Thanks for Spines of Madness compatibility! How does this patch work you may ask? If you are installing it with a mod installer choose 00 core and 03 Spines of Madness. This will give you 2(!) esps. One with the lighthouse and another one called Spines of Madness 1.13. You must activate both. The Spines of Madness mod folder (but not the esp), Dagon Fel lighthouse esp, Spines of Madness 1.13 (in the mod folder of Dagon Fel lighthouse)
The SoM patch should override the original SoM mod .esp. Having the same name, it should override it automaticly when installed after the original Spines of Madness mod. The patch shuffles some rocks to accomodate for the lighthouse.
You need the lighthouse .esp to actually have a lighthouse there.
I had to rename the esp from Spines_Of_Madness_1.13.esp to Spines of Madness 1.13.esp in order for it to work with MO2. Otherwise it activated both plugins.
Oh, Nice. Thanks. But I already packed a compatibility patch for SoM that Corsair made shortly after I released it. So that should cover it as far as this mod goes.
I can't imagine why this mod would be incompatible with the Atrologian's guild. This just adds a location, so the worst what could happen as a conflict is exterior meshes not being aligned properly. GeneralPepper must be experiencing another mod conflict. Thanks to you for the comment to clarify there is no conflict.
I'm being notified of a missing mesh when using this mod: Meshes\pc\f\pc_furn_com_p_table_02.nif.
Not sure where that one is supposed to come from, as I have new installs of Tamriel_data and OAAB_Data. I assume it's on my end, but any idea where the resource comes from so I can troubleshoot? The large yellow exclamation point is right next to the npc when entering the lighthouse.
For the record I've registered the Tamriel_Data BSAs in the .ini and both Tamriel_data and OAAB_data esms are checked. I also haven't found any evidence that that mesh exists in any subfolders, so something went wrong.
Hi, it should be in Tamriel_Data. Not sure why it gives an error for you. Did you register the bsa's of the last version of T_D correctly, because it changed slightly from the older version.
There is a part where Telvanni roots/towers start growing in and around Dagon Fel. It works with the Dagon Fel Mill mod, for example, but I'm not sure if those roots target the rock you used for the LH or not. Will have to check myself, I guess.
I'm running a compilation of Dagon Fel mods and wanted to report on the compatibility with each one for anyone that might be using them:
Dagon Fel Mill Redux - Wasn't sure from the screenshots if there'd be land conflicts, but seems to be just fine! Nordic Dagon Fel - Don't think any changes go up that far, seems to be good. Spires of Madness - Conflicts already detailed below by alteid. One of the cliffs added by the mod nearly completely obscures the lighthouse. I noticed a few extra rocks that seemed out of place, as well, in the path that leads up to the lighthouse Remiros Groundcover - Mushrooms & grass clip with the doorway to the lighthouse
Lovely addition to all the other lighthouse mods! Compability issues seem relatively easy to resolve on the user's part with the disable command.
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When using Dagon Fel Lighthouse, Mill and Nordic Dagon Fel mods:
Nordic Dagon Fel.esp
Dagon Fel Mill.esp
Dagon Fel Lighthouse.esp
Any order will work with no seams but the above listed order keeps the Lighthouse front steps from being buried.
You need the lighthouse .esp to actually have a lighthouse there.
Not sure where that one is supposed to come from, as I have new installs of Tamriel_data and OAAB_Data. I assume it's on my end, but any idea where the resource comes from so I can troubleshoot? The large yellow exclamation point is right next to the npc when entering the lighthouse.
For the record I've registered the Tamriel_Data BSAs in the .ini and both Tamriel_data and OAAB_data esms are checked. I also haven't found any evidence that that mesh exists in any subfolders, so something went wrong.
Appreciate your help--I knew right off the bat it was user error. Look forward to using the mod!
Dagon Fel Mill Redux - Wasn't sure from the screenshots if there'd be land conflicts, but seems to be just fine!
Nordic Dagon Fel - Don't think any changes go up that far, seems to be good.
Spires of Madness - Conflicts already detailed below by alteid. One of the cliffs added by the mod nearly completely obscures the lighthouse. I noticed a few extra rocks that seemed out of place, as well, in the path that leads up to the lighthouse
Remiros Groundcover - Mushrooms & grass clip with the doorway to the lighthouse
Lovely addition to all the other lighthouse mods! Compability issues seem relatively easy to resolve on the user's part with the disable command.