Morrowind

File information

Last updated

Original upload

Created by

MwGek

Uploaded by

mwgek

Virus scan

Safe to use

Documentation

Readme

View as plain text

Dagon Fel Lighthouse
By MwGek
Version: 1.5

=========
Contents
=========
1. Description
2. Requirements
3. Recommended mods
4. Permissions
5. Installation
6. Removal
7. Updating
8. Incompatibilities
9. Known Issues or Bugs
10. Load Order
11. Changelog
12. Contact
13. Credits

============
Description
============
This mod adds a lighthouse to the North-West of Dagon Fel. The building is done in the Nord houses style and has a Nord lighthousekeeper, named Vigunn.

Features:
• A unique lighthouse model and interior.
• Detailed cluttering with meshes from OAAB data en Tamriel Data.
• A new NPC with some dialogue.
• A modular option with more Nordic interior detailing from ShotN, matching Nordic Dagon Fel.

=============
Requirements
=============
Morrowind, Tribunal, and Bloodmoon

OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)

=================
Recommended mods
=================
• Logs on Fire (https://www.nexusmods.com/morrowind/mods/51752)
• Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384)
• Project Atlas (https://www.nexusmods.com/morrowind/mods/45399)

============
Permissions
============
Need permission to use or modify my mod

=============
Installation
=============
For the mod:
1. Copy all files inside the 00 Core folder into the Data Files folder.
2. Optional if you want more Nordic interior decorations - Overwrite the Dagon_Fel_Lighthouse.esp with the Dagon_Fel_Lighthouse.esp located in 01 Nordic Interior Detailing.
3. Optional if using Logs on Fire - Overwrite the Dagon_Fel_Lighthouse.esp with the Dagon_Fel_Lighthouse.esp located in 02a Patch -Logs on Fire.
4. Optional if using Logs on Fire & want Nordic interior detailing - Overwrite the Dagon_Fel_Lighthouse.esp with the Dagon_Fel_Lighthouse.esp located in 02b Patch - Logs on Fire with Nordic interior Detailing.
5. Optional if using Spines of Madness - Overwrite the Spines of Madness 1.13.esp with the Spines of Madness 1.13.esp located in 02 Patch - Spines of Madness.
6. Rerun you distant land generation if playing with MGE XE.
7. Activate Dagon_Fel_Lighthouse.ESP.
8. Play the mod.

========
Removal
========
1. Uncheck Dagon_Fel_Lighthouse.ESP in your loadorder.
2. Remove Dagon_Fel_Lighthouse.ESP from the data files folder.
3. Delete the meshes inside the MwG folder with MwG_DF_LH_ in their name.

=============
Updating to
=============
Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems.

==================
Incompatibilities
==================
• This mod might not be compatible with mods that touch the Dagon Fel area. The only edits are done just outside the town to the North-West.

=====================
Known Issues or Bugs
=====================
None, but be sure to note down any bugs on the nexus page so I can update the mod (https://www.nexusmods.com/morrowind/mods/52291?tab=bugs).

===========
Load Order
===========
Load OAAB_Data before URH - Ald Velothi in your loadorder.

1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
2. Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)
3. (OPTIONAL) Spines of Madness (https://www.nexusmods.com/morrowind/mods/50947)
4. Dagon Fel Lighthouse (https://www.nexusmods.com/morrowind/mods/52291)

==========
Changelog
==========
v.1.0
• Initial release
v.1.1
• Added proper collision to the exterior mesh.
• Added a northmarker to the interior.
• Fixed some objects missing ownership.
• Moved a window slightly to fix bleeding when using with GitD with glass nord windows.
• Smoothed the terrain in front of the entrance to fix the doorrocks from blocking movement.
v.1.2
• Fixed a gridsnap error causing a noticeable seam in the central piller in the tower interior.
• Fixed the following mesh errors in the exterior lighthouse model: Added Missing face top doorstep & Wooden upper roof poles, improved Uvmapping and vertexpaint.
• Moved an exterior window to the correct spot to reflect the interior positioning.
• Added a compatibility patch for the mod Log on Fire (https://www.nexusmods.com/morrowind/mods/51752).
v.1.3
• Some more mesh edits on the exterior model, like improved vertexpaint and transition between building and tower. Thanks Melchior Dahrk!
v.1.4
• Added a compatibility patch for the mod Spines of Madness (https://www.nexusmods.com/morrowind/mods/50947). Load before Dagon Fel Lighthouse. Thanks Markond!
• Added optional .esp with more ShotN interior decorations to reflect the culture of the Nord resident lighthouse keeper.
v.1.5
• Slightly updated patch for the mod Spines of Madness (https://www.nexusmods.com/morrowind/mods/50947). Load before Dagon Fel Lighthouse. Thanks Corsair!
• Aligned a floating lantern outside the top door.
• Fixed some missing ownership.

========
Contact
========
Discord: MwGek#1275

========
Credits
========
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to the OAAB_Data team for the assets used in this mod.
Thanks to the Tamriel_Data team for the assets used in this mod.