Amazing mod, makes the South Wall feel like a real hideout - BCOM compatibility or a patch would be perfect because it's unfortunately incompatible with floating objects etc. If you're not using BCOM its a must have mod though.
Hey there, finally took the BCOM pill. I don't know if RandomPal made changes on his end recently, but I couldn't find any floating objects or other compatability issues. Atleast as long as my mod loads after BCOM.
So when looking for spruced up interiors I'd give Lucevar a go, but check if big overhauls aren't already using some of her work.
For my part I won't touch interior modding any time soon again. I severely underestimated the work that goes into it (and how much bug fixing I'll have to do).
Hello. Two observations: 1 - There is a gap in the new Habasi backroom https://www.4shared.com/s/fOhFIVwbqku
2 - Maybe a reword is needed here to avoid confusion. FROM ORIGINAL -> "Bards of Vvardenfell needs to be loaded before this mod. (pointed out by TaxAkla)" TO -> "Bards of Vvardenfell should be loaded after South Wall - A Thieves Guild Hideout"
Great work. Finally I've run your mod and found some issues and toke some screens to show you. 1 - A gap to the void of the cell 2 - A wall part floating outside. https://www.4shared.com/s/fZ7vzPxmIku https://www.4shared.com/s/f4MRhf5h5jq
Besides I've found a order conflict with your mod and Bards of Bardenfell. Your mod should have be loaded after or 2 npcs will be misplaced.
Never used BCOM I honestly couldn't tell you. But I think it doesn't touch the interior south wall. It is not compatible at the moment with Balmora underworks because the trapdoor is misaligned. It's a basic fix, but I don't have the time to patch it currently.
still there few things floats : stool next Bragor New Shoes, lightstand next to Rielle floats and clips and alone Rielle floats becouse openMW collision - need to delete that bench behind him
also rope of one lantern over bar also floats, one end of rope is in air
Despite all my hate for the thieves guild I recently tried to make a playthrough to check out some mods and TR content and had all the same observations. This is a great happy medium between vanilla and RP version.
I love this version because I'm not doing a thief run but love the ambience of the original mod. Congratulations. The view over the bar area is great but one thing really annoys me: the view to the kitchen area is open to anyone with bad intentions. I think a wallscreen would fit better to block that balcony.
I see what you mean. I'll be honest I'm not entirely happy with the upper floor as is. It's rather empty now, but I much prefer the NPCs mingling in the main room than standing randomly in the corridor. However now no one now watches the guest room... I'll go over it again when I find some spare time and see if I can think of something. In checking your comment I also found some embarrassing floaters and unowned items that ought to be owned. Whoopsies.
This looks excellent! I don't use OpenMW, but, for my tastes, while I liked the overall style of the mods yours is based on, I felt they were slightly too much. When I return to Morrowind, I'll definitely be checking this out, cheers!
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On the top of my head I can only think of Lucevar's Seedier Eight Plates or Atmospheric Delights. Her interior work is generally sublime and I think you'll find lots of her work integrated into Oidai - Lifeblood of Balmora by Tapetenklaus and I'd think even in BCOM.
So when looking for spruced up interiors I'd give Lucevar a go, but check if big overhauls aren't already using some of her work.
For my part I won't touch interior modding any time soon again. I severely underestimated the work that goes into it (and how much bug fixing I'll have to do).
1 - There is a gap in the new Habasi backroom
https://www.4shared.com/s/fOhFIVwbqku
2 - Maybe a reword is needed here to avoid confusion.
FROM ORIGINAL -> "Bards of Vvardenfell needs to be loaded before this mod. (pointed out by TaxAkla)"
TO -> "Bards of Vvardenfell should be loaded after South Wall - A Thieves Guild Hideout"
1 - A gap to the void of the cell
2 - A wall part floating outside.
https://www.4shared.com/s/fZ7vzPxmIku
https://www.4shared.com/s/f4MRhf5h5jq
Besides I've found a order conflict with your mod and Bards of Bardenfell. Your mod should have be loaded after or 2 npcs will be misplaced.
also rope of one lantern over bar also floats, one end of rope is in air
The view over the bar area is great but one thing really annoys me: the view to the kitchen area is open to anyone with bad intentions.
I think a wallscreen would fit better to block that balcony.
And a few other small changes.
Cheers Pal!
I don't use OpenMW, but, for my tastes, while I liked the overall style of the mods yours is based on, I felt they were slightly too much. When I return to Morrowind, I'll definitely be checking this out, cheers!