Morrowind

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MwGek

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mwgek

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34 comments

  1. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    Note to future self:

    When using Dagon Fel Lighthouse, Mill and Nordic Dagon Fel mods:
    Nordic Dagon Fel.esp
    Dagon Fel Mill.esp
    Dagon Fel Lighthouse.esp


    Any order will work with no seams but the above listed order keeps the Lighthouse front steps from being buried.

    1. AbbaddoN33
      AbbaddoN33
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      Thanks for info!!
  2. DetailDevil
    DetailDevil
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    Thanks for Spines of Madness compatibility! How does this patch work you may ask? If you are installing it with a mod installer choose 00 core and 03 Spines of Madness. This will give you 2(!) esps. One with the lighthouse and another one called Spines of Madness 1.13. You must activate both. The Spines of Madness mod folder (but not the esp), Dagon Fel lighthouse esp, Spines of Madness 1.13 (in the mod folder of Dagon Fel lighthouse)
    1. mwgek
      mwgek
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      The SoM patch should override the original SoM mod .esp. Having the same name, it should override it automaticly when installed after the original Spines of Madness mod. The patch shuffles some rocks to accomodate for the lighthouse.

      You need the lighthouse .esp to actually have a lighthouse there.
    2. LuxrayFTW
      LuxrayFTW
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      I had to rename the esp from Spines_Of_Madness_1.13.esp to Spines of Madness 1.13.esp in order for it to work with MO2. Otherwise it activated both plugins.
  3. DetailDevil
    DetailDevil
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    I created a Spines Of Madness version that is compatible with this mod. Mwgek, feel free to either take the esp from the mod or link it here.
    1. mwgek
      mwgek
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      Oh, Nice. Thanks. But I already packed a compatibility patch for SoM that Corsair made shortly after I released it. So that should cover it as far as this mod goes.
  4. GeneralPepper
    GeneralPepper
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    post removed
    1. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      Wonderful mod, also Compatible with Morrowind Rebirth!
    2. Confessoru
      Confessoru
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      I'm playing with Astrologian's Guild and I'm not experiencing the crash with this mod 
    3. mwgek
      mwgek
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      I can't imagine why this mod would be incompatible with the Atrologian's guild. This just adds a location, so the worst what could happen as a conflict is exterior meshes not being aligned properly. GeneralPepper must be experiencing another mod conflict. Thanks to you for the comment to clarify there is no conflict.
  5. TimThe7th
    TimThe7th
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    I'm being notified of a missing mesh when using this mod: Meshes\pc\f\pc_furn_com_p_table_02.nif.

    Not sure where that one is supposed to come from, as I have new installs of Tamriel_data and OAAB_Data.  I assume it's on my end, but any idea where the resource comes from so I can troubleshoot?  The large yellow exclamation point is right next to the npc when entering the lighthouse.

    For the record I've registered the Tamriel_Data BSAs in the .ini and both Tamriel_data and OAAB_data esms are checked.  I also haven't found any evidence that that mesh exists in any subfolders, so something went wrong.
    1. mwgek
      mwgek
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      Hi, it should be in Tamriel_Data. Not sure why it gives an error for you. Did you register the bsa's of the last version of T_D correctly, because it changed slightly from the older version.
    2. TimThe7th
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      Don't have a chance to check right now, but that's probably it.  I just assumed I didn't have to change the BSA registration since last time.

      Appreciate your help--I knew right off the bat it was user error.  Look forward to using the mod!
  6. Kirya
    Kirya
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    Looks cozy and beautiful! Could someone please check how it fits with "Rise of the House Telvanni"? 
    1. mwgek
      mwgek
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      Never used that mod, so can't help really. But what does that mod add in that spot?
    2. Kirya
      Kirya
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      There is a part where Telvanni roots/towers start growing in and around Dagon Fel. It works with the Dagon Fel Mill mod, for example, but I'm not sure if those roots target the rock you used for the LH or not. Will have to check myself, I guess.
  7. Kleidium
    Kleidium
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    Sweet and simple. All coastal towns like this should have lighthouses. I'll be keeping this one around in my future playthroughs.
    1. mwgek
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      Thanks Kleidium. There might be more lighthouses added in the future. I sort of have a soft spot for them.
  8. globemallow
    globemallow
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    I want to move in! Cozy and beautifully detailed interior. Definitely staying in my load order. 
    1. SpiritTauren
      SpiritTauren
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      I second that. The place is very cozy. 
    2. mwgek
      mwgek
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      Thank you both for the kind words. Glad you enjoy the location.
  9. guf616
    guf616
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    I'm running a compilation of Dagon Fel mods and wanted to report on the compatibility with each one for anyone that might be using them:

    Dagon Fel Mill Redux - Wasn't sure from the screenshots if there'd be land conflicts, but seems to be just fine!
    Nordic Dagon Fel - Don't think any changes go up that far, seems to be good.
    Spires of Madness - Conflicts already detailed below by alteid. One of the cliffs added by the mod nearly completely obscures the lighthouse. I noticed a few extra rocks that seemed out of place, as well, in the path that leads up to the lighthouse
    Remiros Groundcover - Mushrooms & grass clip with the doorway to the lighthouse

    Lovely addition to all the other lighthouse mods! Compability issues seem relatively easy to resolve on the user's part with the disable command. 
    1. mwgek
      mwgek
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      Thank you and also good information on compatibility, very useful.
  10. RandomPal
    RandomPal
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    Fits perfectly and it's very atmospheric.
    1. mwgek
      mwgek
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      Thanks RandomPal! Always good to hear, glad you like it.