. Empire have 3 clans, 1: Empire with 3 lords; 2: Empire with 2 lords; 3: Vlandia with 2 lords
  2. Then the kingdom culture rating will then move towards Empire: 71 rating, Vlandia: 29 rating
  3. If there are more Vlandia clan in the kingdom, which raise the Vlandia rating to over 50
  4. Then the kingdom culture will change to Vlandia

Change Clan Culture: Default is ON
  • Change the culture of clan if the clan's culture are not matched with kingdom culture from time to time.
  • If clan's culture are not matched with Kingdom culture, it will increase the rating of the kingdom culture daily. (Default: 1 point per day) 
  • Player clan will have an option to accept or reject
  • Usage: The lord will spawn with the kingdom culture troops.
  • For example, the clan culture is Empire, while the kingdom culture is Vlandia, it takes about 51 days for the clan to change to the culture Empire in default.

Change Settlement Culture: Default is ON
  • Change the culture of settlement(town & village) if the settlement's culture are not matched with owner clan culture from time to time.
  • If settlement's culture are not matched with owner clan culture, it will increase the rating of the owner clan culture daily. (Default: 1 point per day) 
  • Usage: The recruit of town and village will spawn with the clan culture troops.
  • For example, the clan culture is Empire, while the settlement culture is Vlandia, it takes about 51 days for the settlement to change to the culture Empire in default.


Configuration:

config.json located in ..\Mount & Blade II Bannerlord\Modules\ChangingCulture\bin\Win64_Shipping_Client

"enableManuallyChangePlayerClanCulture": Allow player to change player clan culture in keep menu, it will ignore the config enablePlayerClanChangeCulture. BUT still if player clan culture is not the same with kingdom culture, it will change to kingdom culture from time to time, unless enablePlayerClanChangeCulture is set to off. Default is OFF 
"enableManuallyChangePlayerKingdomCulture": Allow player to change player kingdom culture in keep menu, but it will still effects from change kingdom culture. If the composition of your kingdom is all foreigners (i.e. other culture), you may have to press this button over some time until all the clans becomes the kingdom culture.

"enableChangeKingdomCulture": Allow changing kingdom culture based on the culture of clan within the kingdom. Default is OFF.
"enableChangeClanCulture": Allow changing clan culture based on kingdom culture. Default is ON.
"enablePlayerClanChangeCulture": Player clan will change culture or not, true: player clan can change culture, vice versa. Default is ON.
"playerClanAskChangingInterval" : When player clan is about to change culture, it will ask the willingness of the player, if rejected, the interval time for asking again. (Default: 120 days)
"enableChangeSettlementCulture": Allow changing settlement culture based on owner clan culture. Default is ON.
"dailyChangeMode": true is daily mode, false is weekly mode 
"affectPoint": Default is 1, which mean if the culture is different, it takes about 51 days / weeks to change the settlement to desired one.
"enableDebugReport": Default is OFF(i.e. false), if true, a button will show up in town keep menu which allows player to view culture rating record of player clan and that of player owned town, i.e. progress of culture conversion


Check Out My Other Mods~
Select All Kingdom Culture: Select Kingdom Culture exclude the requirement of owning settlement
Special Loot: Earn a special loot after a epic battle
Forge For Me:  Weapon forging and enhancement
Raise Relation With Town And Village: Raise some stat related to town, castle and village
Necromancy: Allow dead enemy troop to fight for you
Summoning: Use throwing weapon to summon defined unit