Try to jump while sneaking, and you'll dodge! It's like a dodge roll without the roll. It costs fatigue, but gives you a split second of near invulnerability. Get a jump boost if you crouch jump! Fully tunable.
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Author notes
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File credits
Me. S3ctor for suggesting the sneak jump boost, based on their old CHIM mod.
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Changelogs
Version 1.8
Added logic for godmode and cleaned up stats scripting. Also reduced verbosity.
Version 1.7
Fixed jump buff to debuff properly on load if you saved during buff state.
Version 1.6
Removed extra duplicate cost if you leave sneak early. Added a very short duration jump buff if you crouch long enough.
Version 1.5
Removed duplicate fatigue cost application.
Version 1.4
Exiting sneak early removes the buff.
Version 1.3
Reworked stat modifier / damage logic to hopefully prevent permanent incorrect stat modification from occurring.
Version 1.2
Combined 0.49 and 0.48 functionality into a single script. Now you can play with only one version!
Added agility to the buff list, as armor alone does not fully eliminate damage taken. Added an extra fatigue set on buff expiration to ensure cost goes through without breaking due to fatigue buff from agility.
Added logic to prevent modified stat from turning into damaged stat and staying that way. This should allow you to safely use stat restore effects.
Added a setting to disable / allow use of the dodge while in air, which could allow you to reduce fall damage.
Version 1.1
Added version that works with OpenMW 0.48.
Version 1.0
Initial release.
Note: This mod's been bundled up with most of my other mods into one easy to use Timed Directional Combat Pack! Sneak Jump Dodge For OpenMW 0.48.0+
Try to jump while sneaking, and you'll dodge! It's like a dodge roll without the roll. It costs fatigue, but gives you a split second of invulnerability. Fully tunable.
[INSTALLATION] Note: There's two versions of this mod. One for 0.49+, and one for 0.48. Make sure you're DLing the right one. The 0.49 version works while you are sneaking. The 0.48 version works while you are holding the sneak key.
Unzip the mod subdirectory wherever you put your mods, or on a datapath listed in openmw.cfg (default Windows location C:\Users\...\Documents\My Games\OpenMW), and check the checkbox in OpenMW Launcher > Data Files > SolSneakJumpDodge.omwscripts
[DESCRIPTION] If you have enough fatigue, enter the jump input while sneaking, and you'll get the dodge buff for a half second by default. It gives you a burst of speed (enough for it to feel like a dodge to me by default) and a massive boost to armor (to emulate i-frames). I'm calling it a dodge because it is clearly modelled after the "dodge roll" of souls fame. However, I am not boosting agility, because boosting agility messes with your max fatigue, which makes the cost harder to read.
New to v1.6, if you sneak for longer than a second, if you unsneak and then jump immediately, you'll get an acrobatics boost!
[CONFLICTS] I hope there aren't any. I've set this mod up so that it doesn't change any values absolutely, and so that it tracks its state internally.
My stat / attribute change mods conflict with the non-Lua version of Natural Character Growth and Decay.