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Roctric/sweatty1 For "MINOR CLAN TROOP RECRUITMENT" FILE/ASSET
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Made Interesting Clans to work with 1.1.0 and up, might work with earlier versions too. But I haven't tried.
Reworked all minor faction(clan) troop trees. The troop trees now have more variety and got expanded.
Reworked all lord templates from Interesting Clans. Now there are 50+ new battle/noncom templates and 10+ civilian templates for the Lords from Interesting Clans. (The civilian templates are a work in progress, more will be added later.)
Random Lords or Ladies(children) which are generated at the start of a new game, should no longer be spawned in the clans from Interesting Clans. (To stay true to the clan lore, and keep the uniqueness.)
Adds new ladies and lords to prevent dying out of clans, especially in the later game. While still keeping the uniqueness. The added lords/ladies are as follows:
Adds a new 'dead' Lord; 'Jason' to the Clan; Corvii.
Adds a new Lady; 'Anthea' to the Clan; Apos.
Adds a new Lord; 'Apochelos' to the Clan; Apos.
Adds a new Lord; 'Aporros' to the Clan; Apos.
Adds a new Lady; 'Apharia' to the Clan; Apos.
Adds a new Lord; 'Xandros' to the Clan; Olympios.
Adds a new Lady; 'Konstantina' to the Clan; Olympios.
Adds a new Lord; 'Matios' to the Clan; Olympios.
Adds a new Lord; 'Jason' to the Clan; Plousios.
Adds a new Lord; 'Vasileios' to the Clan; Morfomenos.
Adds a new Lady; 'Lachesis' to the Clan; Morfomenos.
Adds a new Lord; 'Kleidophoros' to the Clan; Morfomenos.
Adds a new Lord; 'Hyperion' to the Clan; Morfomenos.
Adds a new Lord; 'Britomartus' to the Clan; Fen Cativellaun.
Adds a new Lady; 'Deuognata' to the Clan; Fen Cativellaun.
Adds a new 'dead' Lord; 'Traid' to the Clan; dey Uxkhal.
Adds a new Lord; 'Rochard' to the Clan; dey Uxkhal.
Adds a new Lady; 'Bernadelys' to the Clan; dey Uxkhal.
Adds a new Lord; 'Oktai' to the Clan; Teyjit.
Adds a new Lady; 'Sarnai' to the Clan; Teyjit.
Adds a new 'dead' Lord; 'Tuncai' to the Clan; Teyjit.
Adds a new Lord; 'Batugai' to the Clan; Teyjit.
Adds a new Lord; 'Kutlug' to the Clan; Teyjit.
Adds a new Lord; 'Derafsh' to the Clan; Banu Ghabar.
Adds a new Lady; 'Selqet' to the Clan; Banu Ghabar.
Adds a new Lord; 'Jaffar' to the Clan; Banu Qatal.
Adds a new Lord; 'Yankoyin' to the Clan; Polovtoving.
Adds a new Lady; 'Zarya' to the Clan; Polovtoving.
Adds a new Lord; 'Mesnin' to the Clan; Polovtoving.
Adds a new Lord; 'Ilyasev' to the Clan; Prigoroving.
Adds more lore and backstory to some of the characters.
Adds 'non-merchandising' copies of items already existing in the basegame, which are just set to be 'white' and colorless. To have a bit more variety in civilian clothing for ladies.
Some changes to clan backstories have been made. Which are basically fixes(typos or similar) or little extensions of story.
Some changes to character ages. Some lords/ladies have been made younger.
Some changes to character faces and fixed the teeths. As you probably know the teeth number '4' in the selection of teeths is bugged(males). Just switched it to another, for the characters who had it selected.
Some changes to character traits. Characters now should better resemble their parent's traits, which were a bit off before.
Fixed character appearances - hair color, skin color. Black hair color in older BL versions are in newer BL versions more brownish. Which made characters who had black hair, brown hair.
"Swapped" the clan tier level for the clans; Prigoroving and Polovtoving. Prigoroving is now tier 2 and Polovtoving tier 5. (seemed more reasonable to me, because of the backstory)
Fixed all clan banners which were misaligned. Banners which use more than two colors seem to be still bugged, issue from Taleworld's side.
Interesting Clans now uses items from the Swadian Armoury mod, which makes it a requirement.(unless you don't mind having naked npcs)
Interesting Clans now uses items from the OpenSourceArmory mod, which makes it a requirement.(unless you don't mind having naked npcs)
Updated 'Languages/InterestingStrings'.
Version 1.0.7
Better "compability" with the mod Improved Garrisons, in previous versions you could request your recruiter/trainer to recruit or train the equipment templates from my mod. This should be now removed, from the recruiter/trainer menu.
New Lord Battle Templates have been added, for the Lords from my mod.
Balances all the Lords from my mod, to prevent snowballing. Some lords would gather enormous armies due to their Steward stats. The balance should be now better.
Adds new ladies and lords to prevent dying out of clans, especially in the later game. While keeping the uniqueness. The added lords/ladies are as follows:
Adds a new Imperial Clan; Morfomenos.
Adds a new Lord; 'Menakleides' to the Clan; Morfomenos.
Adds a new Lady; 'Ligeia' to the Clan; Morfomenos.
Adds a new Lord; 'Erastos' to the Clan; Morfomenos.
Adds a new Lady; 'Desmatia' to the Clan; Morfomenos.
Adds a new Lady; 'Parthenia' to the Clan; Olympios.
Adds a new Lady; 'Sonaled' to the Clan; dey Uxkhal.
Adds a new Lord; 'Arash' to the Clan; Banu Ghabar.
Adds a new Lady; 'Tahmineh' to the Clan; Banu Ghabar.
Adds a new Lady; 'Ednain' to the Clan; fen Haldoc.
Adds a new Lord; 'Loykin' to the Clan; Polovtoving.
Fixes the Lady; Nizvan from the clan; Teyjit to be only the ex wife of Teyju. She is now the new wife and the dead lady; Yaznam is the ex wife.
Reduced the clan tier by another level for the clan; banu Qatal. To have a better balance with all the other clans.
Minor Troop recruitment addons have been updated for 1.5.3, and 1.5.4 beta
Version 1.0.6
Fixes the issue with the unit/equipment template; 'Hashashi', and 'Mudarra Hashashi', where they overwrited the unit from my other mod 'Balanced Armies of Calradia'. Which made the unit disappear from the game.
Lords of the Clan; Swordsisters, now all got the title 'the Sword-Sister' eg. 'Brienna the Sword-Sister'.
Fixes the name of the Lord; "Vecaunos" to "Vercaunos" which was actually his intended name.
Improves the compability with my other mod Interesting Companions and adds new and better battle and civilian equipment templates for it's Companions.
Fixes some other minor blemishes. Which I don't have on the top of my head right now.
The Minor Faction troop Recruitment mod has been updated by Roctric, so the optional file now works with the latest gameversion 1.5.2
Version 1.0.5
Makes the "units" which are used as equipment templates, now only act as true equipment templates and are out of the encyclopedia. They're not creating clutter in the encyclopedia anymore.
Adds a new Lord; 'Astor' to the Clan; Apos.
Adds a new Lady; 'Apollonia' to the Clan; Apos.
Adds a new Lord; 'Gregorios' to the Clan; Olympios.
Adds a new Lord; 'Vecaunos' to the Clan; fen Cativellaun.
Adds a new Lady; 'Boudicca' to the Clan; fen Cativellaun.
Adds a new Lady; 'Ilenna' to the Clan; Dey Uxkhal.
Adds a new Lord; 'Despir' to the Clan; Dey Uxkhal.
Adds a new Lady; 'Nizvan' to the Clan; Teyjit.
Adds a new Lord; 'Sansey' to the Clan; Teyjit.
Adds a new Lady; 'Galya' to the Clan; Polovtoving.
Adds a new Lord; 'Tufail' to the Clan; banu Qatal.
Adds a new "dead" Lord; 'Sudekin' to the Hugunait.
Added new exclusive gear for some Lords of 'Interesting Clans'.
Lords of the Clan; Frostclaw, now all got the title 'Frostclaw' eg. Hedwyr Frostclaw.
Reduced the clan tier by '1' for the clan; banu Qatal.
Reduced the chance of all Snowpelt Troops to have two hander weapons.
Fixes crashes, which were due to missing equipment sets from the previous versions of Bannerlord.
Got rid of different versions; eg. DCC, or FBS & CBS. Because it seems to be obsolete now, as Lords doesn't get reset to being skinny.
Version 1.0.4
Adds diplomacy to the minor factions, now they are doing what their description and story says, and go to war against all major factions, except the player. (requires CustomSpawns API)
The Hugunait troop's equipment were mismatching between versions it is now fixed.
Fixes some other minor bugs.
Added new version for FBS & CBS (requires Full Body Sliders & Changable Bodysliders mods). Keeps the lords from being skinny.
Added a new equipment set variation to the unit; Snowpelt Survivalist.
'Nerfed' the gear of the troop Turkit Fugitive to make the Turkit companion from my mod Interesting Companions cheaper.
The Band of the Stoneborn got moved back to the 'Nords' Culture Tab.
Version 1.0.3
Adds a new Sturgian Clan; Polovtoving
Adds a new Battanian Clan; fen Haldoc
Adds 3 Lords to the New Clan; Polovtoving
Adds 3 Lords to the New Clan; fen Haldoc
Adds 2 new units to the Hugunait troop tree
Fixed some unmatching noble civillian equipment of some lords.
Added support for e1.5.0 beta (in a separate download)
Version 1.0.2
Adds a new Clan; Calradi Expedition.
Adds 3 Troops to the New Clan; Calradi Expedition.
Adds a new Lord; 'Rainwad' to the Clan; Dey Uxkhal.
Adds a new "dead" Lord; 'Ryvenae' to the Forestsong.
Adds 3 new units to the Forestsong troop tree
Adds 2 new units to the Snowpelts troop tree
Added support for minor clan recruitement(optional)
Nerfed some Lords of my mod, so they aren't able to gather enormous armies.
Changed name of some minor faction troops, for better "immersion"
The Stoneborn seemed to be 'inactive' so I have added them to the Sturgian Culture tab, so they could be in war with the Sturgians.
Version 1.0.1
Adds a new Clan; Sword Sisters.
Fixes bug; Aserai npcs telling you that they are from the Khuzaits.
Makes the hotfix obsolete.
Added support for language translation
Nerfed 'Hugunait Tribal Raider' by lowering their armor stats.
You want Calradia to have more lively Clans with backstories? Then this mod is for you! It adds 20 new unique clans and about 60+ new unique Lords and Ladies. Of which 9 clans being related to the Wanderers in my 'Interesting Companions' mod. It also includes special units related to the more "special" clans.
It requires you to start a new game, to see the new clans. If you install my mod midgame the clans won't show up.
It requires you to download and install 'OpenSourceArmory' and 'SwadianArmoury' as the new units use items from those mods. I highly suggest you to check out my new Unit/Troop overhaul mod; 'Armies & Armories Rebalanced'. If you don't want the troops I'd suggest to atleast get the armory module, which balances all the items in the game including the ones from OSA and SwadianArmoury. That way the troops from InterestingClans are as balanced as possible, as they work both hand in hand.
If you're using the optional Minor Clan Recruitment addon, you're required to download; 'Mod Configuration Menu'!
If you want to be able to recruit Minor Faction Units then you either HAVE TO download my other Mod; Armies & Armories Rebalanced or MoreMercenariesforMyTavern. Or both, if you want to have more options to recruit from.
Do note though, that Fanatic clan troops aren't recruitable!.. Mostly dead clan troops and sword sisters are.
If you have installed everything correctly you can go to the MCM menu of 'MoreMercenariesforMyTavern'; and set how many units should show up in the taverns. I'd suggest to stay in the 2-3 range, or else it could be OP. As the cost for hiring mercenaries can't be set.
I advise you to use "Custom Spawns Clean API" by Ozan Ürkmez, you'll find it in the download section of his mod; 'Calradia at War'. If you have installed it put it above 'Interesting Clans' in your mod loadorder. But you can also just play it without that addon.
Download and install using Vortex, or extract the contents of the ZIP into your Bannerlord Modules folder. (only works with the main file)
Minor Troop Recruitment addon goes to; 'Documents/Mount and Blade II Bannerlord/Configs/Modsettings'
NOTE: You have to start the game atleast once with the "MoreMercenariesforMyTavern" mod installed, to make that path show up. Then you can drop the Minor Troop Recruitment download from InterestingClans into that path, to overwrite existing files.
The Interesting Clans mod requires a new game, otherwise the new clans won't show up.
The minor factions aren't at war with the major factions, why?
Some ingame days have to pass for that to happen, if it still doesn't work, check if you have downloaded and installed the required 'Custom Spawns API' correctly.