I would really enjoy a version of this that has a branch in something like Pelagiad or Caldera, same quests just started from a different spot or similar. I imagine i am not alone in putting off visiting Vivec and doing quests there until later in my playthroughs, so having a way to access this mod's content without necessarily having to go to Vivec to initiate it would be appealing. I am unsure how many of the mod's quests actually take part within Vivec.
Possibly they could do stuff in relation to the player's properties, maybe finding tenants for homes that the player isn't using, which might generate some gold. Or perhaps they can be tasked with long-term contracts to handle services like being a vendor or finding ingredients and so on, maybe they can follow the player until asked to stay in a certain area which will be treated as their workplace.
So I messed up way further back on my save and killed Adraria Vandacia for reasons. Is there a way to complete the quest through the console?
If so, I'd like to have it and not have to roll back or start a new save. (Though I honestly don't mind doing that, I love this game.) Thanks for any help!
An absolute must-have! Thank you so much for creating this guild. Vivec City really needs more quests for the beginner. The first four quests have been fun! Enjoyed the pamphlet distribution quest!
I document the first four quests from this faction here in the video
The door to the Imperial Employment office appears to be in a void, which I’ve so far only been able to find by entering the Fletcher’s shop in Foreign Quarter and then exiting the void via the Vampire Hunter's Guild. Oh boy, all these mods together sure make for a weird experience sometimes.
I think I was a bit inspired by both of them when I made my Imperial Bank mod.. I'd like to have added in some proper paper-pushing "quests", but didn't really know how..
I think getting the player into a position where they're helping to expand influence of the faction can work well. Requires some legwork and can allow for some clever solutions from the player while interacting with NPCs. I did subtle stuff in this mod like when the MG and FG contracts are done, copies of their charters show up in the office. But it can be tough to not make the player feel like just an errand runner.
There is a little problem with the brief history of the Empire Books quest. The jornal asked to deliver to Liberus, but there was no NPC with this name. After talking with the quest giver, he said that it was to deliver it to Somutis. Edit 1 (Jan 13) - The skooma quest the jornal say Brelok gro-Nagul but was Dumbuk gro-Bolak the one that give the items Edit 2 (Jan 15) -I completed the mod and it was fun, but if I can add a request... If it was possible, after 10 weeks, the player would be able to retire with a fat bonus and be able to promote his replacement (no more desk work and weekly warnings).
Hey, the issues with NPC names has now been fixed in version 4.0.0 (I think). And thank you for the suggestion about retirement, I thought that sounded like fun and I've added it in this update!
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If so, I'd like to have it and not have to roll back or start a new save. (Though I honestly don't mind doing that, I love this game.) Thanks for any help!
The first four quests have been fun! Enjoyed the pamphlet distribution quest!
I document the first four quests from this faction here in the video
This and Temple Master are two of my favourite "non-hero adventurer" mods. Morrowind definitely needs more of them, IMO!
Edit 1 (Jan 13) - The skooma quest the jornal say Brelok gro-Nagul but was Dumbuk gro-Bolak the one that give the items
Edit 2 (Jan 15) -I completed the mod and it was fun, but if I can add a request...
If it was possible, after 10 weeks, the player would be able to retire with a fat bonus and be able to promote his replacement (no more desk work and weekly warnings).