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File credits
Melchior for OAAB Data The TR Team for Tamriel Data JSH and dafont.com creates for the font used in the banner Bahtiar Bagus R and vecteezy.com for the border frame used in the banner Clipart library for the eye image used in the mod Pixabay for the Sound effects
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Changelogs
Version 1.0.1
Hid a sigil stone in the mine so you don't have to depend on an outside mod for one.
Patched a seam in the caverns
Version 1.0
Initial release
Journey into the depths of the Lost mine of Vassir Didanat, and uncover what secrets hidden within....
Like alot of locations on Vvardenfell, Vassir Didanat doesn't really have much of a reason to go there other than to get a free daedric weapon from Dram Breo. Making it not only underwhelming, but also exploitable. Lost mine fixes both of these problems by giving you a mini quest of sorts to fully explore the mine.
Firstly, the Mine is extended into three detailed cells making it much more interesting to explore. It also has a history of being an abandoned Ebony mine formally run by House Hlaalu, and it will be apparent as you explore the dungeon.
Secondly, I added a boss at the end of the dungeon as well as several barriers that you must get past to reach it. Only then, can you turn the quest in.
Lastly, I swapped the mold cave set for the PY one. Since the mine is built into the Foyada Mammea, it is much more fitting.
This mod is incompatible with Clutter Monkey, Vassir Didanat mine and Repopulated Vassir-Didanat Mine. It will however work with Vassir Didanat Mine Locked. But that might be a bit much as I also added a door with a high lock level.