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Last updated
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Created by
Greywander EvilEye johnnyhostile mymUploaded by
johnnyhostileVirus scan
Tags for this mod
Main files
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- Fixed missing skill raise sound during training
Old files
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Added chart in profile spreadsheet to compute skill gain reductions based on settings and skill levels
**OpenMW 0.49 only**: Re-calculate starter spells after NCGD initialization to take into account updated attributes
Bug fixes -
* Fixed decay Lua error when decay happens
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- Prevent NCGD messages from showing in dialogues
- Multi-school spells now progress all related skills
- Fixed skill progression reset on game loading, above level 100
- Improved uncappers settings -
- Vanilla player level progression
- New attribute start and growth formula
- New skill impacts on attributes
- New skill training caps
- Bug fixes
- Stats menu improvements.
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Reorganized folders and plugins to ease the comprehension and installation process
Allow enabling/disabling slower skill growth for Alt Start and Starwind plugins -
* Improved luck attribute growth
* HP growth setting now offers 0, 2, 4, and 8 percents
* Improve skill progress preservation with mid-game installs, console commands, training NPCs and books
* Added a setting to disable the new skill training capper -
MBSP: Fixed 1 magicka cost spells not contributing to experience on openmw 0.48
Removed "Increase magic damage taken" feature as it doesn't really fit in NCGD. It's now available in Harder Better Faster Stronger mod -
* Fixed NCGD not enabled if installed mid-game
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Updated patch for Birthsigns Respected
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* Fixed broken profile when going to previous menus during the character generation
* Fixed broken Major/Minor skills detection during major updates or manual resets
* Support changing your profile with console commands
* Improved and updated settings doc -
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* New feature: Increase the training session time as the skill level gets higher
* When multiple attributes or skills increase, show a single message
* Updated Starwind health and health related attributes descriptions -
* Fixed too early NCGDMW initialization during normal chargen (Morrowind and Starwind)
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Fixed ignored fortify luck abilities
Fixed wrong base attributes computations on character generation
Fixed 2 Russian locales where double quotes were not escaped -
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* Added an optional death count in the stats menu (off by default)
* Don't show multiple messages if a stat changes by more than 1 points -
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* Fixed broken health setting
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Improved attributes and skills decrease handling when changing uncappers
Updated Russian locales (thanks to @KorInTor)
Fixed "increase magic damage taken" feature not disabled in god mode
Improved missing or invalidThis file is currently being uploaded to our CDN servers. If this is taking longer than expected, please contact a moderator or email us.
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Fixed fortify health effects cancelled when injured with magic, and increase magic damage setting is enabled
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* Fixed Starwind addon wrongly removed
* Fixed Starwind date in the stats menu
* Removed Starwind name setting as it's automatically detected
* Detect more incompatible plugins -
* New "Skill Gain Factor" setting, merges 2 previous settings, simpler, more flexible
* Set default skill gain factors to "from 125% to 25%"
* Fixed wrong trainer skills detection in rare cases -
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* Fixed errors when trying to clear old settings during mod upgrade
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Added the recent standalone MBSP as a non-compatible mod
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* Fixed Lua error during multi-school spell skills progression
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* No more OpenMW 0.48 support
* Improved chargen end detection
* Balanced skill use gains, customizable
* Fixed MBSP error when no spell is selected -
* Fixed skill use type settings not accepting decimals
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* Fixed Starwind descriptions missing the new attribute impact info
* Fixed skill descriptions using title case for attribute names
* Fixed death counter generating an error for midgame updates
* Added a setting to change the stats menu width -
* Fixed training cap feature using player's skill modified value (including fortifications) instead of base value
* Fixed lowering skill values with the console while decay is disabled showing a red value (decay) in the stats menu -
* Fixed stats menu not showing
* Cleared 0.48 related info from the FAQ