If you find any bugs be sure to report them please! Please if possible post what kind of exception did you received. For relevant info gathering I recommend this mod: Better Exception Window
In option screen I've added some mod compatibility filters, also a new filter for notifications related to notable relations. I've added some little "generic" filtering where you can input localizationId which the mod will search for when generating logs/notifications and prune the text from your view. It may also effect user interface so please take care with it.
Thanks S-Katagiri/Gedevan-Aleksizde for translation fixes : )
This would be perfect, does it work with Serve as soldier? That mod comes with CONSTANT notifications about companions being recruited by lords and it makes it unplayable for me...does this mod fix that issue?
It doesn't filter out custom notifications, but so many people asked for that, that I will have to think of something :P I think I'll try to find some time to download bannerlord and try to do it this weekend.
I am in no position to order anything from you. But I am gonna say that, if you were to make it able to filter notifications from mods, you'd be doing God's work on this earth and I would personally give you a telepathic handshake.
Hey, sorry for massive delay. I finally did came up with some solution and will try to upload new version tomorrow after testing.
Unfortunately it's not the best user-friendly version, I tried my best to make it as easy to use and configurable. The plus side is that I don't have to require people to download the other mod since it's all text-based. Nonetheless, I just don't know how to make it better.
Hey, thank you so much! perfect timing, i'm starting a new playthrough in a few days and i'll let you know how it goes. I personally have a light load order, only about 5-6 mods so i'm sure this will work fine for me. It will make SAS way more playable for me and a lot of people, much appreciated :)
Hey, sorry it happened. I've did a little playthrough with my mod + MCM only enabled and I've experienced no stutters, but that could just be my PC. I suggest you split your modlist in half(activate one half, deactivate the other), this might help you pin it down.
No idea, didn't try that option, but i remember when i set clan changed entries to filter all then mercenary logs stopped appearing, but that also disables the actual clan changed entries logs i believe? I've never seen clan changing entries even without this mod though, just the mercenary clan spam. I can't check now since i stopped playing my current campaign while ago, i'll check when i'll start new playthrough sometime again
Would there be a chance to add an option to filter out the banner spam at the top. Gets really annoying at times as it's constantly going off with relation notifications and you sometimes miss important notifications. I don't care if my relations have increased with an NPC that is already maxed out anyway, or at all even. Not to mention the sound it makes, every, time.
Hey, I'll sit on it tomorrow, gotta download the game and see what's the trouble. Sorry for inconvenience. I'd greatly apprecitate though what's the problem or what's happening if it's possible of course.
Through the mod is a great QOL the "I`m to great to be bother to include patches for other mods" is very laughable and pitiful behavior. Especially since in modlist that contain biggest/best/most popular mods there is like three mods that add new lines to event log. Nobody expect anybody to check every possible mods for compatibility but such a way of talking is really arogant. Kinda fits programers lordly attidute through.
My man, nowhere did I said that I'm "too great" to bother including patches. I've said it several times that I'm not doing those patches is because I'm not sure how to do this without just doing for each and every mod separately. Unless perhaps just creating a submod for every mod there is which I don't think is something that's very pleasurable from users experience.
Do tell where have I been arrogant, because I see nothing like this in my messages. It was not my intent to sound like that.
167 comments
In option screen I've added some mod compatibility filters, also a new filter for notifications related to notable relations.
I've added some little "generic" filtering where you can input localizationId which the mod will search for when generating logs/notifications and prune the text from your view. It may also effect user interface so please take care with it.
Thanks S-Katagiri/Gedevan-Aleksizde for translation fixes : )
Kind of hard to think of a solution that's easiest to use from user's perspective.
Unfortunately it's not the best user-friendly version, I tried my best to make it as easy to use and configurable. The plus side is that I don't have to require people to download the other mod since it's all text-based. Nonetheless, I just don't know how to make it better.
Verinozo
FringeDweller
Aand uploaded, do tell me if everything is okay. I tried to test it and found no errors on my side.
after 19 seconds.
Edit; probably not, after disabling they are still there.
Mercenarie Clan Changed Kingdoms entries still show them in the notifications even if set to filter all, game version 1.2.9
Sorry, I do not have bannerlord installed as of now, took a little break from it.
I've uploaded a new version that might contain the filters you want. :)
As an addendum to the above, is it possible to also filter the messages here:
Clan supporters, etc.
Sure, I will look into it in the next update.
Especially since in modlist that contain biggest/best/most popular mods there is like three mods that add new lines to event log.
Nobody expect anybody to check every possible mods for compatibility but such a way of talking is really arogant. Kinda fits programers lordly attidute through.
Do tell where have I been arrogant, because I see nothing like this in my messages. It was not my intent to sound like that.
Zenkaix