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This is a replacer for crystals you can find in Telvanni buildings and some caves.
This mod will replace the telvanni crystal by a new and improved model. There is also a new texture. I'm learning blender, and I was basically learning texture baking today, and I get this. It's not perfect, but it's not going to have any negative impact on your game. There is a little bit more polygons but nothing crazy. No imcompatibilities known, and works in OAAB and TR dungeons.
Was only tested in OpenMW last official release. Shouldn't pose any problems but just in case let me know in comment if you get one.
If you have all white crystals, there is a little patch for this bug in optional files, thanks to ekkimala :)
You can use this the way you want, as long as you credit me. But it's a little bit of a mess to work with, I really focus on the texture making.
To install, just put the Meshes and Textures in your Data Files. To uninstall, just remove the in_t_crystal_01.nif and in_t_crystal_02.nif in your Meshes/i and remove tx_t_crystal_01.dds in your Textures.