makes you wonder what bethesda was thinking with the deeply unintuitive original design
i noticed a door for the new stairs in the foreign canton plaza somewhat obstructed by crates; i don't believe it's a mod conflict on my end (but i'll have to check)
That's a nice justification but (IIRC; I don't use it anymore since I used No-Frills Open Vivec) it was more like "statics/containers bleeding into the new doors". A minor thing, in any case.
Nice mod, but seems like it should be cleaned CLEANING: "Vivec. Stairs to Plazas.ESP" ... Loaded cached Master: <DATADIR>/morrowind.esm Cleaned redundant AMBI,WHGT from CELL: vivec, foreign quarter lower waistworks Cleaned redundant AMBI,WHGT from CELL: vivec, foreign quarter plaza Cleaned redundant AMBI,WHGT from CELL: vivec, foreign quarter upper waistworks Cleaned redundant AMBI,WHGT from CELL: vivec, hlaalu plaza Cleaned redundant AMBI,WHGT from CELL: vivec, hlaalu waistworks Cleaned redundant AMBI,WHGT from CELL: vivec, ralen tilvur: smith Cleaned redundant AMBI,WHGT from CELL: vivec, redoran plaza Cleaned redundant AMBI,WHGT from CELL: vivec, redoran waistworks Cleaned redundant AMBI,WHGT from CELL: vivec, st. delyn plaza Cleaned redundant AMBI,WHGT from CELL: vivec, st. delyn waistworks Cleaned redundant AMBI,WHGT from CELL: vivec, st. olms plaza Cleaned redundant AMBI,WHGT from CELL: vivec, st. olms waistworks Cleaned redundant AMBI,WHGT from CELL: vivec, telvanni plaza Cleaned redundant AMBI,WHGT from CELL: vivec, telvanni waistworks Output saved in: "Clean_Vivec. Stairs to Plazas.ESP" Original unaltered: "Vivec. Stairs to Plazas.ESP"
Cleaning Stats for "Vivec. Stairs to Plazas.ESP": redundant CELL.AMBI: 14 redundant CELL.WHGT: 14
This was SO confusing to me as a new player. Probably not going to use it, since I have a lot of waistworks edits, but definitely going to endorse and manually add it to the game myself.
- The floor is missing in the Telvanni canton plaza. All the NPCs are floating below, along with a door or two, and some Velothi Wall Art. - Lots of Velothi Wall Art is also popping off buildings in the canton plazas. Did you move any of the buildings? - This may be causing incompatibility/ clipping issues with Vivec Waistworks Expansion
- Lots of Velothi Wall Art is also popping off buildings in the canton plazas. Did you move any of the buildings? One shop was moved backwards in Foreign Quarters Plaza. That's all. - This may be causing incompatibility/ clipping issues with Vivec Waistworks Expansion Every Vivec expansion needs a patch.
Connected canalworks? "Vivec Underworks" by Bruno13069 (me). Sub-sewer linking everything from the Foreign Quarter to the High Fane. No access to the Palace.
i've been playing Morrowind on and off since 2002 and logged thousands of hours in game. i took an extended break between 2006 to about 2013 and experienced my first taste of the "Mandela Effect" when i eventually came back to the game. Considering how often i've wandered the Cantons of Vivec, it blew my friggin' mind when i couldn't find my way to the top. i could SWEAR that every staircase in Vivec progressed upwards counter-clockwise just like this mod!! it drove me completely crazy because "WTF are there 4 staircases in every waistworks AND THEY ALL GO DOWN!?!?" i specifically remember ascending upwards stairs in a counter-clockwise fashion and popping out topside in every canton. When i finally found my way to the plaza up top, i was likewise dumbfounded. "WTF are the doors for the stairs!?!?" i had a full-blown screaming-fit meltdown, not just because getting lost with low speed and athletics was frustrating, but because the vanilla stairs as the are and a lack of central interior stairs to the plaza is...incredibly obtuse.
it drove me to insanity.
it's possible i was using a mod that "fixed" the stairs but i doubt it, since at the time i was using the same CD-R loadout of mods i've been collecting since the very beginning.
Maybe it was you-from-the-future who came back to 2002 with a CD including my mod and put it on the table near the monitor, when you-from-the-past was asleep? :-)
29 comments
i noticed a door for the new stairs in the foreign canton plaza somewhat obstructed by crates; i don't believe it's a mod conflict on my end
(but i'll have to check)
A minor thing, in any case.
CLEANING: "Vivec. Stairs to Plazas.ESP" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Cleaned redundant AMBI,WHGT from CELL: vivec, foreign quarter lower waistworks
Cleaned redundant AMBI,WHGT from CELL: vivec, foreign quarter plaza
Cleaned redundant AMBI,WHGT from CELL: vivec, foreign quarter upper waistworks
Cleaned redundant AMBI,WHGT from CELL: vivec, hlaalu plaza
Cleaned redundant AMBI,WHGT from CELL: vivec, hlaalu waistworks
Cleaned redundant AMBI,WHGT from CELL: vivec, ralen tilvur: smith
Cleaned redundant AMBI,WHGT from CELL: vivec, redoran plaza
Cleaned redundant AMBI,WHGT from CELL: vivec, redoran waistworks
Cleaned redundant AMBI,WHGT from CELL: vivec, st. delyn plaza
Cleaned redundant AMBI,WHGT from CELL: vivec, st. delyn waistworks
Cleaned redundant AMBI,WHGT from CELL: vivec, st. olms plaza
Cleaned redundant AMBI,WHGT from CELL: vivec, st. olms waistworks
Cleaned redundant AMBI,WHGT from CELL: vivec, telvanni plaza
Cleaned redundant AMBI,WHGT from CELL: vivec, telvanni waistworks
Output saved in: "Clean_Vivec. Stairs to Plazas.ESP"
Original unaltered: "Vivec. Stairs to Plazas.ESP"
Cleaning Stats for "Vivec. Stairs to Plazas.ESP":
redundant CELL.AMBI: 14
redundant CELL.WHGT: 14
- The floor is missing in the Telvanni canton plaza. All the NPCs are floating below, along with a door or two, and some Velothi Wall Art.
- Lots of Velothi Wall Art is also popping off buildings in the canton plazas. Did you move any of the buildings?
- This may be causing incompatibility/ clipping issues with Vivec Waistworks Expansion
screenshots:
https://ibb.co/Yy7L1vv
https://ibb.co/s6d8X56
https://ibb.co/MNZfgz8
https://ibb.co/9gKKCt2
One shop was moved backwards in Foreign Quarters Plaza. That's all.
- This may be causing incompatibility/ clipping issues with Vivec Waistworks Expansion
Every Vivec expansion needs a patch.
Thank you for this godsend.
"Nemon's Vivec Interiorator" enlarges the SE building in the FQ Plaza. I can work on a patch, if you'd like.
I don't use Nemon's mod, but you can make a patch or a fork if you wish to.
Sub-sewer linking everything from the Foreign Quarter to the High Fane. No access to the Palace.
it drove me to insanity.
it's possible i was using a mod that "fixed" the stairs but i doubt it, since at the time i was using the same CD-R loadout of mods i've been collecting since the very beginning.