If you're familiar with the "Confiscated Goods" trap doors that the Thieves' Guild use, there's some interior cells edited by BCoM that leaves them floating outside in the void. Basically renders the services of thieves in those interiors useless
Another conflict involving the grand council: if you're a great house leader and talk to Vedam Dren to trigger the council meeting, it teleports you both and the representatives outside the interior to an area that would otherwise exist in the vanilla version of the castle
It's otherwise still playable if you avoid those features, and you can still get your thief services in interiors that still have the trap door
Hi, ArcimaestroAntares i have a question for you if you still read the comments. What happened to your gameplay mods like Go to Jail 3.5 or others? Could you reupload them please? They are hard to come by these days and were really good.
There is another bug (vanilla and OpenMW): Mercenaries / Shrine Seargents companions don't teleport when "casting Recall / Divine Intervention spell" (to flee, because this companion is badly wounded) The bug is in these 2 scripts: ABM_CompShrineSerScript and ABM_CompShrineSerScript
This is a solution for these 2 scripts:
[...] else; will try to cast a Recall / Divine Intervention spell setFlee 0 stopCombat ; this will stop also the enemies from attacking the companion. ; but looks like the only way to make him properly cast the spell set NpcFollow to 0 AiWander 0 0 0 0 set ABM_Companion to 3 set ABM_Companion to 2 Cast ABM_Intervention2 player return endif [...]
The scout service to the Ascadian Islands region did not work, to any of the places of travel. Only the screen went black but the player did not change places. In order to return to normal view, I had to wait 1 hour. It turns out that in the travel script to the region of the Ascadian Islands (SS_travelascadian_script and SSC_travelascadian_script), there was an extra point in a coordinate, and the script executed error. Just erase the extra point and it now works perfectly.
I try using omw 0.46.0 (on my old phone and idk it's because Antares' Privileges and Services - No Team Jackets and compatibility with clothing mods or not)this mods work fine, but using 0.47.0 and 0.48.0(nightly)on my phone, this T-pose bug appear even using Antares' Privileges and Services - No Team Jackets and compatibility with clothing mods
I don't understand what the problem is in this case
Oh and one again, I getting bug while make custom writs for MT, the dialog always loop/asking again and again about target description and can be done if I cancel it
Love this mod! I seem to have a little problem though.
There are no target options on npc's. I am Councilman of House Hlaalu and Mastermind in the Thieves Guild and I can promote members, ask for financial support, expel them... but I cannot get retainers do some business for me. I cannot select targets for thieving, or get information on them via the Blades...
I confirm: "Antares' Privileges and Services - No Team Jackets" patch fix the issue. (the "P&S - No team jackets.ESP" have wrong dependency to TR and OAAB. I don't use TR and OAAB, so i remove these 2 dependency with Wrye Mash). And i made a multipatch.esp with tes3cmd. (i use openmw nightly 0.49)
Read all the posts and all the bug reports, discovered the problem is common, that none of the patches work, and that my only remaining options as an unseasoned programmer are to try to manually remove the robes from the data files and hope that doesn't break the mod, or remove the mod entirely.
Are you (OP) using OpenMW? I had to use the delta plugin to get the No Team Jackets patch to work. There’s a vanilla equivalent to the delta plugin, but I forget what it is. Anything that merges leveled lists, I think.
This same thing happens for me, I have not found a fix. What's weird is I was using this with OpenMW with no issue, and then it started. I can't figure out what did it. Classic original Morrowind does not t-pose, only OpenMW for me.
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Another conflict involving the grand council: if you're a great house leader and talk to Vedam Dren to trigger the council meeting, it teleports you both and the representatives outside the interior to an area that would otherwise exist in the vanilla version of the castle
It's otherwise still playable if you avoid those features, and you can still get your thief services in interiors that still have the trap door
https://modlist.altervista.org/mmh/?quick_filter=Arcimaestro%20Antares
The bug is in these 2 scripts: ABM_CompShrineSerScript and ABM_CompShrineSerScript
This is a solution for these 2 scripts:
[...]
else; will try to cast a Recall / Divine Intervention spell
setFlee 0
stopCombat
; this will stop also the enemies from attacking the companion.
; but looks like the only way to make him properly cast the spell
set NpcFollow to 0
AiWander 0 0 0 0
set ABM_Companion to 3
set ABM_Companion to 2Cast ABM_Intervention2 player
returnendif
[...]
I don't understand what the problem is in this case
Oh and one again, I getting bug while make custom writs for MT, the dialog always loop/asking again and again about target description and can be done if I cancel it
I'm mobile user and I don't have any PC, okay?
There are no target options on npc's. I am Councilman of House Hlaalu and Mastermind in the Thieves Guild and I can promote members, ask for financial support, expel them... but I cannot get retainers do some business for me. I cannot select targets for thieving, or get information on them via the Blades...
Anyone got a clue what I'm doing wrong?
Oh btw, sparring with faction members will definitely put your companions into a combat loop, so try to avoid that.