Morrowind
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Archimag

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Archimag

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43 comments

  1. nhukliar
    nhukliar
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    is it compatible in OpenMw?
    (sorry if my engliah is bad.)
    1. Archimag
      Archimag
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      no
    2. Guitarsolo
      Guitarsolo
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      Will it be ?
    3. Archimag
      Archimag
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      no
    4. knote32
      knote32
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      Why not?
    5. Archimag
      Archimag
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      Because openMW has a very weak scripting language
    6. TenshiOkihana
      TenshiOkihana
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      xD
    7. Seichyn
      Seichyn
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      What about now?
    8. Archimag
      Archimag
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      ask the OpenMW developers in their discord to port the mod
  2. deathstarboy
    deathstarboy
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    The mod is supercool, but there is a way to not make bolts/arrows not be 100% recoverable? It makes arrow economy too easy, i barely need to use crafting mods that i installed because i can always recover the arrows when i dont miss.
    1. Falc0neer
      Falc0neer
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      I second this. Great mod either way!
    2. Archimag
      Archimag
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      In the full version, I made the chance of arrows breaking depending on their durability (durability is a hidden characteristic of arrows that does not affect gameplay in vanilla)
  3. paraDiXson
    paraDiXson
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    Great mod! Playing as an assassin makes alot more fun with it.

    Would it be possible to increase the arrow fly speed?
    1. Archimag
      Archimag
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      yes, find in the code this
      tes3.findGMST("fProjectileMinSpeed").value = 1000tes3.findGMST("fProjectileMaxSpeed").value = 5000

      increase the numbers
    2. paraDiXson
      paraDiXson
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      Awesome! Thanks alot.

      (And wow, what a reaction time 😲)
  4. organicmeme
    organicmeme
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    Do they get stuck to enemies as well?
    1. Archimag
      Archimag
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      no
    2. Pherim
      Pherim
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      Pinchushion does that. It also makes projectiles stick to objects, however, they are just graphics and can't be picked up. According to hrnchamd, this is mainly to prevent save bloat. Does this mod remove projectiles after a while or will they remain forever if they are not picked up?
    3. Archimag
      Archimag
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      remove when loading the save
    4. Pherim
      Pherim
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      Great, thank you.
  5. Commander427
    Commander427
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    I love the mod, but is there a way to make arrows recoverable from bodies or terrain based on percent chance rather than being a 100% sure thing? Perhaps a config to make recovery rate based on the marksmanship skill to some degree? I feel that this mod is a step in the right direction with respect to making marksmanship viable, but seems to have the potential to unbalance marksmanship in the opposite direction.
  6. lemmingbas
    lemmingbas
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    Using this mod with OJ's Simple Combat Mechanics, enemies will pull throwing weapons out of their own bodies to throw back at you, and I think that's utterly amazing.
    1. rkgrkg
      rkgrkg
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      Gasp! That is way cool.
  7. Lucas9
    Lucas9
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    I really like this mod! My only criticism would be that we can't set gravity independently for thrown weapons (throwing stars, darts, etc.). I would like to be able to turn it off for those weapons altogether.
  8. AllanBorne
    AllanBorne
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    Hello there. I love the stuff you make and I would like to make a suggestion for a ranged combat mod or add-on: a knock back (or kick back) feature for ranged weapons such as bows and crossbows (and maybe Throwing Knives if the Player has enough Strength to throw them hard enough?) similar to your KickMaster and BomberMan mods. 

    I would really like to literally knock enemies back several feet with a well-aimed crossbow bolt. Or with your Throw it mod to similar effect. 

    Cheers. 
    1. Archimag
      Archimag
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      You can enchant the bow with an elemental effect - this will knock enemies back together with the BattleMage and BomberMan mods
    2. AllanBorne
      AllanBorne
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      BRILLIANT!!! Thank you!

      I'm off to make bodies fly, then. 

      Happy Modding. 
  9. AetherSeraph9
    AetherSeraph9
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    From the config options in the video, it looks like the only option that can be toggled off are the persistent arrows. Any chance a toggle could be added for the other features as well? I was hoping to use the mod just for the gravity effect.

    Also, is there any difference between this mod's persistent arrows effect and Pincushion? I remember the latter crashing my game quite often.
    1. Archimag
      Archimag
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      hand shake can be turned off in the settings.
      The difference with the Pincushion is very big: arrows can be taken out of objects and collected.
    2. AetherSeraph9
      AetherSeraph9
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      Oh, nice! Guess you have a step up on Pincushion then. How about stability, though? Have you had many crashes with this option?
    3. Archimag
      Archimag
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      this option should not crash the game
  10. KarasuRen
    KarasuRen
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    Мод отличный, а то что он обособлен от Чима еще лучше. Но, ты проверял его на метательном оружии ? Стальные метательные кинжалы летят ровно на один метр, хотя должны лететь дальше. Если нужно я прикреплю изображения и моды которые могли повлиять на метательное оружие, но именно твой мод делает дальность такой короткой.
    1. Archimag
      Archimag
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      исправил
    2. KarasuRen
      KarasuRen
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      Спасибо, теперь все отлично.