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RandomPal

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RandomPal

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18 comments

  1. Ignoto14
    Ignoto14
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    Hi i'm new to modding morrowind and i need help.when i go to the cities the pack guar does not have any texture it's just purple can anyone please help me ? thanks.
    1. davethepak
      davethepak
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      You are missing a mod that has the textures.

      Make sure you have the requirements.
  2. TheGhostHybrid
    TheGhostHybrid
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    Tiny request: please update the version at the top of the page! It still says 1.1 when it should say 1.2 :)
  3. wcfcarolina13
    wcfcarolina13
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    Are there supposed to be stables almost right on top of the entrance to the foreign quarter? Looks like maybe I have something installed that moves Vivec city to cause that.
    1. Aendruu
      Aendruu
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      I have this too, even with using Beautiful Cities.
    2. wcfcarolina13
      wcfcarolina13
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      I'm guessing it's not so easy to just pick it up and move it somewhere else manually?
    3. Aendruu
      Aendruu
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      Erm... belay my previous post. Somehow it's come right! (Although what new installation and/or random tweaking fixed it, I can't say! I haven't touched Vivec, so I guess it was perhaps a BCOM patch of something else? Sorry I can't be more specific, wcfcarolina13, but I hope that the fates give you the same luck.)
    4. wcfcarolina13
      wcfcarolina13
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      What is BCOM? Soryr for my noobness, but I'm using OpenMW. That may be a problem.
    5. Aendruu
      Aendruu
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      The many mod acronyms are indeed confusing, so no apology is necessary. BCOM is Beautiful Cities of Morrowind, of which RandomPal says:
      The current layout only works with Beautiful Cities or Rethinking Vivec, as both mods move the FQ canton, leaving a convenient space in a relatively flat spot where I added the guar stables.
       I'm also using OpenMW (v. 0.47 as my PC can't cope with the newer versions!) so that shouldn't be your problem. I wish I could tell you precisely what resolved the realignment of the Foreign Quarter entrance, but alas...

      I reinstalled the BCOM patches, so I can only guess that I activated something that I'd previously missed. I'm sorry I can't be more exact.

      May the Green guide your steps.

      P.S. Are you perhaps using Aruhn Chronicles? I discovered that this is incorporated in BCOM and deactivated the esp... maybe this helped? (I'm guessing again, but I'm trying to recall what I've done since finding the original error.)
    6. wcfcarolina13
      wcfcarolina13
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      Oh that's super helpful, thanks. I have neither of those mods, but I'm working on BCOM. It's just such a complicated installation mid-game with 200+ mods already running.
    7. Aendruu
      Aendruu
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      You're welcome. I hope it all works out for you.

      Incidentally, the BCOM page has the following warning:
      Another important thing to keep in mind: floating doors, lanterns and banners can be caused by:

      • Installing in the middle of a run

      Good luck!
    8. wcfcarolina13
      wcfcarolina13
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      Yup, guess it'll be ugly but whatever, I don't have time this year to start over.

      Also, had to disable this guar stables mod because I couldn't find a workaround for the time being.
    9. Aendruu
      Aendruu
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      That's too bad, but the guar stables are purely cosmetic so it's not a catastrophe. (Although I love that with this game, playing time is measured by year!)

      Happy adventuring, my friend!
  4. Kirya
    Kirya
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    Looks cool!
    Will likely conflict with Vivec Market addon series.
  5. Raelysk
    Raelysk
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    Any chance for interop with Guar Whisperer?
  6. Dennai
    Dennai
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    I know I'm over complicating things, but if we are talking about consistency here, no one stables a creature without unloading it and unharnessing it.

    You should also add some trough, so they can feed and water.

    And finally some stable boy, maybe an Argonian slave.
    1. RandomPal
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      A couple of buckets with water and some food would make sense yeah. At the moment the stable master is a dunmer.
      I won't go too hardcore about realism though as MW is all stylized, there's a lot of missing components when you start looking for details :P
  7. lumikami
    lumikami
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    Consistency and quality as always.