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Orestes_the_nwah

Uploaded by

kraniasorestis

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About this mod

The Dunmer are fed up with traveling in the dark. Time to light up the roads.

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There's an old Greek saying about how "those who travel in the dark, tend to step on poop and mud". This mod, inspired by Skyrim's Lux Via mod, aims to fix this problem for Vvardenfel. The mod adds lanterns and a few landmarks lighting up the roads of the West Gash and the Ascadian Isles, all the way from Ebonheart to Khuul.

Things to note:
- The lanterns on the road to Gnisis take a left turn and lead you to the river, because, come on, who doesn't use a Gnisis bridge mod?
- The lanterns also expand a bit into the Ashlands til Ald'ruhn and Fort buckmoth, but also into the Bitter Coast til Seyda Neen.

If I'm not bored in the future I'll probably expand the lanterns til Maar Gan in the Ashlands, and maybe even connect Seyda Need with the other Bitter Coast towns.

I separated the mod into 3 files for compatibility reasons (for instance I made the Balmora - Caldera road a separate file because of the Stonewood Pass mods that a lot of people use).

Requirements:
OAAB Data, Tamriel Data but also:
Remiro's Ascadian Isles Trees 2 for the Ascadian Isles file
Vanilla Friendly West Gash Tree Replacer (or simply the vanilla trees) for the West Gash file
Vanilla Friendly West Gash Tree Replacer (or simply the vanilla trees) for the Balmora - Caldera file.

Compatibility:
The mod doesn't change the terrain and doesn't get too close to the towns, so it should be fairly compatible with virtually anything, unless you have something changing stuff on the roads like the mushrooms or something. It does overhaul the Fields of Kummu though, so watch out if you have a Fields of Kummu mod.


Feel free to use this mod as you see fit.


A big thanks to Remiro and MelchiorDahrk for all their awesome mods and also the guys of OAAB and Tamriel Data.