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Changelogs
Version 1.6.6
Fixed issues with containers and health randomization
Version 1.6.5
Fixed issues with unique items (weight, weapon switch keys)
Version 1.6.4
Fixed an issue where it was not possible to disable creature randomization
Version 1.6.3
Fixed issues with Sunder and Keening when unique item generation is enabled.
"Robe of Erur-Dan the Wise" (Erabenimsun quest) added to the blacklist.
Version 1.6.2
Fixed a bug with enchanting when unique items are enabled
Version 1.6.1
Added support for Tamriel Data v10
Presets are now stored in the mod directory
Version 1.6
Updated the config menu of the mod
Some parameters can use addition or multiplication for range values (for example, you can either add health points or multiply them for an actor)
Added possibility to combine different types of static objects in a single cell
Fixed bug with double sound when dropping/picking up items
And other minor changes
Version 1.5
New save system (data is saved to a file in the save directory)
Improves stability of the game
Added possibility to make all weapons/armor/clothes unique
Expanded randomization of flora objects
Fixed object placement
Fixed arrow/bolt models
Changes in randomization of item stats
Version 1.3a
Fixed a bug that prevented randomization of item attributes.
Version 1.3
Added randomization of item attributes.
Fixed some bugs.
Version 1.2
Added randomization of lighting and landscape textures.
The mod now requires "Morrowind World Randomizer.ESP" to be enabled.
Version 1.1
Added ability to save/load settings presets.
Improved randomisation of interior doors.
Added an option to perform randomization only once per object.
Version 1.0a
Fixed a bug where the randomizer could turn on after a rest
Donations
No donations accepted
What can be randomized
Creature spawns
NPC/creature/container inventories
Item attributes and models
NPC head and hair models
Merchant stocks and barter gold
Health, magicka, fatigue points
NPC/creature spells & attributes
Transport destinations
Door destinations
Herbs and some rocks and trees static objects in exterior cells
Weather
Lights
Landscape textures
And more
You can configure almost every part of the randomizer! The mod fully supports Tamriel Rebuilt Data. And I recommend to play with it for more variety. The mod supports a preset system - you can save and load mod settings from a preset file. The directory where presets are stored is "/Data Files/MWSE/mods/Morrowind_World_Randomizer/Presets/"
Requirements
Latest version of MGE XE with Morrowind Script Extender version >3100
Activate "Morrowind World Randomizer.esp" under "Data Files" in the Morrowind launcher
Start a new game and enable the randomizer via the pop-up menu that appears at the end of the ship section. Or turn it on in the Mod Config menu at any time.
Warning!
Some randomization data may persist between game sessions. It is recommended to restart the game if you plan to play another character.
Most of all mod settings are stored in the game save files. Therefore, it is worth saving the game after any changes to the settings.
Randomization of static objects (such as trees and rocks) doesn't work properly with Distant Statics (part of Distant Land). You can disable either Distant Statics or randomization of static objects. Or use both with visual bugs.
Known issues
In version 1.0 randomization can turn on by itself - fixed in 1.0a
Troubleshooting
If the mod doesn't work, try updating Morrowind Script Extender by running "MWSE-Update.exe" from the game folder.