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The Elder Scrolls III
MORROWIND:
Twin Lamps Plugin
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Index:
1. Description
2. Installation
3. Playing the Plugin
4. Features
5. Version
6. Thanks
7. Copyright
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1. PLUGIN DESCRIPTION
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TITLE: Twin Lamps
VERSION: 1.0
PLUG-IN TYPE: Guild/Quest/Buildings
BASE FILE(S): Morrowind.esm, patched to version 1.1.0605
BY: Eric Lemage
CONTACT: [email protected]
DATE: 6th September 2002
DOWNLOAD: Http://www.ibelgique.com/sofiland/
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2. INSTALLING THE PLUGIN
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To install the plugin, unzip the files into the Morrowind/Data Files
directory with "use folder names" on. If you're encountering difficulties
please check the "contents.txt" file for more details.
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3. PLAYING THE PLUGIN
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From the Morrowind Launcher, select Data Files and check the box
next to the Twin Lamps.esp file. Speak with Lady Krystinah in Ebonheart.
She has her quarters downstairs at the Imperial Commission.
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4. PLUGIN FEATURES
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a] A new Faction : The Twin Lamps
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If you think it's time some of the ugly bosses employing slaves have their
butts kicked, then this mod is for you. The Twin Lamps now really exist as an
active faction and need bold adventurers to put an end to slavery. You'll be
offered new quests in their Guildhall of Twinham village. Join the abolitionists
and light the way to freedom right now !
If you're a member of the thieves guild or House Telvanni, you won't be accepted,
these are the only restrictions. I know this must be a bit of a blow to some players
but this is coherent with my story as these are really the two factions less likely
to favor the end of slavery in the game. (Telvanni modders can easily solve that
problem by modifying Krystinah's dialogue settings ;)))
Don't expect to make money joining this faction, don't forget it's new, still illegal
and badly needs fund. So what you will gain playing this faction is mostly ... fame !
Yep, real gamers do it for fame don't they ? ;)))
b] A new village : Twinham
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You'll find Twinham to the east of Gnaar Mok and northwest of Caldera. It is
a fairly small village. However, if you're the curious type you might unveil
some of its secrets and history.
c] Loads of new NPC's and quests
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Of course you'll meet a lot of new people. Some are helpful, some can be
funny, even helpless and others might prove lethal. Don't bother to ask,
none of them will accompany you on your journey. And if you find some of them
have a real nice outfit, it would be a waste of time to kill them for it. Just
in case it crosses your mind ;)
You have quite a few new quests and some adapted quests. Quests become harder as
you gain rank which is only logical after all ;) I think this mod in general is
for all players and not only restricted to level 50 fighters. I tried to design the
darn thing so that you need to use both your wits and your sword.
d] New gimmicks
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You can buy new books, admire new tapestries, hear new sounds, discover a new
ingredient and new items. Some of the items you may receive are powerful but I
don't think they are unbalanced. Still if you judge otherwise, you are still
free not to use them.
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5. PLUGIN VERSION
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Version 1.0 was carefully tested and I killed quite a few bugs already. It should run
smoothly and should not conflict with any other existing mod. All the major changes
affect unpopulated areas (West Gash -5 4). I almost forgot, English is not my mother
tongue so if you find mistakes, just tell me !
I hope you'll enjoy playing this mod. Please direct comments, suggestions,
bug reports, questions to : [email protected]
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6. THANKS
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Thanks to the people on the Gamefaqs.com and Morrowind.com forums and
the people who will take the time to download this mod in order to try
it out.
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7. COPYRIGHT
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This plugin is freely distributable and modifiable, as long as this readme
file accompanies it and credit is given to the original author. By downloading
and running this plugin, you acknowledge the following :
- You have read and understood this readme file.
- You acknowledge that the author of this plugin accepts no responsibility for
damage to your game saves, operating system, computer, social life, etc,
when using this plugin.