108 years late responding to comments, but God the City uses most of the shops and plazas from this mod to populate its interiors! I think it removed all the dialogue, or did, at least, in one version, but that's easy enough to restore by just using another program like EE to make a version of VWE that deletes everything but dialogue assignments and loading that after God the City, and that'll restore dialogue functions.
Absolutely love the mod, and thank you for adding support for Guild of Vampire Hunters. In OpenMW, I noticed that both mods place a static for the hall in front of the door, so some Z-Fighting occurs. Anyways, a permanent install for me.
Pretty sure it's an issue in any engine, but I'm using OpenMW. If you can get permission, you might want to make an ESP replacer of Guild of Vampire Hunters that doesn't place that hallway mesh right across from the door into the guild. Otherwise, you end up with a one-way hallway.
Building Up Uvirith's Legacy is a slightly cut down and altered version of Building Up Uvirith's Grave compatible with Uvirith's Legacy. It shouldn't modify anything in Vivec.
This is beuatiful, always thought that there should be rooms and nooks on the long corridors given the inside dimensions, lovely atmosphere, this mod is now integral to my game. Works with St.Delyn's apartment which is delightful.
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