I don't really know why but when I use this mod, some of the heads (maybe all) are pink with missing textures. The files don't conflict or overwrite in MO2 so I don't know what is going on.
Are you using it together with this one? Cause you should. Mine does not replace every single one as of right now. I have no idea, what could have caused the problem, apart from that, heads should be working, I've just checked all the texture paths for the human races heads right now.
How do you install it? I guess, I should have mentioned, that you should MANUALLY do that. If you using Vortex or MM, that is what might be f***ing everything up.
Perhaps you removed the normal map files? Doing that creates pink textures.
Regardless, I do have an issue with the in-built normals, as in Openmw, they don't always work right. Disabling the normal map option works, so there is an issue with the normal maps themselves.
I generally prefer the original head look and feel, for their alien yet pleasing aesthetic, but this mod has some of the best looking Mackom like heads, better than the original ones from Mackom even, IMO
I thought it is kinda obvious from screenshots, but okay: Well, first, mine is just better =D I'm adding more unique looking heads with details that look like the original TR heads.The TR replacer does not have stuff like this at all. Second - it does not cover all of them. As does not mine. These two mods literally should be used together, cause for now mine tries to cover everything that is not in this one. Ye, the heads my mod adds are rare, but very distinct, like tattooed imperials. In time it will fully replace every head with it's own, true to the original TR variation.
Thanks a lot. I take special pride with the face with a lot of rubies on it, daim, he looks goooooood. xd I will try to update it more or less consistently, I always forget, what a pain in the ass retexturing is every single time I take pauses from modding. Anyway, I like that you like it, my dude! =)
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Regardless, I do have an issue with the in-built normals, as in Openmw, they don't always work right. Disabling the normal map option works, so there is an issue with the normal maps themselves.
Kudos for hard work!
Well, first, mine is just better =D I'm adding more unique looking heads with details that look like the original TR heads.The TR replacer does not have stuff like this at all. Second - it does not cover all of them. As does not mine. These two mods literally should be used together, cause for now mine tries to cover everything that is not in this one. Ye, the heads my mod adds are rare, but very distinct, like tattooed imperials. In time it will fully replace every head with it's own, true to the original TR variation.
This will probably work even if just using TR_data and mods that use it?
I too am a massive fan of good ol' MacKom heads, keep up the good work my man! Excited to see more you do. :)
I will try to update it more or less consistently, I always forget, what a pain in the ass retexturing is every single time I take pauses from modding.
Anyway, I like that you like it, my dude! =)