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Last updated
Original upload
Created by
Greywander EvilEye johnnyhostile mymUploaded by
johnnyhostileVirus scan
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Activity logs
This page was last updated on 27 April 2025, 9:37PM
- Changelogs
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Version 4.1.9
- Fixed Lua error during multi-school spell skills progression
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Version 4.1.8
- Fixed decay Lua error when decay happens
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Version 4.1.7
- Fixed training cap feature using player's skill modified value (including fortifications) instead of base value (might be an OpenMW's bug)
- Fixed lowering skill values with the console while decay is disabled showing a red value (decay) in the stats menu
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Version 4.1.6
- New feature: Increase the training session time as the skill level gets higher. The duration ranges from 2 to 16 hours at skill level 100 (thx to @Cybvep's idea) (on by default)
- When multiple attributes or skills increase, show a single message, and only show the last increase for each stat
- Updated Starwind health and health related attributes descriptions
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Version 4.1.5
- Fixed errors when trying to clear old settings during mod upgrade
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Version 4.1.4
- Merged skill progression settings into a single "Skill Gain Factor" setting, simpler, more flexible, and including a gain modification simulator
- Set default skill gain factors to "from 125% to 25%" to ease early game, while reducing skill increases at high levels
- Fixed wrong trainer skills detection when the trainer's 3rd best skill equals his 4th, and similar cases
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Version 4.1.3
- Fixed broken health setting
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Version 4.1.2
- Added an optional death count in the stats menu (off by default)
- Don't show multiple messages if a stat changes by more than 1 points
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Version 4.1.1
- Fixed broken profile when going to previous menus during the character generation
- Fixed broken Major/Minor skills detection during major updates or manual resets
- Support changing your profile with console commands (EnableRaceMenu, EnableClassMenu, EnableBirthMenu...)
- Improved and updated setting page descriptions
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Version 4.1
- Luck attribute is no more impacted by skills, instead a setting controls the gains per level, at the expense of other attribute growths
- HP growth setting now offers 0, 2, 4, and 8 percents
- Improve skill progress preservation with mid-game installs, console commands, training NPCs and books
- Added a setting to disable the new skill training capper (based on Major/Minor/Misc skills)
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Version 4.0
- The player level is now computed as in vanilla (10 Major/Minor skills increases)
- Attribute growth is more faithful to vanilla (no more exponential growth)
- Altered skill governing attributes, closer to vanilla
- Starting (chargen) attributes can now be preserved
- New setting to decide how much of chargen attributes are preserved, and consequently how much of chargen skill values are used to define starting attributes
- New skill impacts on attributes distribution, thanks to @illest503, helped by @Cybvep
- Major, Minor and Misc skills now have different contributions to attribute growth (customizable, half for Misc skills by default)
- Added training caps: Minor skills cannot be trained above any Major skill, and same for Misc above Minor
- Improved the stats menu layout, organized skills by Major, Minor and Misc
- Health settings now have their own section
- Improved end of chargen detection
- "Constant Progression Factor" setting now defaults to "Down to 1/4" (delay you being OP)
- Allow greater values for attribute and skill setting cappers
- Fixed player level and level progression broken when resetting the profile (during major updates or manual resets)
- Fixed vampirism and other active spells cleared when upgrading NCGDMW
- Deep refacto of most Lua files. Main change: Now all persisted data are stored in a single state object, which is passed to every code that needs it
- Note: You can install or update NCGDMW to v4.0 midgame, your profile will be automatically updated
- Note: You can change any setting, at any time, your profile will be updated as soon as you resume the game
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Version 3.6.4
- Fixed Starwind addon wrongly removed
- Fixed Starwind date in the stats menu
- Removed Starwind name setting as it's automatically detected
- Detect more incompatible plugins
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Version 3.6.3
- Fixed NCGD not enabled if installed mid-game
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Version 3.6.2
- Fixed stats menu not showing
- Cleared 0.48 related info from the FAQ
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Version 3.6.1
- Fixed skill use type settings not accepting decimals
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Version 3.6.0
- Support for OpenMW 0.48 has been removed
- Highly content-agnostic CharGen completion detection has been implemented. This means that special plugins for various total conversions are no longer needed. The two main NCGDMW Lua Edition plugins should now fully work for Morrowind and all TCs!
- Balanced the base gain for multiple skills and their different use types
- New settings to configure skill use type gains (per skill, per use type)
- Fixed MBSP error when no spells are selected (thx to @fallchildren)
- Document multi-school spell skill gains (#45)
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Version 3.5.5
- Message boxes now set "showInDialogue = false" to prevent them from appearing in dialogue windows (OpenMW 0.49 only)
- Using multi-school spells now progresses all relevant skills proportionally to the theoretical cost of each school effects (independent of MBSP, OpenMW 0.49 only)
- Fixed skill progression reset on game load for skills above 100
- Fixed settings page layout sometimes broken when adding individual uncappers
- Improved uncappers renderer
- Renamed internal events to prevent collisions with other mods
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Version 3.5.4
- Updated patch for Birthsigns Respected
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Version 3.5.3
- MBSP: Fixed 1 magicka cost spells not contributing to experience on openmw 0.48
- Removed "Increase magic damage taken" feature as it doesn't really fit in NCGD. It's now available in Harder Better Faster Stronger mod
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Version 3.5.2
- Fixed fortify health effects cancelled when injured with magic, and increase magic damage setting is enabled
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Version 3.5.1
- Fixed ignored fortify luck abilities
- Fixed wrong base attributes computations on character generation
- Fixed 2 Russian locales where double quotes were not escaped
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Version 3.5
- Reorganized folders and plugins to ease the comprehension and installation process
- Improved installation documentation
- Folder numeral prefixes now match the standard rule: Same number means exclusive folders
- Removed old classic NCGDMW plugin
- Removed residual changes to fAthleticsRunBonus and fBlockStillBonus GMSTs
- **OpenMW 0.48**: Allow enabling/disabling slower skill growth for Alt Start and Starwind plugins
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Version 3.4.4
- Added chart in profile spreadsheet to compute skill gain reductions based on settings and skill levels
- **OpenMW 0.49 only**: Re-calculate starter spells after NCGD initialization to take into account updated attributes
- Fixed specialization skills increasing too slowly with Starwind and AltStart plugins
- Fixed major, minor and misc skills increasing at half speed with Starwind and AltStart plugins
- Exclude fortify attribute abilities from attributes start values
- Fixed first attribute change messages always saying that attributes have increased just after character generation
- Removed some spamming debug messages
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Version 3.4.3
- Added the recent standalone MBSP as a non-compatible mod
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Version 3.4.2
- Improved attributes and skills decrease handling when changing uncappers
- Updated Russian locales (thanks to @KorInTor)
- Fixed "increase magic damage taken" feature not disabled in god mode
- Improved missing or invalid plugin checks (only for OpenMW 0.49)
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Version 3.4.1
- When changing settings, only update player's profile when game resumes
- Fixed broken decay when sleeping
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Version 3.4
- New interface to change skill affected attributes
- New interfaces to change skill value and skill progress
- Added tooltips to stats menu to explain attributes and skills values (only in inventory mode when mouse pointer is visible)
- New spreadsheet file allowing the computation of attributes growth, player level, and level progress based on starting skills and attributes, and skill levels up
- New magicka refund formula, more generous
- Attribute and skill uncappers are now defined as max values
- New settings to add per skill or attribute uncapper values
- Disable decay and refund by default
- Improved settings code
- Reduced decay progress reduction per skill used from 6 to 1 hour as decay was too slow
- Fixed a packaging error that caused the Starwind plugin to not be added to the zip
- Fixed error messages when a plugin is missing and fixed error window layout
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Version 3.3
- New setting to restore vanilla attributes capper
- New messages log in the stats menu
- **OpenMW 0.49 only**: New setting to increase magic damage taken
- Stats menu: Added attributes starting, growth and current values; Added skills current values
- Stats menu: Added game time and days passed
- Stats menu: Special color for decayed skill values, progressive color change for decay percents
- Decay: Faster recovering of skill lost levels
- Decay memory now based on skill level instead of player level and intelligence
- Decay now slowed down on each skill used, in addition to skill level up
- Decay also slightly slowed down, on skill used, by synergy, for other skills of same specialization
- Decay time passed reduced or cancelled when resting with or without a bed, or when using a transport (degraded feature on OpenMW 0.48)
- Training a skill now cancels decay progress of that skill and reduces decay time passed for other skills of same specialization
- New configuration.lua file where main default values can be changed
- Allow localization of starwind names
- Fixed Lua errors happening before NCGDMW initialization
- Fixed accelerated decay in some cases
- Fixed profile reset not resetting total base attributes leading to the need of multiple player levels up to go above level 1
- Fixed player profile not updated right after a full skill increase (books, trainers)
- Removed/simplified/factorized code
- Added a patch for use with OpenMW 0.48 and Birthsigns RESPECted - A Birthsign Rebalance Mod
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Version 3.2
- **OpenMW 0.49 only**: Remove the need of patches that convert ability spells into curses
- **OpenMW 0.49 only**: Added a reset stats function to NCGDMW interface, useful for upgrading games saved on versions prior to NCGDMW 3.2
- **OpenMW 0.49 only**: Show base attributes and skills modifiers in the stats menu
- **OpenMW 0.49 only**: Improved NCGD initialization to better handle adding the mod mid-game
- Fixed broken decay when enabled later in game
- Show fortify health value from abilities in the stats menu
- Preserve fortify health abilities effects. With OpenMW 0.48, only works on new games and with non toggable abilities
- Fixed attributes external changes doubled
- Fixed HP not updated after changing related settings
- Fixed debugPrint crash on nil values
- Growth and decay rates computations don't rely on locales anymore
- Factorized health attributes code
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Version 3.1
- Fixed a potential issue with loading the last update on an existing save
- This version requires a new game, sorry for any inconvenience!
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Version 3.0
- Fixed skill gain broken after Lua API update (Credit: @Draxiss)
- Merged NCGD and MBSP settings pages (Credit: @mym)
- Merged NCGD stats menu and skill progress menu (Credit: @mym)
- New setting to disable MBSP (Credit: @mym)
- Added missing locales for MBSP (Credit: @mym)
- Reorganized, factorized and simplified code (Credit: @mym)
- Fixed wrong skill progression if MBSP is enabled (Credit: @mym)
- Fixed birthsigns with fortify attribute effects not taken into account during init (Credit: @mym)
- New feature for openmw 0.49: New setting that allows skill gain excess to be carried over to next level (Credit: @mym)
- New feature: New setting that allows you to change your base and per level HP ratio (Credit: @mym)
- Fixed a bug that made the Alt-Start for total conversions plugin unusable (#34)
- Rewrote the README to hopefully better explain everything
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Version 2.2
- Optimized the code a bit (Credit: @mym)
- Added a fork of MBSP Uncapped (OpenMW Lua) - NCGD Compat which includes some fixes for OpenMW 0.49 dev builds
- OpenMW 0.49 only: MBSP will use the new skill progression interface rather than trying to do work every frame (Credit: @mym)
- OpenMW 0.49 only: Skill progression is now configurable, see the README for full details (Credit: @mym)
- The amount of HP gained per level is now much more configurable, see the README for full details (Credit: @mym)
- OpenMW 0.49 only: Skill increases from books may now be disabled (Credit: @mym)
- OpenMW 0.49 only: Birthsigns are now reloaded when a save game loads. This allows for mods that change birthsign behavior to work after starting a new game (Credit: @mym)
- Added the 00 OpenMW-DevBuild option for use with OpenMW 0.49 dev builds. This is a separate option in order to maintain backwards compatibility with the current stable release. When OpenMW 0.49 releases, this code will be moved into the main mod and 0.48 will be unsupported
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Version 2.1
- Reverted the "special skill bonus" for `03 NewNCGDDoubleSkillBonuses` (thanks Mehdi Yousfi-Monod!)
- Improved level calculation to be more responsive (now updates as needed when skills change -- thanks Mehdi Yousfi-Monod!)
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Version 2.0
- OpenMW 0.49 only: Jail time is no longer counted towards decay time (#9)
- OpenMW 0.49 only: Vanilla birthsigns are automatically fixed via Lua! The mod init process will switch the vanilla abilities out for curses as needed
- OpenMW 0.49 only: Use the thick border template for the stats menu
- OpenMW 0.49 only: Automatically enable Starwind Names when the starwind plugin is loaded
- Added the ncgdmw-vanilla-birthsigns-patch.omwaddon plugin which edits “The Lady”, “The Lover”, and “The Steed” birthsigns found in the vanilla game to be “Curses” instead of an “Ability”, thus reflecting their fortifactions more accurately in the final stat value (OpenMW 0.48 only)
- Added an option for state-based HP, off by default (#13)
- Decay is now only calculated based on the amount of time decay was active, not while it was disabled (#21)
- Added text to the README that hopefully better explains what the mod is and how it works at a high level
- New packaging format and better documentation of the various options
- Added patches for various mods by Alvazir
- Added new health and leveling calculations by Mehdi Yousfi-Monod
- Added SV localization (thanks Lysol!)
- Small code optimizations (only check for the API version once)
- Added an option to disable the intro message
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Version 1.3
- Fixed typo that broke getting the decay rate.
- Fixed a bug where decay progress wouldn't halve when you raised a skill.
- Fixed a bug that broke the decay stats menu.
- Added the `debugMode` option which enables extra debugging info in the console.
- **OpenMW 0.49 only**: Play a sound when decay happens
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Version 1.2
- Fixed typo that could break the stats menu for Starwind players
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Version 1.1
- Fixed a problem where external changes to Luck were not preserved (#14 https://gitlab.com/modding-openmw/ncgdmw-lua/-/issues/14).
- When used with OpenMW 0.49 or newer this mod can now directly examine loaded plugins to ensure that the required `.omwaddon` is loaded (versus the prior method of looking at GMST values, which will still be used for OpenMW 0.48).
- The mod now updates when the UI is opened and can immediately see when barter and/or speechcraft are raised (`onUpdate` -> `onFrame` under the hood; latency is critical for this mod so it is OK to use this engine handler).
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Version 1.0
- Initial Nexus Mods release.
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- Author's activity
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April 2025
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27 Apr 2025, 9:37PM | Action by: mym
File added
'NCGDMW Lua Edition [version 4.1.9]'
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27 Apr 2025, 9:36PM | Action by: mym
Changelog added
'Change log added for version 4.1.9'
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27 Apr 2025, 9:36PM | Action by: mym
Attribute change
'Mod version changed to 4.1.9.'
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18 Apr 2025, 4:10AM | Action by: mym
File added
'NCGDMW Lua Edition [version 4.1.8]'
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18 Apr 2025, 4:10AM | Action by: mym
Changelog added
'Change log added for version 4.1.8'
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18 Apr 2025, 4:10AM | Action by: mym
Attribute change
'Mod version changed to 4.1.8.'
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16 Apr 2025, 6:55PM | Action by: mym
File added
'NCGDMW Lua Edition [version 4.1.7]'
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16 Apr 2025, 6:53PM | Action by: mym
Changelog added
'Change log added for version 4.1.7'
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16 Apr 2025, 6:53PM | Action by: mym
Attribute change
'Mod version changed to 4.1.7.'
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07 Apr 2025, 3:53PM | Action by: mym
File added
'NCGDMW Lua Edition [version 4.1.6]'
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07 Apr 2025, 3:52PM | Action by: mym
Changelog added
'Change log added for version 4.1.6'
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07 Apr 2025, 3:52PM | Action by: mym
Attribute change
'Description changed.
Mod version changed to 4.1.6.'
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01 Apr 2025, 11:24AM | Action by: mym
File added
'NCGDMW Lua Edition [version 4.1.5]'
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01 Apr 2025, 11:24AM | Action by: mym
Changelog added
'Change log added for version 4.1.5'
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01 Apr 2025, 11:24AM | Action by: mym
Attribute change
'Mod version changed to 4.1.5.'
March 2025
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31 Mar 2025, 2:03PM | Action by: mym
File added
'NCGDMW Lua Edition [version 4.1.4]'
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31 Mar 2025, 2:02PM | Action by: mym
Changelog added
'Change log added for version 4.1.4'
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31 Mar 2025, 2:02PM | Action by: mym
Attribute change
'Description changed.
Mod version changed to 4.1.4.'
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29 Mar 2025, 10:50AM | Action by: mym
File added
'NCGDMW Lua Edition [version 4.1.3]'
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29 Mar 2025, 10:49AM | Action by: mym
Changelog added
'Change log added for version 4.1.3'
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- Mod page activity
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May 2025
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04 May 2025, 6:16AM | Action by: askmeaboutmyweiner23
Endorsed
'NCGDMW Lua Edition'
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02 May 2025, 9:07PM | Action by: 0smoke0
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02 May 2025, 9:07PM | Action by: 0smoke0
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30 Apr 2025, 12:42PM | Action by: Morwynion
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26 Apr 2025, 7:19PM | Action by: Fouinologue
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25 Apr 2025, 7:09PM | Action by: TheErelim
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25 Apr 2025, 9:26AM | Action by: thenog69
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