Morrowind
0 of 0

File information

Last updated

Original upload

Created by

AngryKarakuri

Uploaded by

AngryKarakuri

Virus scan

Safe to use

67 comments

  1. AngryKarakuri
    AngryKarakuri
    • premium
    • 257 kudos
    Locked
    Sticky
    Feel free to upload screenshots.
    Also, if you encounter any issues, leave a post.
    Have fun!
  2. Lucas9
    Lucas9
    • premium
    • 88 kudos
    Locked
    Sticky
    Just thought I'd mention that because this mod includes female-adapted male meshes for armors that already got female variants in the game, the latter will be overwritten.

    One can solve this by deleting the following records from the plugin with TESAME:

    • Armor netch_leather_cuirass
    • Armor imperial_chain_cuirass
    • Armor steel_cuirass
    • Armor imperial cuirass_armor
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      I still redid some for the sake of consistency but good post. I'll pin it.
  3. kman6657
    kman6657
    • supporter
    • 1 kudos
    are there any plans to convert saviors hide by any chance? thanks for this awesome mod btw
    1. bitboyseven
      bitboyseven
      • member
      • 0 kudos
      I also think it would be cool too and maybe other armors like Lord's mail and Adamatium.
      Oh Yes... before I forget, AngryKarakuri thanks for the mod.
    2. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Aye, dunno how I've still missed it. I swear I went through all the armors in-game at this point but somehow I keep missing that one. lol
      Give me a bit. I'll get to it soon enough. 
    3. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Update: It's included in v.1.1 of the base game armor file now. Have fun!
      Only took me 10 years, but hey. lol
    4. GreatSephiroth
      GreatSephiroth
      • member
      • 10 kudos
      honestly respect the dedication to still be modding this game after all this time. it's nice to see there's still an active community. morrowind has a charm to it that oblivion and skyrim could never capture. idk if that's just my rose goggles from my first elder scroll game being morrowind when I was like 10 years old but it is what it is. game sure as hell has less limits to it, was super funny how they "banned" levitation in the lore to not have to balance around the mechanic.
    5. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Meh, you're not alone. Whole reason I stopped making stuff for TES5 is because it took me too long to realize. lol
    6. GreatSephiroth
      GreatSephiroth
      • member
      • 10 kudos
      Shame cuz the skyrim armor modding community could use more people who make more than bikinis and corsets lmao. I mean I was down with it when I was 15 but now I've become such a stickler for lore friendly and immersiveness.
    7. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      lmao
  4. GreatSephiroth
    GreatSephiroth
    • member
    • 10 kudos
    I just noticed the steel armor is concave in the chest. it's only possible to notice if you're looking from the side as opposed to straight ahead, the only way to notice it in the game is with that 360 viewer mode and to look at the character at an angle from the side. it looks like the sternum is caved in as if it got hit by a mace and it left a huge dent. not sure how it ended up that way just that it's a meme. I don't remember if it was that way in the vanilla armor. could be an issue on my end conflicting mods who knows. it reminds me of those old commercials for the car dent removers where some sort of magnet mechanism pulls the dent out like magic lmao. idk if you're still doing anything with this mod or planning on doing anything, just wanted to point it out for my ocd.

    EDIT: nvm it's part of the base armor and shows on the male too. a bethesda oversight. go figure having played the game for so long on and off and having just noticed it now after all this time. then again steel armor isn't a set I often used on my characters.usually went from brotherhood to royal guard and that was that. either way hope you're doing well.
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Hey thanks for the kind towards the end.
      I didn't even notice. lol
      I only did fit the armors more around the chest and waist. I didn't really "fix" anything.
      Other issue being that these armors are separate pieces and adjusting them too much breaks them.
    2. GreatSephiroth
      GreatSephiroth
      • member
      • 10 kudos
      I figure since it's the chest it wouldn't interfere with the other pieces to pull out the caved in areas. I feel like I played around with the programs for editing meshes for a bit and stopped because of the tedium involved in playing with the connect a dots for the dimensions, but there were a couple very obvious ones that stuck out like a sore thumb and all it took was pulling it out right at the sternum area so the armor could take its natural round shape. None of that probably made sense cuz I can't have spent more than 4 hours playing with a program I had no clue how to properly utilize. Waiting for the ai technology that you can plug some thing in your head and turn your ideas into mods. Honestly huge props to the people who meticulously work on these things because it's definitely not for me, more of a numbers and aesthetics guy.

      Do you have plans for more updates? I noticed a recent update since I last visited not sure how finished it is. Been thinking about loading up the morrowind.
    3. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Hello, good to see you back. I don't think I'll update this any further until I get in-game again myself and then see something missing. Or someone reports another missing mesh.
      Of course mesh fixes are one thing. I'm merely working with the vanilla assets and adjusting their shape. The thing is once you start fixing geometry, you will get issues with the UVs (textures) and things won't line up anymore. The main goal of this was that you can use it with whatever vanilla texture replacer.
      UVs are basically the mesh cut and laid on a flat plane and UVs should never adapt to textures. Textures should adapt to the UVs and since we don't have any of their source material, you know?

      Overall, 3D is a pain but I've been sitting in Unreal Engine for a long time now so this isn't an issue making mods like this. Should you get into this sort of thing:
      My workflow for this was to import a female upper body and then adjust the armor with shapekeys. When satisfied, remove the base shapekey and then the changed shapekey last. This basically is a non-destructive workflow. Well, until you "apply" it.
      Then again you could just reimport if you mess it up.

      Dunno what to tell you overall except have fun if you boot the game back up. lol
      The funny thing is the thing I wanted to make since day 1 was 3D model mods for these games but knowing 3D alone isn't even enough. Their format and setups needed for 3D models is something I still haven't figured out and lost all interest.
      Should you have the same issue, something I saw you can do is you can get the specific Morrowind blender NIF plugin and then simply import something and tweak it and re-export it. Normally for things like Unreal that simply support FBX files among many other, you'd make your thing, rig it and just import it. This isn't the case for this.
  5. Krwiopuszcz
    Krwiopuszcz
    • member
    • 0 kudos
    An excellent mod!

    One tiny complaint though - in-game vanilla magical armors using base models (like "unique" Dreugh Cuirass obtained during Koal Cave pilgrimage, or Hearth Wall using Gah-Julan bonemold cuirass) are not affected and still use the regular male models. If you could correct that, it would be grand.

    All the best!
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Hello, thanks for the note. I'll look at it. Thing is the entries in the CS aren't exactly the best to find what I need to edit.
      If I find the blender plugin again to make these, I'll update this. I'm away right now. Haha

      Edit: Nevermind. Turns out I didn't need to open blender.
      I'll upload a patch in a second. Let me know if it works.
    2. Krwiopuszcz
      Krwiopuszcz
      • member
      • 0 kudos
      Thanks for your reply!
      I gave it a try and it seems that the generic vanilla magic armors are still making reference to regular meshes - I had tested it only with the beforementioned  Koal  dreugh cuirass vs the regular one.

      I did preview your new ESP with tesame and it seems that the dreugh cuirass remains unaltered. Are you sure you've uploaded the right file? :)

      Small update: I gave it a try with couple of other cuirass from Generic Magic Armor and they all behave exactly the same as the one above. Full list is as follows:
      Chest of Fire
      Heart Wall 
      Merisan Cuirass
      The Chiding Cuirass

      Would be a shame not to include also those other "unique" cuirasses sharing the generic meshes:
      Daedric Cuirass [daedric_cuirass_htab] - the one from Therana with constant effect feather.
      Dreugh Cuirass [dreugh_cuirass_ttrm] - reward from Koal cave, already mentioned
      Erur-Dan's Cuirass
      Mountain Spirit

      With the listed above, you've got everything covered :)

      All the best!
    3. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Hello, thank you for the nice list.
      I think something might have gone wrong when I saved the plugin. I've checked now and it does look like it did not save what I edited last time.
      Might be that I uploaded the wrong version as you've said.

      I've now updated the mod. Check again. Should work now. Also added each of the ones you've mentioned. Thanks for the nice list. I wish more people would always provide such good details.

      Edit: Fun fact is that some of these armors had 0 references so I did skip them initially. Thought they're pretty much cut content but no. lol
    4. Krwiopuszcz
      Krwiopuszcz
      • member
      • 0 kudos
      No problem at all - ultimately, it's in my best interest to be as descriptive as possible :)
      I've just give it a test and it works like a charm - all generic magic cuirasses use your new meshes now. And here we are with the best vanilla friendly female armor mesh replacer. 

      You're one amongst many reasons why Morrowind modding community is so much alive. Much appreciated! 

      PS. I've come accross one more piece that might appreciate your treatment: Ebony Mail.
  6. JoeEnderman
    JoeEnderman
    • member
    • 5 kudos
    So, if I want to use both this and https://www.nexusmods.com/morrowind/mods/52987?tab=description
    What order would I do them, and what would it take to make them compatible? I am going to ask the other guy too, and maybe my first mod will be a compatibility layer? I can live without either or both, but it would be nice to have both working together. And thank you for making a nice feminine armor set without being degenerate like 90% of the other female-centric mods here.
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      lmao
      Hello. Unfortunetely I can't really tell. It seems that mod you've linked also adds meshes. There's an incompatibility at a base level.
      What you could probably do (the least painful way) is to check what was done in the other mod. Then edit the meshes in my mod.
      This means you won't have to open blender or whatever 3D software.

      The painful alternative is to edit the meshes in the glass mod and make your own shapes for female bodies.
    2. JoeEnderman
      JoeEnderman
      • member
      • 5 kudos
      I may have found a solution by using a similar mod. Though it does not edit armor. I don't frequently see armor anyway, so it should be fine. But, I do have Blender, so maybe I will also try to see what was done for the other one too.
    3. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Heyo.
      Basically in mine, all I did was alter the base shape.

      The glass mod one you linked earlier only changed some shader flags most likely. I don't remember how NifSkope works but maybe you can just edit those .nif files to point to my models? Should work in theory. Assuming it's only shaderflags.
  7. MassiveJuice
    MassiveJuice
    • supporter
    • 12 kudos
    I love these! Are they based off the Morrowind Optimization Patch meshes or off vanilla meshes? I'm cutting back on the nice weapon and armour mesh replacers I've been using for performance's sake sadly :(
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Hey, these are entirely vanilla meshes. They've only had their geometry moved a bit here and there. Not a single vertex less or more. Original UV maps are also still in tact and untouched.
    2. MassiveJuice
      MassiveJuice
      • supporter
      • 12 kudos
      No worries, thanks!
  8. borok
    borok
    • premium
    • 23 kudos
    Nice mod. It can be used with Better Morrowind Armor instead of defemm patches - it gives better shape and removes boobplates introduced by BMA.
    Noticed problem with imperial chain armor skirt - character's legs clips through it. Maybe it's Better Bodies specific issue.
    https://imgur.com/a/c1xnjIV
    1. GreatSephiroth
      GreatSephiroth
      • member
      • 10 kudos
      how did you get the mod to work together with better morrowind armor? seems like the latter messes with file names and folder locations. do I have to manually rename every file?
  9. zdswulyx2
    zdswulyx2
    • member
    • 22 kudos
    For completeness sake would you consider to make a male version of the Domina and Gold armor?
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      When I get to the DLC armors, I'll re-check the list for missing armors. Easy to make an update for this and patch stuff in without breaking it, thank god.
    2. zdswulyx2
      zdswulyx2
      • member
      • 22 kudos
      While my mod is hardly known, I am happy to link your mod from mine (Armor & Weapon Rebalance). It is well possible to have both mods effects just putting your mod first, mine second, and merge with delta-plugin.
    3. zdswulyx2
      zdswulyx2
      • member
      • 22 kudos
      Here is an example:

      Your mod (see the female body id):
      Record: ARMO "glass_cuirass" Flags:0x0000 ()
        NAME: ID:glass_cuirass
        MODL: Model:a\A_Glass_cuirass_GND.nif
        FNAM: Name:Glass Cuirass
        AODT: Type:(Cuirass)  Weight:18.00 (Light)  Value:28000  Health:1500  Enchantment:120  AR:50
        ITEX: Icon:a\TX_Glass_cuirass.tga
       *INDX: Part_Index:(Cuirass)
        BNAM: Male_Body_ID:a_glass_cuirass
        CNAM: Female_Body_ID:alexm_glass_cuir_f


      My mod (see the different value and enchantment):
      Record: ARMO "glass_cuirass" Flags:0x0000 ()
        NAME: ID:glass_cuirass
        MODL: Model:a\A_Glass_cuirass_GND.nif
        FNAM: Name:Glass Cuirass
        AODT: Type:(Cuirass)  Weight:18.00 (Light)  Value:6000  Health:1500  Enchantment:180  AR:50
        ITEX: Icon:a\TX_Glass_cuirass.tga
       *INDX: Part_Index:(Cuirass)
        BNAM: Male_Body_ID:a_glass_cuirass


      delta-plugin result (both changes!):
      Record: ARMO "glass_cuirass" Flags:0x0000 ()
        NAME: ID:glass_cuirass
        FNAM: Name:Glass Cuirass
        MODL: Model:a\A_Glass_cuirass_GND.nif
        ITEX: Icon:a\TX_Glass_cuirass.tga
        AODT: Type:(Cuirass)  Weight:18.00 (Light)  Value:6000  Health:1500  Enchantment:180  AR:50
       *INDX: Part_Index:(Cuirass)
        BNAM: Male_Body_ID:a_glass_cuirass
        CNAM: Female_Body_ID:alexm_glass_cuir_f
    4. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      If you want, you can link it on your mod page and also the tool to merge it for anyone who wants to use both. I'd say "Make a patch and upload it, if you want." BUT this is still W.I.P. We should look further into it when I'm done with the DLC armors as well. Then I'd call this thing complete. No point in fiddling around with it after changes have been made because it's easy to miss stuff then and it's more of a pain to work with, if you ask me. lol
    5. zdswulyx2
      zdswulyx2
      • member
      • 22 kudos
      Of course, I just wanted to tell you because I saw you put the note

      X mod above mine: Keeps the mod working but you don't get the female version of the armor working (unaltered vanilla)
      - OR -
      My mod below X mod: Get the appearance but no stats/item changes.


      It is well possible to have both using delta-plugin, so I think it is worth a note. The delta-plugin process is automated, so it is not a big deal to keep going with a WIP mod.

      Anyhow, thanks for the good work!
    6. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Aye, no problem.
      Never heard of the tool before but I found something on Google and it mentioned OpenMW? I've only ever played Vanilla and I'm not going to be using OpenMW. Does the tool work for vanilla as well? If so, I'll just make a pin about the tool in the posts section on here. Couldn't find any info on that, unfortunately. Thanks as well!
    7. zdswulyx2
      zdswulyx2
      • member
      • 22 kudos
      It is true, delta-plugin does not read from morrowind.ini. That's unfortunate, I'll see if the author is interested to support vanilla a bit
    8. lemmingbas
      lemmingbas
      • premium
      • 16 kudos
      TES3Merge is able to handle conflicts between this mod and Armor & Weapon Rebalance, provided you load this mod later, and is made to work with vanilla-engine Morrowind.
    9. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Just for clarification: All my mods I've made are for whatever game it's for. Always the original. I don't really personally want to play anything other than originals, with Daggerfall's Unity version being the one exception. So, fear not, reader.
    10. GreatSephiroth
      GreatSephiroth
      • member
      • 10 kudos
      would tes3merge fix the issues with better morrowind armor and other armor mods? that thing is a total fiesta with all the armors being renamed and given special snowflake locations too
    11. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      The thing is that if it only changes the location, it's fine. That's Cell editing.
      Editing names and such in the engine would create a conflict with my mod because it's done in one of the same tabs I've edited to link the F armor. I may have years of experience and all that but I've never used TESMerge (funny enough, which I don't plan to, either) and did my own things and patched it all together manually. This was with the Plugin Info tab and comparing, etc. Tedious but it works.

      From what I can see, TESMerge is supposed to do it, so might as well try.
      I'll update the description if you can confirm it works. One thing I don't have the energy for is making compatibility patches myself. Thus the description idea for anyone willing to run X mod.
  10. SAJNM
    SAJNM
    • member
    • 17 kudos
    Alex's Better Fitted Female Armors (release Aug 2021)
    Alex's Better Fitted Female Armors - Tribunal (release Aug 2022)
    Alex's Better Fitted Female Armors - Bloodmoon (release Aug 2023 ?)
    Alex's Better Fitted Female Armors - Tamriel Rebuilt (release Aug 2102 ?) "Centenary Edition"

    But seriously, great work and thanks for coming back and releasing updates.
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Meh, they're only a month apart from one another.
      If I played the game more, I'd probably have gotten to it sooner but nope. lol
  11. Lucas9
    Lucas9
    • premium
    • 88 kudos
    YES. THANK YOU.

    Been waiting for something like this for a long long time. I'm glad to see the Iron Cuirass was just the beginning (admittedly, in my last playthrough it was the one mesh right off the bat in Seyda Neen that made me think "someone needs to do something about this").
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Enjoy!
  12. ahzidaljun
    ahzidaljun
    • premium
    • 207 kudos
    great work! stylization even if it's just a "little" mesh change still goes a long way
    1. AngryKarakuri
      AngryKarakuri
      • premium
      • 257 kudos
      Aye, thanks. Atleast female chars now don't need to feel left out. lol