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Eric Lemage

Uploaded by

bruno13069

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7 comments

  1. SatanVsSanta
    SatanVsSanta
    • member
    • 7 kudos
    (had to download unrar and mod is installed now)

    The small town you made is awesome and well placed. The first couple of quests, without giving any spoilers, were refreshingly good. There are no typographical errors that I can see so far. Perhaps a few grammatical errors, easy to resolve but none are so glaring they need to be corrected.

    Lightweight, does exactly as the author says it does, and that is give you fun quests to emancipate slaves, with a hint of secrecy as you do so.

    Excellent mod. I looked at the 2 other mods listed below, one makes some changes to the main quest, the other is okay, but both are imho not as good as this one here.

    8.5 out of 10. <3 Thankyou  so much for this.

    How to advance in the Twin Lamps faction?

    Attributes that are required by the faction:

    Personality
    Strength

    Specific skills that are required for faction rank advancement:

    Speechcraft
    Mercentile
    Shortblade
    Light Armour
    Restoration

    Rank names and required attribute and skill levels:

    Twin Clerk - Personality 30, Strength 30
    Twin Mate - Personality 40, Strength 30, primary skill at 30 and favourite skill at 20
    Twin Brother - Personality 45, Strength 35, primary skill at 40 and favourite skill at 30
    Twin Savior - Personality 55, Strength 45, primary skill at 45 and favourite skill at 40
    Lamp Liberator - Personality 60, Strength 55, primary skill at 50 and favourite skill at 45
    Lamp Hero - Personality 65, Strength 60, primary skill at 55 and favourite skill at 50
    Lamp Lord - Personality 70, Strength 65, primary skill at 60 and favourite skill at 55
    Lamp Knight - Personality 80, Strength 70, primary skill at 65 and favourite skill at 60
    Lamp Master - Personality 90, Strength 80, primary skill at 75 and favourite skill at 70
    Supreme Master - Personality 95, Strength 90, primary skill at 90 and favourite skill at 80
    1. bruno13069
      bruno13069
      • member
      • 3 kudos
      Thanks, but I didn't make this mod. I'm just uploading it because MMH is gone and this should be salvaged.
      Fun point - Twinham Village is close to the house of Sjorvar Horse-Mouth - the Blades trainer that lives "in the middle of nowhere west of Caldera".
    2. SatanVsSanta
      SatanVsSanta
      • member
      • 7 kudos
      I prefer this mod over the other 2 listed below my friend. I will edit my original post with faction advancement infos.

      Would you be so kind as to perhaps put the info I will post on a sticky?
  2. TheUntoldLegacy
    TheUntoldLegacy
    • supporter
    • 12 kudos
    This sounds awesome. I am fairly new to MW, but I just saw today in the construction kit (while editing some imperial armor loadouts) that there was this faction called Twin Lamps, and I had never heard of them. It's kind neat that within a few hours of that, I see this mod appear that not only gives me insight on who and what they are, but expands their place in the game, further feeding my morbid curiosity haha. Thanks for this :)
    1. Pherim
      Pherim
      • premium
      • 274 kudos
      There are actually multiple mods that expand them to a proper faction, but I haven't played this one, so I don't know how it compares to these, which I have played (and are both good):

      OAAB Brother Junipers Twin Lamps
      Twin Lamps and Slave Hunters (Cleaned - Edited - Minor Fixes)
  3. mr666saturn
    mr666saturn
    • member
    • 8 kudos
    Question please! Does this make any exterior or interior edits?

    Thank you!
    1. bruno13069
      bruno13069
      • member
      • 3 kudos
      Adds one NPC to the Imperial Commission at Ebonheart, and adds a small village to the West Gash (-5,4).