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Alfiq Aficionados Assembly

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Merlord

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28 comments

  1. Varil92
    Varil92
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    Incompatible with OpenMW, I guess?
    1. Vegetto88
      Vegetto88
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      Correct
    2. CnCFAN1
      CnCFAN1
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      Any plans for an OpenMW version?
    3. hakinaro
      hakinaro
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      Looking at the files it has quite a few mwse files so i wouldn't hold your breath.
  2. Triadlux369
    Triadlux369
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    I was early on in the quest chain, the incident reports sort of floating around in my mind, when I found myself outside in Ald'ruhn on a clear night. I could see the aurora's over the Skar. And I thought to myself, hey, I have soul gems in my inventory. Surely they don't actually float, surely that's just flavor text, it's for the lore. So I set one on the ground.

    Anyways, this is the kind of questline where if it was in the main game and not a mod, there would be video essays on. It's engaging and well paced, responsive to player actions, and uses vanilla locations interestingly. 10/10, excellent experience.
    1. Vegetto88
      Vegetto88
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      Thanks! 
  3. KiwiIngenuity
    KiwiIngenuity
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    I'm not sure if my roadblock is quest related or bug related, but I can't seem to get any more information on moon sugar dealings from alchemists. I've spoken to all the ones in Vivec and those that I believe deal in moon sugar, and there're also no more updates from inn keepers I've spoken to about the mysterious Khajiit. 
    1. Vegetto88
      Vegetto88
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      Go out of the city, in the wild... 
    2. KiwiIngenuity
      KiwiIngenuity
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      I was waltzing around the wilderness pursuing something else for a while, somewhat near the Bitter Coast, which is then where I was confronted. I'd assumed it was okay to linger anywhere outside of a city so long as I was in the wilderness.
    3. Vegetto88
      Vegetto88
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      As long as you are outside cities
  4. NipplezDaClown
    NipplezDaClown
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    Amazing mod! Fits perfectly into Morrowind, and I love the lore-friendly khajiit story. The new telescope mechanics and use of old ruins and npcs is truly impressive! And this works well in Rebirth somehow! Adds some depth to the game. Thank you!
  5. vonwolfe
    vonwolfe
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    I loved my adventure uncovering the mysteries of the Dark Shard! Definitely one of the best quests I've played for Morrowind.

    Something I really appreciate is that the team have tried to give a little something for every kind of player here. You've got interesting but not overpowered loot hidden away for your dungeon explorers, esoteric but not overwhelming lore for your Kirkbriders, moments of real visual wow-factor, new ingredients for alchemists - a varied tasting-menu of everything that's fun about Morrowind.

    The writing, pacing, and general sense of piecing together a wider mystery are spot on - and it makes the apocalyptic finale feel earned, because you've had to do lots of sleuthing around smaller details along the way to pin down the big picture of what's going on.

    Finally, I really appreciate how Merlord takes static items that have always been in the world (Dwemer Telescopes in this instance)  - and let's you actually play with them. There's something really magical in turning background decoration into puzzle-tools - because it means the vanilla game turns into more of an emergent sandbox. Can't wait to see this mechanic used further in future mods!
    1. Danae123
      Danae123
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      Thank you so much! <3
  6. Militeignoto
    Militeignoto
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    Hey, another great mod! Is there a walkthorugh? I'm stuck after placing the resonator in a telescope, I'm looking at the night sky but nothing happens
    1. Kildozery
      Kildozery
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      You have to adjust the three colour options in order to calibrate it for the telescope.
    2. Vegetto88
      Vegetto88
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      Indeed, once placed, you can interact with the resonator by clicking on the wheels or on the top, where the crystals are lodged. Calibrate it properly until the image is clear, then search the sky.
    3. Militeignoto
      Militeignoto
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      Ahhh, got it! Thanks a lot!
  7. Kildozery
    Kildozery
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    Just finished this, what a fantastic story! I adored the deep dive into lore I previously knew nothing about. I might have to download it for my OpenMW build exclusively to console in that that armour at the end ;)
  8. subgrue23
    subgrue23
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    Another absolute banger from merlord and the gang.
  9. MelchiorDahrk
    MelchiorDahrk
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    Absolutely epic mod. Haven't felt this sort of build up for "something bad is happening!" in a mod in quite some time. Great work, Team AAA!
  10. deleted123617333
    deleted123617333
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    obligatory ask if openmw compatibility (sry lol this looks so cool)
    1. MassiveJuice
      MassiveJuice
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      Definitely not, sorry! I normally use OpenMW myself too, so working on making this mod with the team was certainly new territory for me 😅 I don't know much about the Lua scripting, but I imagine much of the Lua stuff Merlord made for the mod only works in MWSE-Lua
    2. Kildozery
      Kildozery
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      Honestly I'd take an OpenMW port-lite even if it meant the telescope just has a message box that reads "you look through the telescope" lmao
    3. MizterMoonshine
      MizterMoonshine
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      How essential is MWSE functionality to the mod?
    4. Vegetto88
      Vegetto88
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      very essential
    5. deleted123617333
      deleted123617333
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      Alright understood, thanks for the quick reply!!