I really dig this series of mods. Is there any way to make it work with Concept Art Ordinators?
Really just hoping to get the cool robe/spear combo on the guards around the High Fane, but I'm doing my head in trying to make it work myself. According to your description it *seems* like it should work since you've got the same assets from Ivolga's mod, but I get an error and no robe when I check.
Hey there. I am using 2.3.2 version and I don't see it mentioned in 2.3.3 changelog. Did you happen to check inventory of Athyn Sarethi? One or maybe more of the items he has seems to be missing icon and that makes More QuickLoot to throw bugs while inspecting his inventory.
I probably forgot to include the items for the kagouti leather armour. I wont have my computer back till Sunday, but until then you can find the same icons in IO - Ashlanders or the latest TD version here:
Is it just Mallom Ryon? He's wearing the Telvanni robe from TD. As per the other post in IO: Imperials do you have the latest version Tamriel_Data installed correctly?
I just needed to update Tamriel Data! Sorry, I'm just coming back to OpenMW and forgot to update! Thank you, I LOVE what your mods do, adds a layer of immersion that is great!
FYI The BCOM + Guard Diversity option (and potentially others) has a minor incompatibility with BCOM Balmora Waterworks integration - this version of the mod duplicates the BCOM Balmora Pathgrid (as far as I can tell, it's identical) and due to the mlox rules loading it far later it will overwrite BCOM Balmora Waterwork's pathgrid. This causes all the npcs in balmora to slowly accumulate in the canal for the rest of eternity
On a side note, I've never delved into mods this far to troubleshoot something - the process of finding what was causing this was fun and forced me to learn how pathgrids work. That being said, do the pathgrids these mods (your imperial outfits mods) serve a purpose? I see that there are more that are added, so I'm curious. Great mod!
The pathgrid edit in Balmora only applies to the roofs of the two towers guarding High Town, so the Hlaalu Sharpshooters walk back and forth, watching different parts of the town. It's the same for Telvanni Sharpshooters on top of their masters' Tels, stopping at the edges to gaze at the town below. I didn't consider Balmora Waterworks - I'll make a patch when I have some free time.
Edit: I just removed the Balmora pathgrid changes to make it compatible with Waterworks. This mod's download process is complicated enough as it is without yet another patch.
Hello, I've recently downloaded the updated version of this mod. Some of the items are yellow triangles. The Wenbone armor, as well as the swords. I felt I should bring this to your attention. Could be a mod conflict of mine though. All an all a wonderful mod. You're work is amazing.
Hello this armor mod is amazing, though I do have one gripe. Though I feel it's something on my end. Seanwen's armor appears to be pink whenever I head to the arena district in Vivec. I'm not sure it's one of the other mods I've downloaded or not. Though it very well could be. If you read this thank you. If not thank you regardless. Keep up the amazing work.
86 comments
Is there any way to make it work with Concept Art Ordinators?
Really just hoping to get the cool robe/spear combo on the guards around the High Fane, but I'm doing my head in trying to make it work myself. According to your description it *seems* like it should work since you've got the same assets from Ivolga's mod, but I get an error and no robe when I check.
https://github.com/TD-Addon/TD_Addon
This causes all the npcs in balmora to slowly accumulate in the canal for the rest of eternity
On a side note, I've never delved into mods this far to troubleshoot something - the process of finding what was causing this was fun and forced me to learn how pathgrids work. That being said, do the pathgrids these mods (your imperial outfits mods) serve a purpose? I see that there are more that are added, so I'm curious. Great mod!
Edit: I just removed the Balmora pathgrid changes to make it compatible with Waterworks. This mod's download process is complicated enough as it is without yet another patch.
-Edit. I hadn't extracted the core folders. I'm so, so sorry for wasting your time.
(As an aside thanks for all the effort you put into this mod series with the frequent updates.)