Mount & Blade II: Bannerlord
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Mehdiocrity

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Mehdiocrity

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  1. Mehdiocrity
    Mehdiocrity
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    Requires Mod Configuration Menu v4 which the mod uses to provide a number of settings to configure various aspects of its functionality:
    https://www.nexusmods.com/mountandblade2bannerlord/mods/612
    Settings can be changed at anytime and will apply at the next weekly tick.

    Make sure you load ALL MCM modules as well as its requirements above Native, as instructed on the MCM's mod page.
    Should look like this: https://imgur.com/vLW8eD3
  2. hsaIV
    hsaIV
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    Forsen
  3. 1Phase1
    1Phase1
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    Note: for anyone who wants to use this mod, the Dead Mod Pack has an updated version
    1. minos1984
      minos1984
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      Yes, but it just causes Crashes...
  4. GeorgeCorbul
    GeorgeCorbul
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    Does this work with the current version? If not, any updates?
  5. xSunshinex
    xSunshinex
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    If only merc's could marry into factions to become legit vassals, they die off leaving no minor factions, which I would have enjoyed bringing into my kindgom :(
    Otherwise, this mod is probably the only reason I not only have heirs, but many grandkids at 38 lol.
    1. Mehdiocrity
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      They added AI marriages to the base game anyways
    2. KanabaGamak
      KanabaGamak
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      Your mod is still better then base game mechanic 
  6. Cheyron
    Cheyron
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  7. TraAdar
    TraAdar
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    The mod is no longer supported? because with the Mod Configuration Menu the current mod does not work. with Mod Configuration Menu v4-the game does not start. it doesn't work on 1.5.9. update it? or is it already a dead mod?
    because AI Marriage is better than Houses of Calradia, I would not like it to die..
    1. Cheyron
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  8. NickKDer
    NickKDer
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    Please update the mod for 1.5.8. This mod really keeps the game alive by keeping both major and minor faction populated with new lords. The game keeps crashing at every seventh day.
    1. demoix
      demoix
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  9. Drax70
    Drax70
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    And what about of "overflow" of characters in the world? Some time, they will start to reproduce... imagine 3 to 5 children for every couple and their children will start to produce again and so on.... a CTD "feast"!
  10. Squirrelthing
    Squirrelthing
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    Do you happen to know how to disable AI marriages in the newest update? I've been looking around in the game files, and I can't seem to find the code they use for it
  11. ba6ranjy
    ba6ranjy
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    Thank you so much for this mod, it's working wonders for me. Although I would like to mention that it would be wise to add a cap system so that members of a clan won't exceed a certain number. If all the clans just marry endlessly and start having more and more children, it might cause the game in the long run to lag or even crash. (I have not experienced this. It's just a suggestion)

    Another thing that i would love to see in this mod is for the player's clan to be involved. Like for example you as a player being able arrange marriages for your clan members with other clans or getting a marriage proposal from other clans to marry a member of your clan.

    One peculiar thing that I have noticed while playing with this mod is that all the female npcs that grow up into adulthood and get married, get spawned into the world as a member of their husband's clan and can lead parties as well as armies (and in some cases become the leader of the clan) and you can interact with them like any other hero in the game, whereas the male npcs (their spouses) can't be found anywhere even though the encyclopedia says otherwise. (It is important to mention here that prior to their marriages these female npcs couldn't be found anywhere in the map). In my current playthrough many of the clans are led by a female npc who was married into the clan and at this rate it won't be long until the entire map consists of only female npcs lol.