Yea I am getting issues with this in MO2 like Jiopsi and despite trying what princeofwyrms has said, I've had no such luck, just one error after another sadly.
Thanks Mel! You're a star, out of curiosity and I hope to the gods I am right in my query but is this compatible with Morrowind Rebirth per-chance? Just wondering as I wanna try it out the new version as well as yours!
To be honest, I am not sure. I do not intentionally design my mods to be compatible with MR due to the nature of how that mod is anti-compatibility at its core. So if it works, it's a happy little accident.
Don't worry, most (all?) of my mods with a fomod are actually both. I put them in a BAIN-compatible format and then just have the fomod script pull out the files from it.
OK, so now I feel like an idiot! Do you mean to say I've been needlessly creating work for myself by repacking your mods before installing them? Ah well, at least I know, now, anyway!
Sorry to keep querying you Melchior, but one last question!
Does your mod add structures I assume to certain towns/villages, I am going to re-read the description again as I have a feeling the answer to that particular question lies within' the description but more importantly, I am curious as to *HOW* incompatible MR actually is? I've heard it struggles with certain mods particularly those that edit the landscape of Vvardenfell and apparently beyond as well ironically, and it definitely changes all the cities in Vvardenfell too, would you recommend, say??? BCOM instead of MR?
Because I did recently switch BCOM for MR, but I've noticed it is causing two Solstheims to appear and I love the TOTSP mod too much to disband it, but I did like MR too so I've been contemplating for absolute *DAYS* in order to reach a fitting consensus but I am having trouble, in terms of sacrificing MR for BCOM? I've not had this kind of internal conflict for absolutely ages. Besides, I'd very much like the idea of using this mod as well. Decisions, decisions.
Was hoping you'd be able to make it easy for me as you're a veteran modder content creator of Morrowind so I thought I'd give my two queries a go with you either way? Let me know if you can either via PM or reply here, whatever takes your fancy my dude.
I would really enjoy a version of this that has a branch in something like Pelagiad or Caldera, same quests just started from a different spot or similar. I imagine i am not alone in putting off visiting Vivec and doing quests there until later in my playthroughs, so having a way to access this mod's content without necessarily having to go to Vivec to initiate it would be appealing. I am unsure how many of the mod's quests actually take part within Vivec.
Possibly they could do stuff in relation to the player's properties, maybe finding tenants for homes that the player isn't using, which might generate some gold. Or perhaps they can be tasked with long-term contracts to handle services like being a vendor or finding ingredients and so on, maybe they can follow the player until asked to stay in a certain area which will be treated as their workplace.
So I messed up way further back on my save and killed Adraria Vandacia for reasons. Is there a way to complete the quest through the console?
If so, I'd like to have it and not have to roll back or start a new save. (Though I honestly don't mind doing that, I love this game.) Thanks for any help!
An absolute must-have! Thank you so much for creating this guild. Vivec City really needs more quests for the beginner. The first four quests have been fun! Enjoyed the pamphlet distribution quest!
I document the first four quests from this faction here in the video
The door to the Imperial Employment office appears to be in a void, which I’ve so far only been able to find by entering the Fletcher’s shop in Foreign Quarter and then exiting the void via the Vampire Hunter's Guild. Oh boy, all these mods together sure make for a weird experience sometimes.
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Easy fix... Stick to a Bain-friendly format. That would make those of us dinosaurs who still use Wrye Mash extremely happy!
OK, just joking, basically. Unless it's a huge mod like BCOM, or something, it's not that difficult to manually repack fomod mods.
Does your mod add structures I assume to certain towns/villages, I am going to re-read the description again as I have a feeling the answer to that particular question lies within' the description but more importantly, I am curious as to *HOW* incompatible MR actually is? I've heard it struggles with certain mods particularly those that edit the landscape of Vvardenfell and apparently beyond as well ironically, and it definitely changes all the cities in Vvardenfell too, would you recommend, say??? BCOM instead of MR?
Because I did recently switch BCOM for MR, but I've noticed it is causing two Solstheims to appear and I love the TOTSP mod too much to disband it, but I did like MR too so I've been contemplating for absolute *DAYS* in order to reach a fitting consensus but I am having trouble, in terms of sacrificing MR for BCOM? I've not had this kind of internal conflict for absolutely ages. Besides, I'd very much like the idea of using this mod as well. Decisions, decisions.
Was hoping you'd be able to make it easy for me as you're a veteran modder content creator of Morrowind so I thought I'd give my two queries a go with you either way? Let me know if you can either via PM or reply here, whatever takes your fancy my dude.
If so, I'd like to have it and not have to roll back or start a new save. (Though I honestly don't mind doing that, I love this game.) Thanks for any help!
The first four quests have been fun! Enjoyed the pamphlet distribution quest!
I document the first four quests from this faction here in the video