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SenebAnkh-Nelldrak

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Nelldrak

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30 comments

  1. kotbaioun
    kotbaioun
    • supporter
    • 13 kudos
    Amazing mod! Thank You!
  2. Guitarsolo
    Guitarsolo
    • member
    • 12 kudos
    I made a different texture, the bright pink is too much for my brain.
    With permission, I could share it.
    All the hard work was done by Nelldrak.
    Its mobile friendly low res 512x512 stuff, as I mostly play on my phone.
    Up close it looks kinda lowres, but I like the vanilla low res classic feel.
    But i like how it turned out. It almost looks like light is refracting and reflecting back from the crystal surface.

    1. Guitarsolo
      Guitarsolo
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      • 12 kudos
    2. Nelldrak
      Nelldrak
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      • 14 kudos
      I like it, it's very alienish !
    3. sleepyandweepy
      sleepyandweepy
      • member
      • 0 kudos
      Did you ever share these anywhere, guitarsolo? It wasn't explicitly said but I think author was giving you permission. I'd love to use these textures.
  3. FIMzzZzz
    FIMzzZzz
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    • 26 kudos
    hey, not using openmw. to get transparency on the outer mesh i had to edit the alpha channel of the texture. and btw crystal 1 is missing the inner part on one of the outer ones.

    cheers
  4. MelchiorDahrk
    MelchiorDahrk
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    • 547 kudos
    These look great! I've just finished making a patch for the crystal variants in OAAB_Data that will be included in the next release. I will definitely be using these myself.
    1. JettN77
      JettN77
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      • 49 kudos
      bout to use these now that you've made a patch !
    2. MelchiorDahrk
      MelchiorDahrk
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      • 547 kudos
      Yeah, patch is now out for OAAB_Data 1.16.0!
  5. Modders like you with eyes for small things make this community so valuable. Great mod! Endorsed!
  6. LinkIsEpic101
    LinkIsEpic101
    • member
    • 9 kudos
    this might be a very dumb question but would this be compatible with BCOM?
    1. RestGivenFreely
      RestGivenFreely
      • member
      • 14 kudos
      I'm not the author, but I play with BCoM, and everything seems fine.
    2. Nelldrak
      Nelldrak
      • supporter
      • 14 kudos
      It's only a pluginess replacer for crystal, it shouldn't affect anything else :)
    3. LinkIsEpic101
      LinkIsEpic101
      • member
      • 9 kudos
      Thanks both of you!!!!
  7. ronyalan
    ronyalan
    • member
    • 14 kudos
    a must have mod 

    10/10
    1. Nelldrak
      Nelldrak
      • supporter
      • 14 kudos
      Thank you very much for the support, really appreciate it :)
  8. RestGivenFreely
    RestGivenFreely
    • member
    • 14 kudos
    Thank you, masterful work done on crystals here! They look amazing and fit Telvanni aesthetics perfectly, on my opinion.
    I also had a slight issue with non-textured white crystals, but solved it myself - for some reason nifs in my version of the mod had been looking for the texture not in morrowind folder but like in google drive or something. I updated texture paths in nifscope to point them to the texture and everything is great!
    Thank you again for your work.
    1. Nelldrak
      Nelldrak
      • supporter
      • 14 kudos
      Thank you very much, I really apprieciate!

      Could you send me your corrected .nif model ? If it's a path problem, I think I know where I messed up, but if you already correct it, why not asking :P I will upload a patch for those who have this problem.

      Thanks again !
    2. RestGivenFreely
      RestGivenFreely
      • member
      • 14 kudos
      Sure dude, here you go!
      Sent via the pm.
      Hope it helps!
    3. Nelldrak
      Nelldrak
      • supporter
      • 14 kudos
      Thank you very much !
  9. hokan42
    hokan42
    • member
    • 8 kudos
    Just saw and tested the 1.1 version. It's very nice, so I now endorsed it.
    1. Nelldrak
      Nelldrak
      • supporter
      • 14 kudos
      Thank you very much for your advices, I think it really improved the result !
  10. hokan42
    hokan42
    • member
    • 8 kudos
    I've been experimenting with combining your mod with several other related ones:

    Telvanni - Arkitektora of Vvardenfell
    Articus Immersive Crystals - Replacer
    RR Mod Series - Better Crystals (part of RR Mod Series - Better Meshes)

    There are three main locations that use crystals - caves that happen to contain crystals, Propylon chambers (on the roof and as part of the three teleporter "arms") and the main chamber of the Telvanni Council House in Sadrith Mora.

    Your magenta/pink crystals kind of clashes with the more blueish color used on the walls of the Council chamber.
    With the other replacers, the color clash is less of an issue, as their crystal textures are more transparent, so the colors blend more.

    Take a look at Articus Immersive Crystals - Replacer or RR Mod Series - Better Crystals to see what additional meshes and textures need to be touched if you want to do a full crystal overhaul.

    Here is an alternate tx_t_crystal_01.dds texture. Its a more blueish version of your texture, that blends a bit better with the above mentioned mods.

    Here are some images of what it looks like (in my OpenMW 0.46 setup):

    Telvanni - Arkitektora of Vvardenfell - image
    Articus Immersive Crystals - Replacer - image
    RR Mod Series - Better Crystals - image

    ps: you might also want to supply normal and/or height maps to add more surface structure to the crystals.
    1. Nelldrak
      Nelldrak
      • supporter
      • 14 kudos
      Thank you very much for your advices !
      I'm reworking the texture, to add some white to the edges, a little bit like in RR Mod Series - Better Crystals. It's going to look more true to vanilla design. I take in count what you told me. But to be honest, i'm really a newbie, and I don't know how to make a compress textures x) ^^'
      The more blueish thing is not difficult to make

      Thanks
    2. hokan42
      hokan42
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      • 8 kudos
      Hopefully your image editor of choice does gives you the option to pick between options like DXT1, DXT3 and DXT5 depending on you needs for transparency.

      From what I understand DXT1 can only have solid or fully transparent pixels. DXT5 has a full 8 bit alpha channel for gradual transparency changes and DXT3 supports a more limited transparency transition mostly suited for quick changes between solid and fully transparent pixels.

      I personally use GraphicConvert (a macOS app) to tweak .dds images for my personal use.

      GIMP - GNU Image Manipulation Program is free cross-platform option, that can export images to .dds files with various format options.
    3. Nelldrak
      Nelldrak
      • supporter
      • 14 kudos
      ?I'm using gimp to convert my png into dds, so I think I might look at that when doing so. I still need to polish some little details, I just discover how to generate edges color and crack details


    4. hokan42
      hokan42
      • member
      • 8 kudos
      Looks quite promising.