Morrowind

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Created by

Arci

Uploaded by

ArcimaestroAntares

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85 comments

  1. Sweezly
    Sweezly
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    • 2 kudos
    I'm sad that BCoM and this aren't compatible. But I can't see myself playing without either, it's honestly worth the minor troubles
    1. ultron7890
      ultron7890
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      • 5 kudos
      How is it incompatible?
    2. Sweezly
      Sweezly
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      If you're familiar with the "Confiscated Goods" trap doors that the Thieves' Guild use, there's some interior cells edited by BCoM that leaves them floating outside in the void. Basically renders the services of thieves in those interiors useless

      Another conflict involving the grand council: if you're a great house leader and talk to Vedam Dren to trigger the council meeting, it teleports you both and the representatives outside the interior to an area that would otherwise exist in the vanilla version of the castle

      It's otherwise still playable if you avoid those features, and you can still get your thief services in interiors that still have the trap door
    3. ultron7890
      ultron7890
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      • 5 kudos
      Ah, thanks for the heads up.
  2. BeastRU
    BeastRU
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    • 22 kudos
    Hi, ArcimaestroAntares i have a question for you if you still read the comments. What happened to your gameplay mods like Go to Jail 3.5 or others? Could you reupload them please? They are hard to come by these days and were really good.
    1. lelimule
      lelimule
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      • 14 kudos
    2. BeastRU
      BeastRU
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      • 22 kudos
      Thx, i grabbed some of my favorite ones like GTJ, undead, gondoliers etc. Still believe they should be on the nexus for better access.
  3. lelimule
    lelimule
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    There is another bug (vanilla and OpenMW): Mercenaries / Shrine Seargents companions don't teleport when "casting Recall / Divine Intervention spell" (to flee, because this companion is badly wounded)
    The bug is in these 2 scripts: ABM_CompShrineSerScript and ABM_CompShrineSerScript

    This is a solution for these 2 scripts:

    [...]
    else; will try to cast a Recall / Divine Intervention spell
    setFlee 0
    stopCombat
    ; this will stop also the enemies from attacking the companion. 
    ; but looks like the only way to make him properly cast the spell
    set NpcFollow to 0
    AiWander 0 0 0 0 
    set ABM_Companion to 3
    set ABM_Companion to 2
    Cast  ABM_Intervention2 player
    return
    endif
    [...]
  4. AbbaddoN33
    AbbaddoN33
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    • 29 kudos
    The scout service to the Ascadian Islands region did not work, to any of the places of travel. Only the screen went black but the player did not change places. In order to return to normal view, I had to wait 1 hour. It turns out that in the travel script to the region of the Ascadian Islands (SS_travelascadian_script and SSC_travelascadian_script), there was an extra point in a coordinate, and the script executed error. Just erase the extra point and it now works perfectly.
    1. lelimule
      lelimule
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      • 14 kudos
      Thank you! (14.0.8 -> 140.8)
  5. Nalkros
    Nalkros
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    I disabled this mod, and everyone who was wearing the mod robes is now naked. Is there a way to get everyone to put their clothes back on?
  6. J42K
    J42K
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    I try using omw 0.46.0 (on my old phone and idk it's because Antares' Privileges and Services - No Team Jackets and compatibility with clothing mods or not)this mods work fine, but using 0.47.0 and 0.48.0(nightly)on my phone, this T-pose bug appear even using Antares' Privileges and Services - No Team Jackets and compatibility with clothing mods

    I don't understand what the problem is in this case

    Oh and one again, I getting bug while make custom writs for MT, the dialog always loop/asking again and again about target description and can be done if I cancel it
    1. 1Mac
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      I found that creating a delta plugin while using the patch you're using solved the t-pose bug.
    2. J42K
      J42K
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      You didn't notice my word?
      I'm mobile user and I don't have any PC, okay?
    3. 1Mac
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      Pax tibi.
  7. Jossian
    Jossian
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    Love this mod! I seem to have a little problem though.

    There are no target options on npc's. I am Councilman of House Hlaalu and Mastermind in the Thieves Guild and I can promote members, ask for financial support, expel them... but I cannot get retainers do some business for me. I cannot select targets for thieving, or get information on them via the Blades...

    Anyone got a clue what I'm doing wrong?
  8. wcfcarolina13
    wcfcarolina13
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    For anyone who's still getting T-posing mages in OpenMW, using 0.49.0 fixed the issue for me. Kudos to Capo. I'm pretty sure Antares' Privileges and Services - No Team Jackets and compatibility with clothing mods is still necessary, though.

    Oh btw, sparring with faction members will definitely put your companions into a combat loop, so try to avoid that.
  9. StoneshockGiant18
    StoneshockGiant18
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    Mages guild member are all T-Posing and if i equip the robes they give me when i join my PC T-poses as well any ideas how to fix? Im using OpenMW
    1. zixx999
      zixx999
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      me too! Same issue! Fixed by https://www.nexusmods.com/morrowind/mods/50412?tab=files
    2. zixx999
      zixx999
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      Actually I lied, that patch doesn't seem to be working for me
    3. 1Mac
      1Mac
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      The aforementioned fix plus multipatch fixes it for me.
    4. lelimule
      lelimule
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      • 14 kudos
      I confirm: "Antares' Privileges and Services - No Team Jackets" patch fix the issue. (the "P&S -  No team jackets.ESP" have wrong dependency to TR and OAAB. I don't use TR and OAAB, so i remove these 2 dependency with Wrye Mash). And i made a multipatch.esp with tes3cmd. (i use openmw nightly 0.49)
    5. wcfcarolina13
      wcfcarolina13
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      I use both TR and OAAB and still get T-posing mages with RandomPal's patch.
    6. lelimule
      lelimule
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      • 14 kudos
      Try Privileges And Services + RandomPal's patch + (tes3cmd multipatch or Delta Plugin) without any other mod.
  10. wcfcarolina13
    wcfcarolina13
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    Anyone getting T-posing Mage's Guild members after this mod?
    1. lelimule
      lelimule
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      • 14 kudos
      Just read the posts. Example: the 01 July 2022 post and its replies...
    2. wcfcarolina13
      wcfcarolina13
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      Read all the posts and all the bug reports, discovered the problem is common, that none of the patches work, and that my only remaining options as an unseasoned programmer are to try to manually remove the robes from the data files and hope that doesn't break the mod, or remove the mod entirely.
    3. lelimule
      lelimule
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      Ah, Ok. So i don't know, cause the No Team Jackets patch works for me and other people.
    4. 1Mac
      1Mac
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      Are you (OP) using OpenMW? I had to use the delta plugin to get the No Team Jackets patch to work. There’s a vanilla equivalent to the delta plugin, but I forget what it is. Anything that merges leveled lists, I think.
    5. Citadel535
      Citadel535
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      This same thing happens for me, I have not found a fix. What's weird is I was using this with OpenMW with no issue, and then it started. I can't figure out what did it. Classic original Morrowind does not t-pose, only OpenMW for me.
    6. wcfcarolina13
      wcfcarolina13
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      I'm using OpenMW and Delta Plugin, still no effect, unfortunately. Same with Mlox.
    7. 1Mac
      1Mac
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      And the patch?
    8. wcfcarolina13
      wcfcarolina13
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      Yep, I have the patch with both activated (as per the instructions).