I did not think players would need to change those things. It would not be hard to restore the stats in NCGD though. Easier than make the mods compatible I think.
I installed this as part of the total overhaul modpack for openmw and I have been playing for a few hours, increased various skills about 15-20 times, but I am still level one in the character screen. Is that just because the character screen doesn't work with the mod, or am I simply not leveling up?
I have an identical issue. Playing the openmw with total overhaul modpack. Still on level 1 despite increasing major skills more than 20 times. When hoovering over the level on character stats sheet it shows there is 0 progress to level 2 but it properly shows the attribute increases. Is this normal? NCGDMW is v4.1.9, openmw is 0.49.0 (RC 5) EDIT: I didn't edit anything in the skill gain settings (not even sure where are they)
The vanilla level progression doesn't work with NCGD. Use the stats menu key (defined in the script setting page) to get all info. Also please check if you have errors with F10 (log viewer)
Jumped on here to check and see if I'm not alone. Same deal total overhaul mod list and I see the increases but still level 1 with no progress towards level 2. Looking for a fix.
Please guys give me more info: - the version of NCGDMW when you started your playtrhough - current version of NCGDMW - a game save (uploaded where you can)
@mym this is a fresh installation and a new run, so both version of NCGDMW when I started my playtrhough and the current version are v4.1.9.
Here is the page with total overhaul modpack instructions: https://modding-openmw.com/guides/auto/total-overhaul/windows#selected-mod-list
I provide the log and the save file here: https://drive.google.com/drive/folders/1VEpXddNrBS8L8MW1RQP8bPNwpWTwWGkk?usp=drive_link, let me know if it doesn't work
EDIT: fun fact, I managed to trigger the level up through console command EnableLevelUpMenu and it worked properly, though this isn't a sustainable solution I'm afraid
Thx for the data. In your log I see none of the TO OpenMW Lua scripts are loaded, this explains your level up issue. How did you install the TO list? You're supposed to use MOMW automatic installation.
I'm having the same issue, I used the Automatic Installation with Just Good Morrowind.
Looking at the logs it seems like tons of mods are complaining about OpenMW version. I downloaded the latest release 0.48 but logs complain about needing 0.49. Could this be the issue?
I put 7h into this save file :(
Edit: I managed to disable the mods, calculate what level I should be and level up via console so I can continue the game. I'll try the mods on my next playthrough! :D
I did use automatic installation method and with OpenMW v0.49. No idea what went wrong. Also the list authors wrote in the installation instruction that not enabled scripts are normal and that one shouldn't enable them manually since they are often only for compatibility. Will try to reinstall
Indeed not all scripts are enabled in MOMW installations, but in your load order you lack ALL omwscripts, something went wrong during your installation.
For all those with similar problem, it seems the issue was in the modlist. I reinstalled on new openmw 0.49 RC7 and found out that the modlist (total overhaul) itself was changed (some mods were updated, some were added, a few removed).
After that initially the problem happened again (most of the scripts in the launcher were switched off) but configuring second time with .\momw-configurator.exe config total-overhaul --run-navmeshtool --run-validator --verbosesolved the problem. After that NCGDMW works properly and I can even use the old saves (though I can't guarantee there wouldn't be anymore problems down the line, better start fresh). Hope it helps
Oh no, the latest bugfix - can you make disabling the training sound a toggle in the options? I thought it's a feature it's been disabled lmao, if you do long training sessions in one go the training sound really starts being annoying.
Sorry but I had to restore the vanilla behavior. Also, the Quick Train mod relies on the sound to automatically re-open the training window. If you really want to disable the sound edit "00 Core/scripts/NCGDMW/skills.lua", line 342, and remove the line ambient.playSound("skillraise")
Love the mod overall, but it feels weird since I was recommended this mod so I would not level up so fast but being able to have unlimited trainer skill ups to level up lets me be really strong fast if I choose to. Did I misclick something in the settings menu or is it working as intended?
NCGD can help slowing your progression at higher levels if you set properly the skill progression setting. Regarding training, NCGD won't prevent you to train skills in general. If you enable the training cap, it will prevent you from training misc skills above minor skills and minor skills above major ones. In Morrowind, we cannot really constraint the player if he wants to abuse the system.
Man i am confused i have updated the mod and the options have changed i remember when you could just pick skills factor at 1/4 option and now you have to input numbers i have no clue i downgrading to v4.1.0 it's just easier for me
okay thank you it works like it used to i should probably just keep using the latest version as i am looking at the patch logs and it seems i am missing out on so many fixes
[08:46:39.232 E] L@0x1[scripts/ncgdmw/player.lua] eventHandler[Died] failed. Lua error: [string "scripts/ncgdmw/player.lua"]:467: attempt to perform arithmetic on local 'count' (a nil value) [08:46:39.232 E] stack traceback: [08:46:39.232 E] [string "scripts/ncgdmw/player.lua"]:467: in function <[string "scripts/ncgdmw/player.lua"]:465>[08:46:39.232 E] [C]: in ?
Is this error harmless. I'm on Android and the mod is working fine as it its supposed to be though , whenever I check openmw.log this appears but not always and it only shows one error after playing an hour.
I don't know if mym will see this. But just like what he/she instructed from its fair care mod to work on an openmw android version 0.49, 5 months ago, was to change the Api version on the definition.lua from 70 to 68 which worked significantly.
Will this also apply with NCGDMW since it has its Api set to 70 isOpenMW049 = core.API_REVISION >= 70,
Hi, just wanted to say that there's a bug with this and AlandroSul's excellent Alteration Movement mod. Characters who levitate cannot unlevitate through dispels or enable/disable levitation console commands. Player->setflying 0 turns it off and fixes it, but it happens every time you levitate, whether through spells, the mod, or potions. Unenabling the Alteration Movement mod doesn't help; the save seems to be permanently bugged.
The strange thing is this bug only revealed itself about 15 hours into my playthrough. Just letting you know for any future updates!
273 comments
What version of NCGD and OpenMW do you have?
Did you only increased misc skills?
Did you change the skill gain settings?
EDIT: I didn't edit anything in the skill gain settings (not even sure where are they)
Also please check if you have errors with F10 (log viewer)
- the version of NCGDMW when you started your playtrhough
- current version of NCGDMW
- a game save (uploaded where you can)
Here is the page with total overhaul modpack instructions: https://modding-openmw.com/guides/auto/total-overhaul/windows#selected-mod-list
I provide the log and the save file here: https://drive.google.com/drive/folders/1VEpXddNrBS8L8MW1RQP8bPNwpWTwWGkk?usp=drive_link, let me know if it doesn't work
EDIT: fun fact, I managed to trigger the level up through console command EnableLevelUpMenu and it worked properly, though this isn't a sustainable solution I'm afraid
In your log I see none of the TO OpenMW Lua scripts are loaded, this explains your level up issue.
How did you install the TO list?
You're supposed to use MOMW automatic installation.
- enable NCGD's message logs in the settings page
- jump, so I get a log on a skill used
- exit the game
- send me your openmw.log
Looking at the logs it seems like tons of mods are complaining about OpenMW version. I downloaded the latest release 0.48 but logs complain about needing 0.49. Could this be the issue?
I put 7h into this save file :(
Edit: I managed to disable the mods, calculate what level I should be and level up via console so I can continue the game. I'll try the mods on my next playthrough! :D
After that initially the problem happened again (most of the scripts in the launcher were switched off) but configuring second time with
.\momw-configurator.exe config total-overhaul --run-navmeshtool --run-validator --verbose
solved the problem. After that NCGDMW works properly and I can even use the old saves (though I can't guarantee there wouldn't be anymore problems down the line, better start fresh). Hope it helpsIf you really want to disable the sound edit "00 Core/scripts/NCGDMW/skills.lua", line 342, and remove the line
ambient.playSound("skillraise")
Regarding training, NCGD won't prevent you to train skills in general. If you enable the training cap, it will prevent you from training misc skills above minor skills and minor skills above major ones.
In Morrowind, we cannot really constraint the player if he wants to abuse the system.
If you want "down to 1/4", set the 2nd value to 25%
[08:46:39.232 E] stack traceback:
[08:46:39.232 E] [string "scripts/ncgdmw/player.lua"]:467: in function <[string "scripts/ncgdmw/player.lua"]:465>[08:46:39.232 E] [C]: in ?
Is this error harmless. I'm on Android and the mod is working fine as it its supposed to be though , whenever I check openmw.log this appears but not always and it only shows one error after playing an hour.
Will this also apply with NCGDMW since it has its Api set to 70
isOpenMW049 = core.API_REVISION >= 70,
The strange thing is this bug only revealed itself about 15 hours into my playthrough. Just letting you know for any future updates!