I don't really know why but when I use this mod, some of the heads (maybe all) are pink with missing textures. The files don't conflict or overwrite in MO2 so I don't know what is going on.
Are you using it together with this one? Cause you should. Mine does not replace every single one as of right now. I have no idea, what could have caused the problem, apart from that, heads should be working, I've just checked all the texture paths for the human races heads right now.
How do you install it? I guess, I should have mentioned, that you should MANUALLY do that. If you using Vortex or MM, that is what might be f*#@ing everything up.
Perhaps you removed the normal map files? Doing that creates pink textures.
Regardless, I do have an issue with the in-built normals, as in Openmw, they don't always work right. Disabling the normal map option works, so there is an issue with the normal maps themselves.
The reason why the "normal maps" are broken in OpenMW is that they do not appear to be normal maps but are instead detail maps (and are loaded as such by the nif files). However, since they have the _n suffix, OpenMW automatically loads them as a normal map. If the detail maps were renamed from _n to something like _d or _detail or any other arbitrary suffix other than _n, _nh or _spec (and the meshes updated to match), then the mod should work just fine in OpenMW.
Are you planning on updating this every time one of the Project Tamriel projects gets new heads? Cause if so you've found a life long fan here. I would consider downloading this with every update! Requesting you do the other TR Races like Maormer, Malahk Orcs, The Queys, Ynesai, The huge varieties of Khajiit and such....that sounds like a lot. Do you take donations?
It is a lot. I wanna do everything eventually, but as of right now I do not have time on my hands. Donations - I doubt you can send me any money, even if you strongly wanted to, cause I, sadly, live in the current big evil bad country, and there are massive hiccups with money transfers rn. But thanks for thinking my stuff is good)
Oh, you also live in the United States? Lol Well, I am pleased to hear that you will be pursuing everything. I will be keeping an eye on this for the future. As it stands rn. It's too jarring to play as or run into any of the other races in comparison to your fine work. So I'll just leave this on the backburner. I think this will be a standard of quality mod in the future that everyone will flock to. Keep up the good work!
I'm kinda not doing anything right now, got a lot on my plate irl, but eventually I'm going back to finish all this MK head business. I guess, you can leave all your ideas right here in the next comment, or message everything via nexus dms. I'll get back at it in time.
I tried to use it with both Tamriel Unlimited and Project Tamriel Races, one at a time, and the heads doesn't appear in the character creation.
My load order in MO2 is: - All Mackom-related mods (Humanoid Heads, Player Heads, hairs and patches) - Dandion Mackom-Like Heads - Tamriel_Unlimited/Project Tamriel Races - TR Head Replacers and patches - Dandion's Project Heads for TR
Try sorting with LOOT, and then using TES3Merge and tes3cmd multipatch, if you do not. I don't know, if that would help, but it's just a must for modding in general.
Sorted with LOOT and used TES3Merge, now it works as intended. Too bad TR doesn't has support for Better Bodies or Robert's Bodies, they're mismatched on my game.
I generally prefer the original head look and feel, for their alien yet pleasing aesthetic, but this mod has some of the best looking Mackom like heads, better than the original ones from Mackom even, IMO
I thought it is kinda obvious from screenshots, but okay: Well, first, mine is just better =D I'm adding more unique looking heads with details that look like the original TR heads.The TR replacer does not have stuff like this at all. Second - it does not cover all of them. As does not mine. These two mods literally should be used together, cause for now mine tries to cover everything that is not in this one. Ye, the heads my mod adds are rare, but very distinct, like tattooed imperials. In time it will fully replace every head with it's own, true to the original TR variation.
Thanks a lot. I take special pride with the face with a lot of rubies on it, daim, he looks goooooood. xd I will try to update it more or less consistently, I always forget, what a pain in the ass retexturing is every single time I take pauses from modding. Anyway, I like that you like it, my dude! =)
30 comments
Regardless, I do have an issue with the in-built normals, as in Openmw, they don't always work right. Disabling the normal map option works, so there is an issue with the normal maps themselves.
Cause if so you've found a life long fan here. I would consider downloading this with every update!
Requesting you do the other TR Races like Maormer, Malahk Orcs, The Queys, Ynesai, The huge varieties of Khajiit and such....that sounds like a lot. Do you take donations?
Well, I am pleased to hear that you will be pursuing everything.
I will be keeping an eye on this for the future. As it stands rn. It's too jarring to play as or run into any of the other races in comparison to your fine work. So I'll just leave this on the backburner. I think this will be a standard of quality mod in the future that everyone will flock to. Keep up the good work!
Thanks a lot for your kind words, my dude.
My load order in MO2 is:
- All Mackom-related mods (Humanoid Heads, Player Heads, hairs and patches)
- Dandion Mackom-Like Heads
- Tamriel_Unlimited/Project Tamriel Races
- TR Head Replacers and patches
- Dandion's Project Heads for TR
Kudos for hard work!
Well, first, mine is just better =D I'm adding more unique looking heads with details that look like the original TR heads.The TR replacer does not have stuff like this at all. Second - it does not cover all of them. As does not mine. These two mods literally should be used together, cause for now mine tries to cover everything that is not in this one. Ye, the heads my mod adds are rare, but very distinct, like tattooed imperials. In time it will fully replace every head with it's own, true to the original TR variation.
This will probably work even if just using TR_data and mods that use it?
I too am a massive fan of good ol' MacKom heads, keep up the good work my man! Excited to see more you do. :)
I will try to update it more or less consistently, I always forget, what a pain in the ass retexturing is every single time I take pauses from modding.
Anyway, I like that you like it, my dude! =)