Pretty stylish room for dressers. Nice work and many thanks for this fine addition.
So far I got several quick issues however: - Some minitures share the same inventory. (already using version 1.0 add-on from optional files.) - (the Self Dressing Mannequins) Mannequins may conflict with Silver Tongue or Friends and Foes (not 100% sure haven't fully tested just my guess) since every time to activate them after choosing Open I have to open the dialogue first then "talk" to the mannequins and then "Companion Share" to gain access to the inventory. Not a big deal just tedious. (I don't think this mod causes that though.) I'll report again once I have confirmed what causes the conflict later. - Not really an issue just a nitpick. The space is a bit too tight. (hard to move around) - Another nitpick. Mannequins headtrack like npcs. Which can be creepy XD - Totally harmless. Every time I load the game I'm given another copy of the key. (pic)
It would be nice to be able to rest/chill in there, but I think some people would complain attacked by the Dark Brotherhood.
The Dark Brotherhood attacks are controlled by Morrowind/Tribunal BUT if you use my mod Control Dark Brotherhood Attacks? then you will be in total control of it
You should only get another key if one is not found in your inventory. Will take a look into the code for it.
As for the mannequins, yes probably a conflict. I don't use Silver Tongue or Friends and Foes so can't help you there sorry.
I meant, those sofas look really comfy, wish we can rest on it. (count as beds)
--- Ok I have checked my game again by removing Silver Tongue, now I can safely say the mod is compatible. There should be a companion mod conflicting such as F&F or CM partners, a bit hard to track since they use MW scripting in their ESPs to force player to "talk" to mannequins like an npc. For the moment I think I have to live with this talking-to-mannequin issue myself. I wish there would be a way (your mod side) to bypass(blacklist or sth) the talking procedure directly into inventory but I have no idea.
--- So I also identified the problematic miniquins by their reference IDs. The female ones: (tw_gp_Stone/Wood mannequin_f0000000#)
Male ones are perfectly fine: (tw_gp_Stone/Wood mannequin_m0000000#)
Thank You for such detailed feedback I will check this out...
Hmm... set the couches as beds... now that gives me something to think about
Okay just checked the mannequins out in game... for me with the latest version they all have unique ID's Don't know what would cause this problem with them for you... sorry I can't tell you more
That is odd. The only explanation I can think of is the hitboxes of the center miniquins(W3 W5 S5) block my way to target/click on the adjacent ones in game. So you can see that only the center ones got properly dressed as normal.
Hmm... yes odd... I assume you have tried moving slightly left/right to see if you can then activate another hitbox... my current game is set to 2560x1600 (windowed) don't know if screen resolution will effect it as well though ?
Managed to get all the miniature mannequins dressed by the disable/enable solution in the console, as the last resort workaround. So the hitbox seems to be the culprit, just we have no idea why it acts oddly in my game (play in 1080p borderless; I have no character hitbox mod except for MCP, if we count miniquins as npcs). Must be something done right with the male ones, they work perfectly for me.
Pity in that way I can only left half of them be as pure decorations instead of making good use like other mannequins.
Don't know if it will help, as a workaround for now, but you could try the console command TCB ToggleCollisionBoxes although that may make them unselectable
I will see if I can find anything out about the collision boxes though.
Hmm... as these are actually regarded as NPC in game the bounding box appears to be created by the game engine therefore I have no control over them.
So it seems the only thing I can do is move them around in the CS to try and minimise the overlap. Which it seems I did without realising it with the male ones.
Okay the male ones start acting oddly as well now once I put stuff on them. And the female ones turn back to perfectly normal after I cleared their inventory. I suspected the armor/clothing may be problematic too but nope, anything covers most of the body will make the miniquins go wild. Larger pieces, namely all robes, skirts, and most chest armors, tend to cause this odd behavior while smaller ones such as gloves may not. So, I guess the mystery solved at least?
EDIT: Since they are npcs/companions I come up with an idea to work around. I used to know there is a mod which can help player select specific follower from a cluster of them with ease, but I forgot the mod name and currently no way to download it to test on mannequins. I think it might be an easier way to fix it if you give every miniquin a unique name using that kind of mods or make your own built-in.
not sure what you mean by "will make the miniquins go wild."
The problem with making them unique is that they are no longer generic and other mods such as my Swap Clothes with Me? will no longer work :(
I'm trying to find a way to reduce the size of the collision box There is the mod 'Jammings off' but I've not tried it and it seems it will effect every NPC which might cause other problems.
11 comments
Modders:
If you want to use these in your own mods read the permissions.
and particularly if you find a problem.
If it's broke and I don't know I can't fix it.
So far I got several quick issues however:
- Some minitures share the same inventory. (already using version 1.0 add-on from optional files.)
- (the Self Dressing Mannequins) Mannequins may conflict with Silver Tongue or Friends and Foes (not 100% sure haven't fully tested just my guess) since every time to activate them after choosing Open I have to open the dialogue first then "talk" to the mannequins and then "Companion Share" to gain access to the inventory. Not a big deal just tedious. (I don't think this mod causes that though.) I'll report again once I have confirmed what causes the conflict later.
- Not really an issue just a nitpick. The space is a bit too tight. (hard to move around)
- Another nitpick. Mannequins headtrack like npcs. Which can be creepy XD
- Totally harmless. Every time I load the game I'm given another copy of the key. (pic)
It would be nice to be able to rest/chill in there, but I think some people would complain attacked by the Dark Brotherhood.
Control Dark Brotherhood Attacks?
then you will be in total control of it
You should only get another key if one is not found in your inventory. Will take a look into the code for it.
As for the mannequins, yes probably a conflict. I don't use Silver Tongue or Friends and Foes so can't help you there sorry.
---
Ok I have checked my game again by removing Silver Tongue, now I can safely say the mod is compatible.
There should be a companion mod conflicting such as F&F or CM partners, a bit hard to track since they use MW scripting in their ESPs to force player to "talk" to mannequins like an npc. For the moment I think I have to live with this talking-to-mannequin issue myself.
I wish there would be a way (your mod side) to bypass(blacklist or sth) the talking procedure directly into inventory but I have no idea.
---
So I also identified the problematic miniquins by their reference IDs.
The female ones: (tw_gp_Stone/Wood mannequin_f0000000#)
Male ones are perfectly fine: (tw_gp_Stone/Wood mannequin_m0000000#)
I will check this out...
Hmm... set the couches as beds... now that gives me something to think about
Okay just checked the mannequins out in game... for me with the latest version they all have unique ID's
Don't know what would cause this problem with them for you... sorry I can't tell you more
my current game is set to 2560x1600 (windowed) don't know if screen resolution will effect it as well though ?
Pity in that way I can only left half of them be as pure decorations instead of making good use like other mannequins.
although that may make them unselectable
I will see if I can find anything out about the collision boxes though.
Hmm... as these are actually regarded as NPC in game the bounding box appears to be created by the game engine therefore I have no control over them.
So it seems the only thing I can do is move them around in the CS to try and minimise the overlap.
Which it seems I did without realising it with the male ones.
And the female ones turn back to perfectly normal after I cleared their inventory.
I suspected the armor/clothing may be problematic too but nope, anything covers most of the body will make the miniquins go wild.
Larger pieces, namely all robes, skirts, and most chest armors, tend to cause this odd behavior while smaller ones such as gloves may not.
So, I guess the mystery solved at least?
EDIT: Since they are npcs/companions I come up with an idea to work around. I used to know there is a mod which can help player select specific follower from a cluster of them with ease, but I forgot the mod name and currently no way to download it to test on mannequins. I think it might be an easier way to fix it if you give every miniquin a unique name using that kind of mods or make your own built-in.
The problem with making them unique is that they are no longer generic and other mods such as my Swap Clothes with Me? will no longer work :(
I'm trying to find a way to reduce the size of the collision box
There is the mod 'Jammings off' but I've not tried it and it seems it will effect every NPC which might cause other problems.
Didn't consider using that mod(Jammings off) for inevitable animation changes, maybe one day I will but not now.
Good luck anyway I believe animated objects(npcs/mannequins) are much more complicated than static ones.