The small town you made is awesome and well placed. The first couple of quests, without giving any spoilers, were refreshingly good. There are no typographical errors that I can see so far. Perhaps a few grammatical errors, easy to resolve but none are so glaring they need to be corrected.
Lightweight, does exactly as the author says it does, and that is give you fun quests to emancipate slaves, with a hint of secrecy as you do so.
Excellent mod. I looked at the 2 other mods listed below, one makes some changes to the main quest, the other is okay, but both are imho not as good as this one here.
8.5 out of 10. <3 Thankyou so much for this.
How to advance in the Twin Lamps faction?
Attributes that are required by the faction:
Personality Strength
Specific skills that are required for faction rank advancement:
Thanks, but I didn't make this mod. I'm just uploading it because MMH is gone and this should be salvaged. Fun point - Twinham Village is close to the house of Sjorvar Horse-Mouth - the Blades trainer that lives "in the middle of nowhere west of Caldera".
This sounds awesome. I am fairly new to MW, but I just saw today in the construction kit (while editing some imperial armor loadouts) that there was this faction called Twin Lamps, and I had never heard of them. It's kind neat that within a few hours of that, I see this mod appear that not only gives me insight on who and what they are, but expands their place in the game, further feeding my morbid curiosity haha. Thanks for this :)
There are actually multiple mods that expand them to a proper faction, but I haven't played this one, so I don't know how it compares to these, which I have played (and are both good):
7 comments
The small town you made is awesome and well placed. The first couple of quests, without giving any spoilers, were refreshingly good. There are no typographical errors that I can see so far. Perhaps a few grammatical errors, easy to resolve but none are so glaring they need to be corrected.
Lightweight, does exactly as the author says it does, and that is give you fun quests to emancipate slaves, with a hint of secrecy as you do so.
Excellent mod. I looked at the 2 other mods listed below, one makes some changes to the main quest, the other is okay, but both are imho not as good as this one here.
8.5 out of 10. <3 Thankyou so much for this.
How to advance in the Twin Lamps faction?
Attributes that are required by the faction:
Personality
Strength
Specific skills that are required for faction rank advancement:
Speechcraft
Mercentile
Shortblade
Light Armour
Restoration
Rank names and required attribute and skill levels:
Twin Clerk - Personality 30, Strength 30
Twin Mate - Personality 40, Strength 30, primary skill at 30 and favourite skill at 20
Twin Brother - Personality 45, Strength 35, primary skill at 40 and favourite skill at 30
Twin Savior - Personality 55, Strength 45, primary skill at 45 and favourite skill at 40
Lamp Liberator - Personality 60, Strength 55, primary skill at 50 and favourite skill at 45
Lamp Hero - Personality 65, Strength 60, primary skill at 55 and favourite skill at 50
Lamp Lord - Personality 70, Strength 65, primary skill at 60 and favourite skill at 55
Lamp Knight - Personality 80, Strength 70, primary skill at 65 and favourite skill at 60
Lamp Master - Personality 90, Strength 80, primary skill at 75 and favourite skill at 70
Supreme Master - Personality 95, Strength 90, primary skill at 90 and favourite skill at 80
Fun point - Twinham Village is close to the house of Sjorvar Horse-Mouth - the Blades trainer that lives "in the middle of nowhere west of Caldera".
Would you be so kind as to perhaps put the info I will post on a sticky?
OAAB Brother Junipers Twin Lamps
Twin Lamps and Slave Hunters (Cleaned - Edited - Minor Fixes)
Thank you!