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A highly customizable MWSE mod that can randomize many game elements.

What can be randomized
Creature spawns
NPC/creature/container inventories
Item attributes and models
NPC head and hair models
Merchant stocks and barter gold
Health, magicka, fatigue points
NPC/creature spells & attributes
Transport destinations
Door destinations
Herbs and some rocks and trees static objects in exterior cells
Weather
Lights
Landscape textures

And more

You can configure almost every part of the randomizer!

Requirements
Latest version of MGE XE or Morrowind Script Extender 2.1

Installation
Download and unpack to the Data Files folder.
Activate "Morrowind World Randomizer.ESP" under "Data Files" in the Morrowind launcher
Start a new game and enable the randomizer via the pop-up menu that appears at the end of the ship section.
Or turn it on in the Mod Config menu at any time.

Warning!
Some randomization data may persist between game sessions. It is recommended to restart the game if you plan to play another character.
Most of all mod settings are stored in the game save files. Therefore, it is worth saving the game after any changes to the settings.
Randomization of static objects (such as trees and rocks) doesn't work properly with Distant Statics (part of Distant Land).
You can disable either Distant Statics or randomization of static objects. Or use both with visual bugs.
Some mods may add unused data, which can ruin the game with the randomizer.

Troubleshooting
If the mod doesn't work, try updating Morrowind Script Extender by running "MWSE-Update.exe" from the game folder.