Update:31.03.2023 Hey everyone, I'm finally back with a bigger update which I have done over the course of the last year, every chance I got I tried to work on this mod, so you guys could finally play it again. And I actually wanted to release this at the start of the new year, but there were things which bugged me a lot, and as you guys probably know I'm a perfectionist. One thing was that Taleworlds decided to start using random npc generator in their newer BL versions which spawns kids/babys at the start of a new game in noble clans, and as that would totally not fit the lore of my mod(and also because those generated npcs suck, they all look like clones) I wanted to get rid of it. And that delayed the release of the update of Interesting Clans, also because I didn't find a way to negate that method(yeah I suck), and nobody wanted to assist, even though I tried asking other modders. But well... I have finally find another, maybe shitty way(time will show) to negate the spawning of npcs in the clans of my mod. And yeah, here I am with the update. Wether my way of negating the effect will bug out the game in later stages or not, we will only know once you guys play with the mod. (Since I myself don't have the time for a long playthrough to test the mod, or any playthrough for that matter). ... So yeah guys, thanks for always checking up on my mod(s)(and on me) even when I wasn't very active. And a special thanks to those guys who always tried to keep my mod(s) up to date. I love y'all. Peace, and enjoy. (Wether I'll make another update/addition(s) in the future only time will show, also depends on what Taleworlds fucks up next)
CHANGELOG: Version 1.0.8 Made Interesting Clans to work with 1.1.0 and up, might work with earlier versions too. But I haven't tried. Reworked all minor faction(clan) troop trees. The troop trees now have more variety and got expanded. Reworked all lord templates from Interesting Clans. Now there are 50+ new battle/noncom templates and 10+ civilian templates for the Lords from Interesting Clans. (The civilian templates are a work in progress, more will be added later.) Random Lords or Ladies(children) which are generated at the start of a new game, should no longer be spawned in the clans from Interesting Clans. (To stay true to the clan lore, and keep the uniqueness.) Adds new ladies and lords to prevent dying out of clans, especially in the later game. While still keeping the uniqueness. The added lords/ladies are as follows: Adds a new 'dead' Lord; 'Jason' to the Clan; Corvii. Adds a new Lady; 'Anthea' to the Clan; Apos. Adds a new Lord; 'Apochelos' to the Clan; Apos. Adds a new Lord; 'Aporros' to the Clan; Apos. Adds a new Lady; 'Apharia' to the Clan; Apos. Adds a new Lord; 'Xandros' to the Clan; Olympios. Adds a new Lady; 'Konstantina' to the Clan; Olympios. Adds a new Lord; 'Matios' to the Clan; Olympios. Adds a new Lord; 'Jason' to the Clan; Plousios. Adds a new Lord; 'Vasileios' to the Clan; Morfomenos. Adds a new Lady; 'Lachesis' to the Clan; Morfomenos. Adds a new Lord; 'Kleidophoros' to the Clan; Morfomenos. Adds a new Lord; 'Hyperion' to the Clan; Morfomenos. Adds a new Lord; 'Britomartus' to the Clan; Fen Cativellaun. Adds a new Lady; 'Deuognata' to the Clan; Fen Cativellaun. Adds a new 'dead' Lord; 'Traid' to the Clan; dey Uxkhal. Adds a new Lord; 'Rochard' to the Clan; dey Uxkhal. Adds a new Lady; 'Bernadelys' to the Clan; dey Uxkhal. Adds a new Lord; 'Oktai' to the Clan; Teyjit. Adds a new Lady; 'Sarnai' to the Clan; Teyjit. Adds a new 'dead' Lord; 'Tuncai' to the Clan; Teyjit. Adds a new Lord; 'Batugai' to the Clan; Teyjit. Adds a new Lord; 'Kutlug' to the Clan; Teyjit. Adds a new Lord; 'Derafsh' to the Clan; Banu Ghabar. Adds a new Lady; 'Selqet' to the Clan; Banu Ghabar. Adds a new Lord; 'Jaffar' to the Clan; Banu Qatal. Adds a new Lord; 'Yankoyin' to the Clan; Polovtoving. Adds a new Lady; 'Zarya' to the Clan; Polovtoving. Adds a new Lord; 'Mesnin' to the Clan; Polovtoving. Adds a new Lord; 'Ilyasev' to the Clan; Prigoroving. Adds more lore and backstory to some of the characters. Adds 'non-merchandising' copies of items already existing in the basegame, which are just set to be 'white' and colorless. To have a bit more variety in civilian clothing for ladies. Some changes to clan backstories have been made. Which are basically fixes(typos or similar) or little extensions of story. Some changes to character ages. Some lords/ladies have been made younger. Some changes to character faces and fixed the teeths. As you probably know the teeth number '4' in the selection of teeths is bugged(males). Just switched it to another, for the characters who had it selected. Some changes to character traits. Characters now should better resemble their parent's traits, which were a bit off before. Fixed character appearances - hair color, skin color. Black hair color in older BL versions are in newer BL versions more brownish. Which made characters who had black hair, brown hair. "Swapped" the clan tier level for the clans; Prigoroving and Polovtoving. Prigoroving is now tier 2 and Polovtoving tier 5. (seemed more reasonable to me, because of the backstory) Fixed all clan banners which were misaligned. Banners which use more than two colors seem to be still bugged, issue from Taleworld's side. Interesting Clans now uses items from the Swadian Armoury mod, which makes it a requirement.(unless you don't mind having naked npcs) Interesting Clans now uses items from the OpenSourceArmory mod, which makes it a requirement.(unless you don't mind having naked npcs) Updated 'Languages/InterestingStrings'. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Version 1.0.7 Better "compability" with the mod Improved Garrisons, in previous versions you could request your recruiter/trainer to recruit or train the equipment templates from my mod. This should be now removed, from the recruiter/trainer menu. New Lord Battle Templates have been added, for the Lords from my mod. Balances all the Lords from my mod, to prevent snowballing. Some lords would gather enormous armies due to their Steward stats. The balance should be now better. Adds new ladies and lords to prevent dying out of clans, especially in the later game. While keeping the uniqueness. The added lords/ladies are as follows: Adds a new Imperial Clan; Morfomenos. Adds a new Lord; 'Menakleides' to the Clan; Morfomenos. Adds a new Lady; 'Ligeia' to the Clan; Morfomenos. Adds a new Lord; 'Erastos' to the Clan; Morfomenos. Adds a new Lady; 'Desmatia' to the Clan; Morfomenos. Adds a new Lady; 'Parthenia' to the Clan; Olympios. Adds a new Lady; 'Sonaled' to the Clan; dey Uxkhal. Adds a new Lord; 'Arash' to the Clan; Banu Ghabar. Adds a new Lady; 'Tahmineh' to the Clan; Banu Ghabar. Adds a new Lady; 'Ednain' to the Clan; fen Haldoc. Adds a new Lord; 'Loykin' to the Clan; Polovtoving. Fixes the Lady; Nizvan from the clan; Teyjit to be only the ex wife of Teyju. She is now the new wife and the dead lady; Yaznam is the ex wife. Reduced the clan tier by another level for the clan; banu Qatal. To have a better balance with all the other clans. Minor Troop recruitment addons have been updated for 1.5.3, and 1.5.4 beta ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Version 1.0.6 Fixes the issue with the unit/equipment template; 'Hashashi', and 'Mudarra Hashashi', where they overwrited the unit from my other mod 'Balanced Armies of Calradia'. Which made the unit disappear from the game. Lords of the Clan; Swordsisters, now all got the title 'the Sword-Sister' eg. 'Brienna the Sword-Sister'. Fixes the name of the Lord; "Vecaunos" to "Vercaunos" which was actually his intended name. Improves the compability with my other mod Interesting Companions and adds new and better battle and civilian equipment templates for it's Companions. Fixes some other minor blemishes. Which I don't have on the top of my head right now. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Version 1.0.5 Makes the "units" which are used as equipment templates, now only act as true equipment templates and are out of the encyclopedia. They're not creating clutter in the encyclopedia anymore. Adds a new Lord; 'Astor' to the Clan; Apos. Adds a new Lady; 'Apollonia' to the Clan; Apos. Adds a new Lord; 'Gregorios' to the Clan; Olympios. Adds a new Lord; 'Vecaunos' to the Clan; fen Cativellaun. Adds a new Lady; 'Boudicca' to the Clan; fen Cativellaun. Adds a new Lady; 'Ilenna' to the Clan; Dey Uxkhal. Adds a new Lord; 'Despir' to the Clan; Dey Uxkhal. Adds a new Lady; 'Nizvan' to the Clan; Teyjit. Adds a new Lord; 'Sansey' to the Clan; Teyjit. Adds a new Lady; 'Galya' to the Clan; Polovtoving. Adds a new Lord; 'Tufail' to the Clan; banu Qatal. Adds a new "dead" Lord; 'Sudekin' to the Hugunait. Added new exclusive gear for some Lords of 'Interesting Clans'. Lords of the Clan; Frostclaw, now all got the title 'Frostclaw' eg. Hedwyr Frostclaw. Reduced the clan tier by '1' for the clan; banu Qatal. Reduced the chance of all Snowpelt Troops to have two hander weapons. Fixes crashes, which were due to missing equipment sets from the previous versions of Bannerlord. Got rid of different versions; eg. DCC, or FBS & CBS. Because it seems to be obsolete now, as Lords doesn't get reset to being skinny. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOW ADDS Diplomacy to the minor factions. (Requires CustomSpawns API, link is in the description; at "Remark") Version 1.0.4 Adds diplomacy to the minor factions, now they are doing what their description and story says, and go to war against all major factions, except the player. (requires CustomSpawns API) The Hugunait troop's equipment were mismatching between versions it is now fixed. Fixes some other minor bugs. Added new version for FBS & CBS (requires Full Body Sliders & Changable Bodysliders mods). Keeps the lords from being skinny. Added a new equipment set variation to the unit; Snowpelt Survivalist. 'Nerfed' the gear of the troop Turkit Fugitive to make the Turkit companion from my mod Interesting Companions cheaper. Got rid of different versions; eg. DCC, or FBS & CBS. Because it seems to be obsolete now, as Lords doesn't get reset to being skinny. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Version 1.0.3 Adds a new Sturgian Clan; Polovtoving Adds a new Battanian Clan; fen Haldoc Adds 3 Lords to the New Clan; Polovtoving Adds 3 Lords to the New Clan; fen Haldoc Adds 2 new units to the Hugunait troop tree Fixed some unmatching noble civillian equipment of some lords. Added support for e1.5.0 beta (in a separate download) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NOW Minor Clan Troops Are Recruitable, with version 1.0.2 together with one of the optional files. (REQUIRES MCM) Version 1.0.2 Adds a new Clan; Calradi Expedition. Adds 3 Lords to the New Clan; Calradi Expedition. Adds 3 Troops to the New Clan; Calradi Expedition. Adds a new Lord; 'Rainwad' to the Clan; Dey Uxkhal. Adds a new "dead" Lord; 'Ryvenae' to the Forestsong. Adds 3 new units to the Forestsong troop tree Adds 2 new units to the Snowpelts troop tree Added support for minor clan recruitement(optional) Nerfed some Lords of my mod, so they aren't able to gather enormous armies. Changed name of some minor faction troops, for better "immersion" The Stoneborn seemed to be 'inactive' so I have added them to the Sturgian Culture tab, so they could be in war with the Sturgians. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Version 1.0.1 Adds a new Clan; Sword Sisters. Fixes bug; Aserai npcs telling you that they are from the Khuzaits. Makes the hotfix obsolete. Added support for language translation Nerfed 'Hugunait Tribal Raider' by lowering their armor stats.
This mod looks absolutely amazing, you deserve kudos for that. However I have a petty issue with which is hindering my progress in the game, everytime I have this module enabled the game causes incessant messages to popup warning about dead clans and it's inability to "reanimate", or "restore" the dead clan leaders, which is countrary to your design choice of having dead clans, right?
Might be an issue with the juggernaut modlist I'm using but I can't seem to fix these popups, guess I'll try loading the mod last to see if it will fix it.
Hello, I'm trying the mod for the first and I love it !
First I was afraid the clans will be destroyed once all the members are dead and not automaticaly replaced, but fortunately their is a new leader spawning everytime and that's really good news.
So while doing my "console kill" tests, this time on the Sword Sisters clan, I realised that once the three initial female members are dead (Brienna, Gevenita and Thianna) the next leaders are...males, which kills a bit the immersion hehe
I want to make a mod that adds noble houses to AD 1259. I've made additions to the clans, heroes, and lords XML's multiple times and I'm sort of tired of redoing it so thought I might try actually making a mod, though I have no talent and basically only edit other peoples XMLS for my own use. I don't want to overwrite the 1259 lords. just have a separate clans, lords, heroes XML that I can add make as a addon for it. The lords wouldn't have any dependencies that the mod didn't have. So OSA, Bannerlord expanded armory. Uhh. How would I best go about this? Your mod looks like a great place to start! does it make it so the wanderer clans are able to be recruited in taverns and stuff? Anyway, when I saw custom spawns API and thats what 1259 ad uses I thought it looked like a great place to ask
182 comments
Hey everyone, I'm finally back with a bigger update which I have done over the course of the last year, every chance I got I tried to work on this mod, so you guys could finally play it again.
And I actually wanted to release this at the start of the new year, but there were things which bugged me a lot, and as you guys probably know I'm a perfectionist.
One thing was that Taleworlds decided to start using random npc generator in their newer BL versions which spawns kids/babys at the start of a new game in noble clans, and as that would totally not fit the lore of my mod(and also because those generated npcs suck, they all look like clones)
I wanted to get rid of it. And that delayed the release of the update of Interesting Clans, also because I didn't find a way to negate that method(yeah I suck), and nobody wanted to assist, even though I tried asking other modders. But well... I have finally find another, maybe shitty way(time will show) to negate the spawning of npcs in the clans of my mod.
And yeah, here I am with the update. Wether my way of negating the effect will bug out the game in later stages or not, we will only know once you guys play with the mod. (Since I myself don't have the time for a long playthrough to test the mod, or any playthrough for that matter).
... So yeah guys, thanks for always checking up on my mod(s)(and on me) even when I wasn't very active.
And a special thanks to those guys who always tried to keep my mod(s) up to date.
I love y'all. Peace,
and enjoy.
(Wether I'll make another update/addition(s) in the future only time will show, also depends on what Taleworlds fucks up next)
Version 1.0.8
Made Interesting Clans to work with 1.1.0 and up, might work with earlier versions too. But I haven't tried.
Reworked all minor faction(clan) troop trees. The troop trees now have more variety and got expanded.
Reworked all lord templates from Interesting Clans. Now there are 50+ new battle/noncom templates and 10+ civilian templates for the Lords from Interesting Clans. (The civilian templates are a work in progress, more will be added later.)
Random Lords or Ladies(children) which are generated at the start of a new game, should no longer be spawned in the clans from Interesting Clans. (To stay true to the clan lore, and keep the uniqueness.)
Adds new ladies and lords to prevent dying out of clans, especially in the later game. While still keeping the uniqueness. The added lords/ladies are as follows:
Adds a new 'dead' Lord; 'Jason' to the Clan; Corvii.
Adds a new Lady; 'Anthea' to the Clan; Apos.
Adds a new Lord; 'Apochelos' to the Clan; Apos.
Adds a new Lord; 'Aporros' to the Clan; Apos.
Adds a new Lady; 'Apharia' to the Clan; Apos.
Adds a new Lord; 'Xandros' to the Clan; Olympios.
Adds a new Lady; 'Konstantina' to the Clan; Olympios.
Adds a new Lord; 'Matios' to the Clan; Olympios.
Adds a new Lord; 'Jason' to the Clan; Plousios.
Adds a new Lord; 'Vasileios' to the Clan; Morfomenos.
Adds a new Lady; 'Lachesis' to the Clan; Morfomenos.
Adds a new Lord; 'Kleidophoros' to the Clan; Morfomenos.
Adds a new Lord; 'Hyperion' to the Clan; Morfomenos.
Adds a new Lord; 'Britomartus' to the Clan; Fen Cativellaun.
Adds a new Lady; 'Deuognata' to the Clan; Fen Cativellaun.
Adds a new 'dead' Lord; 'Traid' to the Clan; dey Uxkhal.
Adds a new Lord; 'Rochard' to the Clan; dey Uxkhal.
Adds a new Lady; 'Bernadelys' to the Clan; dey Uxkhal.
Adds a new Lord; 'Oktai' to the Clan; Teyjit.
Adds a new Lady; 'Sarnai' to the Clan; Teyjit.
Adds a new 'dead' Lord; 'Tuncai' to the Clan; Teyjit.
Adds a new Lord; 'Batugai' to the Clan; Teyjit.
Adds a new Lord; 'Kutlug' to the Clan; Teyjit.
Adds a new Lord; 'Derafsh' to the Clan; Banu Ghabar.
Adds a new Lady; 'Selqet' to the Clan; Banu Ghabar.
Adds a new Lord; 'Jaffar' to the Clan; Banu Qatal.
Adds a new Lord; 'Yankoyin' to the Clan; Polovtoving.
Adds a new Lady; 'Zarya' to the Clan; Polovtoving.
Adds a new Lord; 'Mesnin' to the Clan; Polovtoving.
Adds a new Lord; 'Ilyasev' to the Clan; Prigoroving.
Adds more lore and backstory to some of the characters.
Adds 'non-merchandising' copies of items already existing in the basegame, which are just set to be 'white' and colorless. To have a bit more variety in civilian clothing for ladies.
Some changes to clan backstories have been made. Which are basically fixes(typos or similar) or little extensions of story.
Some changes to character ages. Some lords/ladies have been made younger.
Some changes to character faces and fixed the teeths. As you probably know the teeth number '4' in the selection of teeths is bugged(males). Just switched it to another, for the characters who had it selected.
Some changes to character traits. Characters now should better resemble their parent's traits, which were a bit off before.
Fixed character appearances - hair color, skin color. Black hair color in older BL versions are in newer BL versions more brownish. Which made characters who had black hair, brown hair.
"Swapped" the clan tier level for the clans; Prigoroving and Polovtoving. Prigoroving is now tier 2 and Polovtoving tier 5. (seemed more reasonable to me, because of the backstory)
Fixed all clan banners which were misaligned. Banners which use more than two colors seem to be still bugged, issue from Taleworld's side.
Interesting Clans now uses items from the Swadian Armoury mod, which makes it a requirement.(unless you don't mind having naked npcs)
Interesting Clans now uses items from the OpenSourceArmory mod, which makes it a requirement.(unless you don't mind having naked npcs)
Updated 'Languages/InterestingStrings'.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.7
Better "compability" with the mod Improved Garrisons, in previous versions you could request your recruiter/trainer to recruit or train the equipment templates from my mod. This should be now removed, from the recruiter/trainer menu.
New Lord Battle Templates have been added, for the Lords from my mod.
Balances all the Lords from my mod, to prevent snowballing. Some lords would gather enormous armies due to their Steward stats. The balance should be now better.
Adds new ladies and lords to prevent dying out of clans, especially in the later game. While keeping the uniqueness. The added lords/ladies are as follows:
Adds a new Imperial Clan; Morfomenos.
Adds a new Lord; 'Menakleides' to the Clan; Morfomenos.
Adds a new Lady; 'Ligeia' to the Clan; Morfomenos.
Adds a new Lord; 'Erastos' to the Clan; Morfomenos.
Adds a new Lady; 'Desmatia' to the Clan; Morfomenos.
Adds a new Lady; 'Parthenia' to the Clan; Olympios.
Adds a new Lady; 'Sonaled' to the Clan; dey Uxkhal.
Adds a new Lord; 'Arash' to the Clan; Banu Ghabar.
Adds a new Lady; 'Tahmineh' to the Clan; Banu Ghabar.
Adds a new Lady; 'Ednain' to the Clan; fen Haldoc.
Adds a new Lord; 'Loykin' to the Clan; Polovtoving.
Fixes the Lady; Nizvan from the clan; Teyjit to be only the ex wife of Teyju. She is now the new wife and the dead lady; Yaznam is the ex wife.
Reduced the clan tier by another level for the clan; banu Qatal. To have a better balance with all the other clans.
Minor Troop recruitment addons have been updated for 1.5.3, and 1.5.4 beta
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.6
Fixes the issue with the unit/equipment template; 'Hashashi', and 'Mudarra Hashashi', where they overwrited the unit from my other mod 'Balanced Armies of Calradia'. Which made the unit disappear from the game.
Lords of the Clan; Swordsisters, now all got the title 'the Sword-Sister' eg. 'Brienna the Sword-Sister'.
Fixes the name of the Lord; "Vecaunos" to "Vercaunos" which was actually his intended name.
Improves the compability with my other mod Interesting Companions and adds new and better battle and civilian equipment templates for it's Companions.
Fixes some other minor blemishes. Which I don't have on the top of my head right now.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.5
Makes the "units" which are used as equipment templates, now only act as true equipment templates and are out of the encyclopedia. They're not creating clutter in the encyclopedia anymore.
Adds a new Lord; 'Astor' to the Clan; Apos.
Adds a new Lady; 'Apollonia' to the Clan; Apos.
Adds a new Lord; 'Gregorios' to the Clan; Olympios.
Adds a new Lord; 'Vecaunos' to the Clan; fen Cativellaun.
Adds a new Lady; 'Boudicca' to the Clan; fen Cativellaun.
Adds a new Lady; 'Ilenna' to the Clan; Dey Uxkhal.
Adds a new Lord; 'Despir' to the Clan; Dey Uxkhal.
Adds a new Lady; 'Nizvan' to the Clan; Teyjit.
Adds a new Lord; 'Sansey' to the Clan; Teyjit.
Adds a new Lady; 'Galya' to the Clan; Polovtoving.
Adds a new Lord; 'Tufail' to the Clan; banu Qatal.
Adds a new "dead" Lord; 'Sudekin' to the Hugunait.
Added new exclusive gear for some Lords of 'Interesting Clans'.
Lords of the Clan; Frostclaw, now all got the title 'Frostclaw' eg. Hedwyr Frostclaw.
Reduced the clan tier by '1' for the clan; banu Qatal.
Reduced the chance of all Snowpelt Troops to have two hander weapons.
Fixes crashes, which were due to missing equipment sets from the previous versions of Bannerlord.
Got rid of different versions; eg. DCC, or FBS & CBS. Because it seems to be obsolete now, as Lords doesn't get reset to being skinny.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOW ADDS Diplomacy to the minor factions. (Requires CustomSpawns API, link is in the description; at "Remark")
Version 1.0.4
Adds diplomacy to the minor factions, now they are doing what their description and story says, and go to war against all major factions, except the player. (requires CustomSpawns API)
The Hugunait troop's equipment were mismatching between versions it is now fixed.
Fixes some other minor bugs.
Added new version for FBS & CBS (requires Full Body Sliders & Changable Bodysliders mods). Keeps the lords from being skinny.
Added a new equipment set variation to the unit; Snowpelt Survivalist.
'Nerfed' the gear of the troop Turkit Fugitive to make the Turkit companion from my mod Interesting Companions cheaper.
Got rid of different versions; eg. DCC, or FBS & CBS. Because it seems to be obsolete now, as Lords doesn't get reset to being skinny.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.3
Adds a new Sturgian Clan; Polovtoving
Adds a new Battanian Clan; fen Haldoc
Adds 3 Lords to the New Clan; Polovtoving
Adds 3 Lords to the New Clan; fen Haldoc
Adds 2 new units to the Hugunait troop tree
Fixed some unmatching noble civillian equipment of some lords.
Added support for e1.5.0 beta (in a separate download)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOW Minor Clan Troops Are Recruitable, with version 1.0.2 together with one of the optional files. (REQUIRES MCM)
Version 1.0.2
Adds a new Clan; Calradi Expedition.
Adds 3 Lords to the New Clan; Calradi Expedition.
Adds 3 Troops to the New Clan; Calradi Expedition.
Adds a new Lord; 'Rainwad' to the Clan; Dey Uxkhal.
Adds a new "dead" Lord; 'Ryvenae' to the Forestsong.
Adds 3 new units to the Forestsong troop tree
Adds 2 new units to the Snowpelts troop tree
Added support for minor clan recruitement(optional)
Nerfed some Lords of my mod, so they aren't able to gather enormous armies.
Changed name of some minor faction troops, for better "immersion"
The Stoneborn seemed to be 'inactive' so I have added them to the Sturgian Culture tab, so they could be in war with the Sturgians.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Version 1.0.1
Adds a new Clan; Sword Sisters.
Fixes bug; Aserai npcs telling you that they are from the Khuzaits.
Makes the hotfix obsolete.
Added support for language translation
Nerfed 'Hugunait Tribal Raider' by lowering their armor stats.
However I have a petty issue with which is hindering my progress in the game, everytime I have this module enabled the game causes incessant messages to popup warning about dead clans and it's inability to "reanimate", or "restore" the dead clan leaders, which is countrary to your design choice of having dead clans, right?
Might be an issue with the juggernaut modlist I'm using but I can't seem to fix these popups, guess I'll try loading the mod last to see if it will fix it.
First I was afraid the clans will be destroyed once all the members are dead and not automaticaly replaced, but fortunately their is a new leader spawning everytime and that's really good news.
So while doing my "console kill" tests, this time on the Sword Sisters clan, I realised that once the three initial female members are dead (Brienna, Gevenita and Thianna) the next leaders are...males, which kills a bit the immersion hehe
Is it a known issue for this clan ?
I really like it! The new Clans really are interesting!
2) It works 1.1.0 and up, that means it works also on versions after 1.1.0. And doesn't need to be updated for 1.1.2.
3) I have made the update on 1.1.0 - 1.1.2 and tested. It may even work on 1.0.3 and earlier, as I started updating the mod on 1.0.3. But not tested.
And no problem! :)