You are free to: Adapt - remix, transform, and build upon the material
Under the following terms: Attribution - You must give appropriate credit. Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).
If author(s) is/are not able to be contacted through a reasonable effort, Then you are free to copy and redistribute the material in its entirety for use in The Elder Scrolls III: Morrowind
File credits
Tabris - for the original concept and execution of this mod. mod is republished here with permission from the original ReadMe Bethesda - for the spark of inspiration which led to the creation of this wonderful game Melchior Dahrk - for cleaning up everything RaveBlack - for error reporting, thank you! Lucevar - for error reporting and extensive feedback, thank you!
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Changelogs
Version 4.0.1
Added a patch to move the dagger and mysterious figure for mods which expand the area around the Seyda Neen lighthouse
Version 4.0.0
Added option to retire from the IEO after serving as Prefect for 10 or more weeks
Added a monetary retirement package and unique memento for retiring
Moved Magnus the Short to be more compatible with BCoM
Fixed incorrect names referenced in journal entries
Fixed the Mysterious Breton appearing in Dagon Fel before his time
Version 3.0.2
Fixed OpenMW dialogue issue
Version 3.0.1
BCoM compatibility
Version 3.0.0
- Overhauled the office interior and added a room for the Prefect
- Added Skyrim Style Quest Notification interop for MWSE players
- Added fomod
- Added HD texture option
- Gave the Dagger of Fall a custom model and option to keep it
- Retextured the banner with a new office logo
- Added stamped papers asset with the new logo
- Tweaked many quests to use/reference vanilla NPCs rather than making new ones
- Fixed cursed chest quest
- Removed glass dagger from Augustus
- De-cluttered post-quest topics
- Fixed filtering, dialogue bugs, typos, grammar, and wording
- Fixed some scripting issues including the weekly payments
- Gave the Chiefs of Information more character
- Gave people in the office more custom dialogue
- Made all quests close properly in the journal
- Added a small bookshelf to Moonmoth Legion Fort for the relevant quest
- Added post-Prefect quests to the NPCs in the office
Version 2.2
- Properly added the "information leaflet" topic
- Renamed quests to include the faction name for journal sorting purposes
- Cleaned dialogue
- Cleaned mod with tes3cmd
- Updated usage
Version 2.1
- Fixed Dagger of Fall quest not allowing you to return the dagger for a quest reward
- Fixed the Spread the Word quest which immediately rewarded the player even though they did not complete the quest
- Cleaned dialogue
Version 2.0
- Minor mod cleaning with tes3cmd
- Reduced file size
Version 1.96.00b
- Fixed misplaced doormarker
- Replaced the mismatched entry hallway piece in the waistworks
- Removed several cells which were needlessly edited
- Removed many dirty references in several cells
- Fixed additional spelling and grammatical errors throughout mod
Version 1.95.00b
- Fixed floating/bleeding objects (including most NPCs added by the mod)
- Redecorated IEO headquarters
- Proofread dialogue/journal entries
- Fixed broken dialogue responses and proofread (I might have missed some dialogue results, so people should pay attention to mod-breaking bugs when I release)
- Fixed various NPC naming inconsistencies
- Replaced nearly all instances of IEO with Imperial Employment Office (I just have a thing against abbreviations in Morrowind, in most cases)
- Minor dialogue and journal tweaks for greater clarity (a preferential change, rather than a correction - done for continuity and helpfulness)
- Removed Pierre Voisins from Piernette's Farmhouse (it seemed strange with him in there... since I considered him more of a hired hand than a consort. He now stands outside, milling about)
- Changed Aniwen into a Dark Elf named Vulyn (and updated her dialogue accordingly) since she's in a temple robe at a Dunmer temple... (Altmer just don't worship ALMSIVI, face the facts of reality)
- Removed Augustus' armor (the primary quest giver) - he's a government worker, not a soldier
- Disabled Balerius initially so that he won't be distracting during CharGen (also replaced his Ashlander shirt with something more appropriate)
- Replaced the chest of drawers in the office which was filled with glass armor
- Changed the Chiefs of Information from Guards to Agent classes (just cause...)
- Deleted a merchant which appears in a seemingly random location after achieving the highest rank in the IEO. He had a chest full of powerful items including daedric and glass... and seemed like more of a cheat than a feature
- Decreased the excessive loot in the Prefect's chest - replaced it with a more personal gift from the old Prefect
- Replaced the daedric dagger on Magnus with something less, expensive
- Significantly decreased your weekly payment after becoming Prefect (1500 -> 150)
- Moved the Dagger of Fall from the new stump (likely to induce conflicts in Seyda Neen) to be hidden in the open
- Assigned ownership to everything in the IEO office (you get access to stuff once you're the Prefect)
- Cleaned dirty and unused references
- Added a couple random greetings to people in the IEO office
- Balanced lighting in the IEO office to match other interiors in Vivec
- Gave many of the NPCs weapons, when appropriate, and messed with their inventories a bit
- Added a special effect to a certain cursed chest
This mod creates a new, joinable faction in Morrowind - the Imperial Employment Office (IEO). There are a lot of commoners in Vvardenfell who aren't strong fighters or skilled mages. The IEO is there to give them jobs as well. This mod is mostly aimed towards role-players as the jobs are usually quite straight-forward and not too challenging (with one optional exception which does involve some combat).
The IEO can be found in "Vivec, Foreign Quarter Lower Waistworks", and gives you day-to-day jobs with payments. As you progress through the faction, you will get jobs that requires more skills and trust. Ultimately, you can become the leader of the Office and get a weekly payment. As the head honcho, you'll also be able to improve your income and the services of the office by approving jobs for your new underlings.
Features
11 new quests
4 new jobs to give underlings after becoming the head of the IEO
Interact with many vanilla NPCs as you complete jobs across Vvardenfell
Source of income for the player
Room with bed for the player
See small changes to the office as your underlings leave their mark
Brand new dagger model (along with some new lore)
Some may remember that this was previously hosted on my Dahrk Mods page. My edits for 3.0.0 so extensive that I decided to give this mod a dedicated page so that it'd have better visibility and be easier to track issues and suggestions.