Mod articles
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Dark Shard Quest Walkthrough
Act I: Something's up
Getting started
1. Use any Guild Guide's travel option at night (a special destination will appear)
2. Return to the Guild Guide for explanation
- Optional: Ask guides about their destinations
3. Speak to Edwinna
Unusual happenings investigation
4. Gather 4 reports from NPCs (can be done in any order)
Optional Sources: (npcs with hints leading you to npcs with reports)
publicans, traders in Seyda Neen, Hla Oad, Gnaar Mok and Dagon Fel, smiths, guards, people in Gnisis and Ald Velothi, nobles, savants, people in Molag Mar and Ghostgate.
Required Sources (any 4 or more):
- Non-Dunmer paupers
- Khajii...